Your perfect RPG

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SwagLordYoloson

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Jul 21, 2010
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A game in which you are given a time span of 200 years to mess around in. There is a custom story mode in which you can choose your starting date (which influences the population, size of battles, tactics, weapons and culture). In this custom mode you can choose your rank in society, your starting wealth and location, a build your own story.

Ideally this game would be set from a similar time of 1300 to 1500 which in European history saw great change over the way the battlefield worked.

This RPG would not be a 'fantasy game' but instead more related to medieval history and war.

On Characters:

Your character could recruit his own party of warriors and their adventures would have an impact on the land. Each warrior would be able to have their own set personalities from a large list (40+) and their personalities would conflict or boon under your supervision. As a warrior in your party gains your favour through battle, you can gain them rank under your arms. Allowing you to task some of your men to lead your others into combat. High ranking warriors who have lasted in your party for long periods of time would become loyal until death for their leader. While warriors that you punish for their failure, or warriors who you exploit by skipping paying them would threaten mutiny. And warriors ignored for to long may grow tiresome of their role in your party and desert.

On Combat:

Direct combat would be similar to games such as Mount & Blade, in that 1v1 combat takes some skill which improves as it is worked upon. Although the main focus of the game would be on group combat. As your party's fighting skill improves, so does their discipline allowing them to fight in formation with out clumping up near the enemy. The enemies would have to have to be able to retreat once they have been broken similar to how the Total War Series does this.

On Tactics:

Tactics would evolve as the time passes in the game, and your party would have to adapt if you want to survive. You may even try to advance tactics faster than others to try and get an edge in combat. As a leader you would be in-charge of your men's morale and wrong mistakes tactically in battle could make your men lose heart and retreat.

On Player:

The player would play as a hero, having more health and capable of more damage than your comrades and adversaries. But of course there would be other heroes roaming the world, some evil and some good.

On the World:

The world would be directly impacted by your actions, and the actions of heroes around you. Good Heroes would fight for their fiefs, their honour and their lords. Bad Heroes would raze villages (permanently destroying them with out intervention), attack caravans and commit banditry on the weak.

Lords would be in control of a set amount of Heroes as their fame rises, these heroes like the player at start would fight amongst each other attempting to gain fame so they can become lords. Once the player is a lord, they can promote their faithful soldiers to heroes, who will make larger forces for the lord to fight with. Eventually the player can contest for King as they rise even further along the ladder. Having lords and heroes and warriors all fighting for their cause under their flag. A King would be the greatest honour in the game and your rule would influence your entire realm. Would you let your country succumb to war? or would you provide a peaceful realm for your citizens to prosper in.



Lol we can all dream right?
 

80Maxwell08

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Jul 14, 2010
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The Madman said:
Built using an updated version of the Temple of Elemental Evil engine with a plot and dialogue written by Obsidian and overhead management from Bioware who'll do the overall polishing and bugfixing as well as voice casting. I'd pay a lot for that, a lot.

Hell I just want Obsidian and Bioware to actually work together, not just handing projects between each other. Both studio have flaws the other balances out and so if they worked together, preferably on a classic PC DnD style rpg, I'd be in absolutely gaming heaven. For all I care the game could be about puppies and poker, I don't care, I'd buy it!
Um Bioware games are also very buggy. I quit playing Dragon Age Origins because it bugged out and stopped me from progressing any further and because I would save over a previous file I couldn't solve this by reloading. Also I've had game breaking bugs in both Mass Effect games (along with countless other non game breaking ones) and had Dragon Age 2 just break on me a few times.

For my game first off it would have an open world like one of the Elder Scrolls games but it would be build completely from scratch. Nothing would be copied so there would be no elves, dwarves, trolls, or etc. It would have a plot that's made to work within non linearity. Essentially for the plot it would have everything woven into it. There wouldn't be side quests since everything would matter to the plot (also this means no pointless quests that while adding more to do would mean nothing [nothing against Bethesda that's just what I want]). It would have a dialog system that has no defined sense of morality. Though for gameplay I'm undecided on what would be the best comparison. I have no problem with Dragon Age/Baldur's Gate but I don't think they would be the best system for this. I would have said Demon's Souls/Dark Souls but after playing them again I'm unsure if that would be the best option. The Elder Scrolls games have always been open world but from what I hear gameplay wise they have never been that deep. So I'm unsure what my perfect RPG would be gameplay wise but those are just what some of the things I would do if I tried to make my perfect RPG.
 

LordXel

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Sep 25, 2010
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Alright, here goes:

1. Actual likeable characters. I don't want any characters acting completely emo or high. (Final Fantasy) A character who is a little bit goofy is acceptable to me however.

2. No turned based combat! Unless the turn based combat is fast and fun. (Chrono Trigger)

3. If your going to make your game cinematic, at least have the player involved in it! (Mass Effect)

4. Custom made characters or at least characters we can project our images on too. (Mass Effect, Oblivion and Zelda)

5. Don't make it brown or grey. (Fallout 3) Don't even have too much green. (Oblivion)

6. A bit of humor wouldn't hurt much. (Mario & Luigi 3)

7. Have a massive world to explore with many different paths to take, instead of being really linear. (Fable 2)

8. Good music. But no pop music, like, at all! (Any Final Fantasy game that has pop music)

And thats all I can think of so far. Yes I am very hard to please but most RPGs are very hard for me to get into. I can't even get into Fallout 3 that well.
 

TorqueConverter

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Nov 2, 2011
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Mr.K. said:
TorqueConverter said:
Action RPGs need to knock it off with fantasy dragon/elf/ork/wizard crap and replace swords and long bows with guns.
Deus Ex, Fallout, Mass Effect, Bioshock, Borderlands,... lacking choice are we?
Not every game hasto succumb to your desire, different games for different tastes.
I should have been more clear. I mean Bethesda type RPGs with a player created character, large sandbox type worlds and NPCs that aren't glued to the ground. I love Fallout 3 precisely because it is oblivion without elves and magic. Bioshock was fun but did not deliver the same freedom and immersion as Fallout 3. Borderlands was a linear story driven FPS and quite boring. I have not played Mass Effect but it appears to be linear and story driven as well. Deus Ex isn't even on my radar.

What I want from an RPG: I want to create my own character and change how he/she looks and their abilities. I want to explore the world and dick around with NPCs going about their NPC business. I want to either do a mission for these NPCs or terrorise them by cutting their family members in half. If there are warring factions going at it in the game, then I want to see them fighting outside main missions. If there are NPC raiders, then they better be raiding NPC non-raiders somewhere. GTA III vice city of all games delivered this with warring gangs and it's not even a proper RPG. Immersion is a must in an action RPG.

I would like to do all these things in a game without literally being in the dark ages with a sword in hand. Give me a damn good action RPG and then give me guns.
 

Smooth Operator

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TorqueConverter said:
What I want from an RPG: I want to create my own character and change how he/she looks and their abilities. I want to explore the world and dick around with NPCs going about their NPC business. I want to either do a mission for these NPCs or terrorise them by cutting their family members in half. If there are warring factions going at it in the game, then I want to see them fighting outside main missions. If there are NPC raiders, then they better be raiding NPC non-raiders somewhere.
Well you are describing sandbox games and not RPGs.
GTA, Saints Row, Mafia, Just Cause, Crackdown, Red Dead Redemption, ... are a far better match to what you supposedly want.
 

TorqueConverter

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Mr.K. said:
TorqueConverter said:
What I want from an RPG: I want to create my own character and change how he/she looks and their abilities. I want to explore the world and dick around with NPCs going about their NPC business. I want to either do a mission for these NPCs or terrorise them by cutting their family members in half. If there are warring factions going at it in the game, then I want to see them fighting outside main missions. If there are NPC raiders, then they better be raiding NPC non-raiders somewhere.
Well you are describing sandbox games and not RPGs.
GTA, Saints Row, Mafia, Just Cause, Crackdown, Red Dead Redemption, ... are a far better match to what you supposedly want.
I'm doing terrible in this thread. I did not mention typical RPG elements such as loot, selling loot, having an inventory, leveling system and crafting as those are par for the course. A proper sandbox game that is also a proper RPG with the addition of guns would be lovely.

I'm not a huge fan of leveling as a game mechanic. I don't like dealing more damage simply because my character is of a higher level. I'd rather have damage and HP tied to items and weapons but most RPGs integrate leveling in a seamless way that's hardly something to pick on. Just don't level like Borderlands where it takes 40 shots to kill a baddie early on, and then the same baddie is insta-killed by some magic due to me having a higher number than before.
 

REZNoR_greed

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Jan 21, 2010
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VyseRogueKing said:
Mine has already been made and it's called Skies of Arcadia! Seriously that game completes my life.
take my line, geez!

lol
srsly though. Skies did it probably the best it will ever be done.
 

SirCannonFodder

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Nov 23, 2007
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My dream RPG would basically have Bethesda make the world and all the locations (the way they weave little stories into places makes exploring worthwhile, something most developers don't seem to realise), and Obsidian write the quests, main story, dialogue, etc. Not sure who I'd have do the gameplay mechanics, though.
 

Supertask

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Oct 23, 2011
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McNinja said:
But I found Skyrim a bit lacking in a few places, most notably the ability to quickly switch between spells and weapons and back and forth and etc.
So put a weapon in one hand and a spell in the other? I felt that having to assign a spell to a hand in Skyrim was an improvement on Oblivion. If you're using both magic and a weapon/shield, there has to be some significant penalty (inability to block if you're a Spellsword, though you could use wards). In Oblivion, every Warrior was armed with magic and every Mage armed with weapons, it didn't make sense.

For me, Skyrim did most things right and many things brilliantly, so a perfect (or at least perfect as humanly possible) RPG would be basically be Skyrim but more. Skyrim, like Oblivion and Morrowind, while vast by game standards, are little worlds. The cities are really villages. Of course this is necessary because everything is hand crafted, but I wouldn't mind an intelligent generator producing, say, the suburds of a city with only the centre hand crafted or a generator producing most of the countryside. It would be fine so long as it was a generator used only by the devs while creating the game, then they could tweak it when it's done, and the landscape and cities would still be identical in every individual game. Oblivion actually did have some of its vast countryside generated in this fashion, but I never noticed. Besides this, more quests and weapon types. If all these came true, I wouldn't mind if the graphics didn't budge an inch in TESVI.

Some benefit for RPing a hero instead of a douche would be nice, my brothers main character is an evil/amoral character while my main is a good guy, yet people treat us just the same. At least in Oblivion the gods would shun you at their alters if you were evil, but in Skyrim my brother can receive the blessing of Mara straight after murdering an innocent and taking his stuff. It would seem to make sense that a known hero gets help, cheap prices at shops, gifts etc while a suspected villain is usually avoided (the game still being balanced cause the villain can steal etc).

Hammeroj, you complain that perks and spells are uninteresting, but give no example of what you would consider "interesting" (except "insert cool shit"). Weapons do become more powerful without perks, but perks are also used to power them up to give you some choice in the matter. Also bear in mind that enchantments cannot be too complicated, or else they would become too complicated to scale correctly to the amount of charge they use. You could have an enchantment that, lets say, has an X% chance to raise a killed foe back as a zombie minion which is X powerful for X seconds, but fixing all three values to a quantity of charge and also keeping it relatively well balanced would be very difficult. This would start to become a problem if you have a lot of complicated enchantments, hence most enchantments are fairly simple and have only one important variable. Even the simple absorb heath enchantment was way OP in Oblivion (after getting it I would often come out of battles with more heath than when I started), and has been greatly nerfed in Skyrim (costs far more charge for far less effect).

EDIT: Also, I don't understand your criticism of miscellaneous quests, I too get a backlog of them, but I have no need for Google to find my way. I just follow the markers, which show me both where the quest is, and where the NPC is to get my reward afterwards.
 

Togs

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Dec 8, 2010
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I hate to be the one of those people but to be honest its pretty much Skyrim- if there was a little less railroading in quests (e.g. I want to arrest the Thieves Guild!), a better interface and fewer bugs it would be bang on the money.

[sub]Hmmm.... wonder if the same thing that happened with Oblivion will happen to this one? i.e. loving it at 1st but then realising how horribly flawed it is[/sub]

EDIT=Also, Morrowind can go suck a nut but I really wish Bethesda would use the quest item/character system from that game- let me kill whoever I want to and have whatever I want in my inventory- just warn me when it happens.
 

targren

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VyseRogueKing said:
Mine has already been made and it's called Skies of Arcadia! Seriously that game completes my life.
So much this. How that game is so obscure even among JRPG fans is beyond me. Great characters, great gameplay, fun music... yeah. Damn you... now I need to dig out my GCN and play through it again.