A game in which you are given a time span of 200 years to mess around in. There is a custom story mode in which you can choose your starting date (which influences the population, size of battles, tactics, weapons and culture). In this custom mode you can choose your rank in society, your starting wealth and location, a build your own story.
Ideally this game would be set from a similar time of 1300 to 1500 which in European history saw great change over the way the battlefield worked.
This RPG would not be a 'fantasy game' but instead more related to medieval history and war.
On Characters:
Your character could recruit his own party of warriors and their adventures would have an impact on the land. Each warrior would be able to have their own set personalities from a large list (40+) and their personalities would conflict or boon under your supervision. As a warrior in your party gains your favour through battle, you can gain them rank under your arms. Allowing you to task some of your men to lead your others into combat. High ranking warriors who have lasted in your party for long periods of time would become loyal until death for their leader. While warriors that you punish for their failure, or warriors who you exploit by skipping paying them would threaten mutiny. And warriors ignored for to long may grow tiresome of their role in your party and desert.
On Combat:
Direct combat would be similar to games such as Mount & Blade, in that 1v1 combat takes some skill which improves as it is worked upon. Although the main focus of the game would be on group combat. As your party's fighting skill improves, so does their discipline allowing them to fight in formation with out clumping up near the enemy. The enemies would have to have to be able to retreat once they have been broken similar to how the Total War Series does this.
On Tactics:
Tactics would evolve as the time passes in the game, and your party would have to adapt if you want to survive. You may even try to advance tactics faster than others to try and get an edge in combat. As a leader you would be in-charge of your men's morale and wrong mistakes tactically in battle could make your men lose heart and retreat.
On Player:
The player would play as a hero, having more health and capable of more damage than your comrades and adversaries. But of course there would be other heroes roaming the world, some evil and some good.
On the World:
The world would be directly impacted by your actions, and the actions of heroes around you. Good Heroes would fight for their fiefs, their honour and their lords. Bad Heroes would raze villages (permanently destroying them with out intervention), attack caravans and commit banditry on the weak.
Lords would be in control of a set amount of Heroes as their fame rises, these heroes like the player at start would fight amongst each other attempting to gain fame so they can become lords. Once the player is a lord, they can promote their faithful soldiers to heroes, who will make larger forces for the lord to fight with. Eventually the player can contest for King as they rise even further along the ladder. Having lords and heroes and warriors all fighting for their cause under their flag. A King would be the greatest honour in the game and your rule would influence your entire realm. Would you let your country succumb to war? or would you provide a peaceful realm for your citizens to prosper in.
Lol we can all dream right?
Ideally this game would be set from a similar time of 1300 to 1500 which in European history saw great change over the way the battlefield worked.
This RPG would not be a 'fantasy game' but instead more related to medieval history and war.
On Characters:
Your character could recruit his own party of warriors and their adventures would have an impact on the land. Each warrior would be able to have their own set personalities from a large list (40+) and their personalities would conflict or boon under your supervision. As a warrior in your party gains your favour through battle, you can gain them rank under your arms. Allowing you to task some of your men to lead your others into combat. High ranking warriors who have lasted in your party for long periods of time would become loyal until death for their leader. While warriors that you punish for their failure, or warriors who you exploit by skipping paying them would threaten mutiny. And warriors ignored for to long may grow tiresome of their role in your party and desert.
On Combat:
Direct combat would be similar to games such as Mount & Blade, in that 1v1 combat takes some skill which improves as it is worked upon. Although the main focus of the game would be on group combat. As your party's fighting skill improves, so does their discipline allowing them to fight in formation with out clumping up near the enemy. The enemies would have to have to be able to retreat once they have been broken similar to how the Total War Series does this.
On Tactics:
Tactics would evolve as the time passes in the game, and your party would have to adapt if you want to survive. You may even try to advance tactics faster than others to try and get an edge in combat. As a leader you would be in-charge of your men's morale and wrong mistakes tactically in battle could make your men lose heart and retreat.
On Player:
The player would play as a hero, having more health and capable of more damage than your comrades and adversaries. But of course there would be other heroes roaming the world, some evil and some good.
On the World:
The world would be directly impacted by your actions, and the actions of heroes around you. Good Heroes would fight for their fiefs, their honour and their lords. Bad Heroes would raze villages (permanently destroying them with out intervention), attack caravans and commit banditry on the weak.
Lords would be in control of a set amount of Heroes as their fame rises, these heroes like the player at start would fight amongst each other attempting to gain fame so they can become lords. Once the player is a lord, they can promote their faithful soldiers to heroes, who will make larger forces for the lord to fight with. Eventually the player can contest for King as they rise even further along the ladder. Having lords and heroes and warriors all fighting for their cause under their flag. A King would be the greatest honour in the game and your rule would influence your entire realm. Would you let your country succumb to war? or would you provide a peaceful realm for your citizens to prosper in.
Lol we can all dream right?