Since the release of Skyrim, everything has been talking about Skyrim. But I found Skyrim a bit lacking in a few places, most notably the ability to quickly switch between spells and weapons and back and forth and etc.
Anyway, I was thinking about what Skyrim did right and what ti did wrong, then I got to thinking, what would be the perfect RPG? For me, there would be a few things:
1. It would offer complete freedom of movement (i.e. a sort of Assassin's Creed and Ninja Gaiden amalgam of jumpy-climby goodness), no invisible walls or too-steep slopes or being stuck on rocks that are just barely too tall to jump on.
2. And open world. As "open" as Skyrim is, there seem to be loading screens every six feet, esp. in dungeons or towns. Background loading was put to good use in Mass Effect, where elevator rides and decontamination routines replace standard loading screens. Simply the act of opening a door and walking into a house could be a loading screen.
3. A better spell exchange system. See Fable 1. While a tad cumbersome at first, it worked. It worked really, really well. And besides, if we're talking cumbersome control schemes, we gotta bring up Darksiders (or, really, any of the terrible controls for the Armored Core games). Fable got this right, yet no one seems to realize this. Heck, a Mass Effect/Dragon Age style wheel is faster and better than a list we have to scroll through, but Fable (with the exception of the ranged weapon controls) had controls that worked.
4. A freakin' sweet soundtrack. See Bulletstorm or Mass Effect (for those of you thinking "wtf Bulletstorm?" go listen to the menu theme on youtube. It is fantastic). Or Simply just have Ensiferum or Equilibrium do the soundtrack. Have you listened to Equilibrium's instrumentals (Kurzes Epos and Mana)? You should. Have you listened to Twilight Tavern by Ensiferum? You should. Do it now.
5. Characters I give a damn about. See Mass Effect (1 & 2). Really self explanatory. Also, a protagonist I care about. I'm having trouble really caring about the Dragonborn in Skyrim.
6. Actual people populating the world. Just... no sliding people, people that move like people. Also, I don't know a single person who volunteers even a quarter of the info the people of Skyrim do. For some reason, they feel like sharing their life's story if I get within a few feet of them. It doesn't help that they wander, so if you're trying to watch something, a guy could walk up to you and begin spouting on about Dragons. My care meter is critically low, please stfu.
7. A well-though out, thoroughly epic story. Skyrim is fairly vague with the overarching plot, but not too much so. DA:O does a fantastic job of setting up the main story and making it something worth investing in.
What about you all? What features would you want an RPG (or, really, any game) to have that would make it perfect?
Also, that Kingdoms of Alamur game comes out in Feb. Hopefully it won't suck.
Anyway, I was thinking about what Skyrim did right and what ti did wrong, then I got to thinking, what would be the perfect RPG? For me, there would be a few things:
1. It would offer complete freedom of movement (i.e. a sort of Assassin's Creed and Ninja Gaiden amalgam of jumpy-climby goodness), no invisible walls or too-steep slopes or being stuck on rocks that are just barely too tall to jump on.
2. And open world. As "open" as Skyrim is, there seem to be loading screens every six feet, esp. in dungeons or towns. Background loading was put to good use in Mass Effect, where elevator rides and decontamination routines replace standard loading screens. Simply the act of opening a door and walking into a house could be a loading screen.
3. A better spell exchange system. See Fable 1. While a tad cumbersome at first, it worked. It worked really, really well. And besides, if we're talking cumbersome control schemes, we gotta bring up Darksiders (or, really, any of the terrible controls for the Armored Core games). Fable got this right, yet no one seems to realize this. Heck, a Mass Effect/Dragon Age style wheel is faster and better than a list we have to scroll through, but Fable (with the exception of the ranged weapon controls) had controls that worked.
4. A freakin' sweet soundtrack. See Bulletstorm or Mass Effect (for those of you thinking "wtf Bulletstorm?" go listen to the menu theme on youtube. It is fantastic). Or Simply just have Ensiferum or Equilibrium do the soundtrack. Have you listened to Equilibrium's instrumentals (Kurzes Epos and Mana)? You should. Have you listened to Twilight Tavern by Ensiferum? You should. Do it now.
5. Characters I give a damn about. See Mass Effect (1 & 2). Really self explanatory. Also, a protagonist I care about. I'm having trouble really caring about the Dragonborn in Skyrim.
6. Actual people populating the world. Just... no sliding people, people that move like people. Also, I don't know a single person who volunteers even a quarter of the info the people of Skyrim do. For some reason, they feel like sharing their life's story if I get within a few feet of them. It doesn't help that they wander, so if you're trying to watch something, a guy could walk up to you and begin spouting on about Dragons. My care meter is critically low, please stfu.
7. A well-though out, thoroughly epic story. Skyrim is fairly vague with the overarching plot, but not too much so. DA:O does a fantastic job of setting up the main story and making it something worth investing in.
What about you all? What features would you want an RPG (or, really, any game) to have that would make it perfect?
Also, that Kingdoms of Alamur game comes out in Feb. Hopefully it won't suck.