From what I've seen of the Escapist, this might not be considered all that 'underrated', but from how I personally feel about a game? Gotta be:
Sure, it actually received decent ratings when it came out, and both non-fans and fans of Star Wars alike have positive things about it to this day, but I felt at the time it came out like nowhere near enough people played it, and even less appreciated its significance.
Here was a game that proved you didn't need lightsabers, Force powers and Jedi to make a console game feel like Star Wars
and stay fun to play. To this day, I can only think of one other that managed it, and that's the first Battlefront (hipster opinion: the better of the two). It had tons of atmosphere, managed to render down that most generic of all Star Wars cannon fodder - the freaking
clone army - into four surprisingly different, surprisingly
likeable characters, and not only were you able to splatter Geonosian goo all over your screen with a knife (that came out of your goddamn wrist
way before Assassin's Creed), it even had a little energy thing to wipe it all off again. Immersion!
Having a gun that was actually three guns was badass, and dat squad AI... Man, at the time it seemed like perfection. Honestly, I feel RC taught lessons that a lot of games today could still stand to learn from. The simplicity of giving orders, the squad being useful... but mostly, the idea that if you can revive squadmates,
they should be able to revive you.
Long overdue for a sequel, IMO. Just imagine that game with current gen graphics and Imperial rather than Republic gear...
*Sigh*