Your personal biggest underrated game of all time

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FFP2

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Exius Xavarus said:
Sanzaru Games has always been a part of the Sly trilogy, however, so I'm not worried about them developing Sly 4.
What do you mean?
 

bafrali

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aguspal said:
Sorry it didn't meet your realism quota MR. Smartass. I will try to do better next time.

Your avatar gives you away BTW. King is naked my friend. Sooner we speak it out, the better.
 

Snownine

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While not without its flaws, including monotonous dungeon design, Jade Cocoon 2 for the PS2 would get my vote. It is a cool Pokemon meets dungeon crawler style gameplay rpg with a neat battle system that allows a great deal of strategy. Not many have seem to have heard of it though.
 

Milanezi

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chozo_hybrid said:
Rogue Galaxy, on the PS2. You got to be a pirate in space, some of the most interesting companions and worlds I had seen in a while when I played that game. Bosses were fun too and the visual style was unique for an RPG at the time. It didn't go with turn based battles either, enemies would pop up and you would battle them similar to a Kingdom Hearts kind of battle system in the sense that you run around, dodge and whack the enemies yourself, but in my opinion, with more to it. The plot was alright with a few, albeit forseeable twists and such, but it was a nice story, at least to me. No one else I know really played this game.

Never heard of it, but "judging the book by the cover" it does look freaking awesome O.O

OT: The Darkness, it got a sequel and all, but the first one was underrated AND overlooked and it just managed to be so much better than the source material (which was good, but not VERY good). It felt like I was playing a movie adaptation of the comic book, and things turned out for the better,
the scene of Jenny's execution was one of the few moments in any game I really felt sad, and also oh-so-very-pissed, the fact that Jackie kills himself right after just made things crazier, and the return was one filled with rage for that murderous sack of shit of his uncle. Better yet, I thought the game was about to end there, with a cliffhanger, but no, that was barely the middle of it :)
...
 

Frybird

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(Hopefully) said already, but:

Silent Hill: Shattered Memories

The Third-Person pseudo remake of Silent Hill 1 (in that it shares the basic setup and some characters as the first game, but it's mostly a different game) wich released on Wii and PSP (i think), most people only remember it for replacing combat with very hit-or-miss chase sequences, replacing the rusty Nightmare World with a visually less impressive but more metaphorical frozen version and the disappointing monster designs. Or they don't remember it at all because it came out on the Wii.

While above points are, admittedly, valid, i still say Shattered Memories is a brilliant, largely underrated game.

As with series darling Silent Hill 2, the game's story did away with the greater mythology of the series in favor for a more psychological, surreal horror story similar to series inspiration Jacob's Ladder.
And in terms of gameplay, it was one of the most convincing displays of actually using the Wii's functionalities. Using the Wiimote as the InGame Flashlight was highly intuitive, the InGame Smartphone used the Wiimote Speaker well and also allowed players to make custom notes, and the puzzles used motion controls pretty well.

There are some awesome setpieces, like one where you are trapped in a sinking car in first person view and have to find a way out, or the general framing device, wich is set within a psychological therapy session wich makes some subtle changes to the games story as well as certain character and monster designs (It even takes note of the things you look at in the game and changes things accordingly).

It's also a very pretty game, replacing the games fog with a heavy snowstorm and showing off some amazing lighting effects. And i really like the VHS-Recorder Style presentation of the menus.

Finally rounding off things this was also the last Silent Hill Game with music by Akira Yamaoka and Elisabeth McGlynn, wich makes for an awesome Soundtrack.


All in all, it's possibly my favorite Silent Hill Game and one of the last great Horror Games. It's sad that many people did not (or could not) play it.
 

UrinalDook

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VeryOddGamer said:
Knights of The Old Republic 2 with a restored content mod: Better than the first one.
KotOR 2 is pretty much my favourite game of all time even before the RCM. So hell yeah I agree with this. I'm going to assume that being the wonderfully enthusiastic and intellectual gamers I've come to expect reading these forums, that most of you are familiar with this Let's Play [http://lparchive.org/Knights-of-the-Old-Republic-II/]. If you haven't, do it. It's a brilliant discourse on what an absolute tour de force KotOR 2 was for being a commentary on the whole of the Star Wars universe.

Man, I'm really starting to sound like a Star Wars fan boy here... It's always seemed a strange dichotomy to me that some of the absolute best games ever are Star Wars games, while at the same time, so are some of the absolute worst.

Timedraven 117 said:
It did have a squeal i think. It was a book.
Eh. I take the slightly snooty opinion that an entry in a given medium needs to stand on the strength of that medium alone. In other words, if you've finished your video game story in a book, you haven't finished it. Also, I read the first one, and after seeing the awful things Karen Traviss was doing to both the Mandalorians and the Jedi, I got out quickly.

Timedraven 117 said:
It made super battle droids FEEL like super battle droids. unlike in Battlefront.
I KNOW RIGHT!? Super battle droids by themselves were tough. That bit on Kashyyyk where you had to take a bridge with two SBD dispensers spewing infinite amounts of the things out? Controller breakingly difficult. The sad thing is that RC came out before Episode 3. When I look back and remember how the SBDs were presented in RC, and how they were then presented in that scene early on (you know the one I mean, the one in the hangar)... God, I miss good SW games.

In the meantime, I have another entry for this. Obviously no longer my 'biggest' underrated game but, well, does anyone remember this?



Because I honestly don't know anyone who does. It was an Xbox launch title, and I think got pretty quickly overshadowed by the likes of Halo and Project Gotham Racing. Didn't do anything to really rock the boat, mind, but it was a solid outing and I got a lot of mileage out of it with some mates in our school common room. These days, I guess it's pretty old school in the sense of being a game built for local - as in splitscreen - co-op. That's pretty much a dead genre in the current gen.

Sad times.
 

Scarim Coral

Jumped the ship
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Oct 29, 2010
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I had said this over several times already but my is Gotcha Force. The graphic was good coming from the Gamecube, had an awesome gameplay and the only con to it was the sound dialogue and the voices made from the characters.
 

chozo_hybrid

What is a man? A miserable little pile of secrets.
Jul 15, 2009
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Milanezi said:
I liked The Darkness as well, lost my copy so I went and bought the games on demand version before the second game, I enjoyed that too.
 

Kekkonen1

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Nov 8, 2010
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FFVIII - It always gets loads of hate for being different from FFVII, but its my favourite FF next to Tactics.
 

CoL0sS

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Personally I think not nearly enough people appreaciate first two Broken Sword games as much as I do. As for the more recent works, Call of Juarez: Bound in Blood and The Darkness 2 come to mind. Latter one especially was flashy, gory, juvenile fun.
 

wolf thing

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Nov 18, 2009
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Lugaru its a game about ninja rabbits and wolves, it got a really inn-depth combat mechanics, there's even a sequel in the works
 

Veldt Falsetto

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chozo_hybrid said:
Rogue Galaxy, on the PS2. You got to be a pirate in space, some of the most interesting companions and worlds I had seen in a while when I played that game. Bosses were fun too and the visual style was unique for an RPG at the time. It didn't go with turn based battles either, enemies would pop up and you would battle them similar to a Kingdom Hearts kind of battle system in the sense that you run around, dodge and whack the enemies yourself, but in my opinion, with more to it. The plot was alright with a few, albeit forseeable twists and such, but it was a nice story, at least to me. No one else I know really played this game.

One of my favourite games on Ps2, I love the dev, Dark Cloud, this, Layton, White Knight and now Ni No Kuni....incredible developer
 

NorthernStar

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Spec Ops: The Line. Easily the most engaging game I've ever played and one that honestly kept me up at night thinking about it.
 

zumbledum

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Hmm two lept to mind, Payday :the Heist and Mount and Blade Warblade.

Payday got panned in reviews on the consoles but on the pc its a polished smooth 4 player co op of immense fun.
 

Vrach

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someonehairy-ish said:
Vrach said:
Mind you, I'm only half way into the game (I think, from what I can tell, ~8 Colossi left), so maybe something changes at some point, but I'm not seeing it yet. So far, Journey knocks SotC right out of the ballpark at pretty much every corner.
Aye, but don't forget that SotC predates journey by half a decade at least. But you're right, it doesn't change much, although I think some of the later Colossi have to be approached with very different mindsets to the earlier ones if you're going to figure out how to beat them. Been a long time since I played it though.
Yeah, but we're not talking about triple A games or some amazing concepts brought on by tech advances, Journey, in its gameplay, is remarkably simple, you got walking, flying... and that's it. The graphics are stunning and I'm not blaming SotC on that point (although I have expected more from it, as it was supposed to be a HD remake), but other than that, I think Journey could've been made the same 10 years ago.

And yeah, the Colossi have some amazing ways of approaching them, it's an amazing feeling fighting the flying one, or the diving one and so on, but it's always the same concept once you figure out how to climb onto them in the first place. What I'm bothered by most is the entire lack of story though. Maybe it's better in Japanese (?), but as far as the English subtitles go, the script is cringeworthy and it doesn't just boil down, it is a case of the "go kill the next thing". And with the world that big, I feel it's a crime to have it be so empty.

The game's got a great concept, but I feel it's a bit overrated. Maybe I'm saying that cause I'm playing it 10 years later, it's entirely possible (I could have been more wowed with the graphics back then, or still used to the "all your base are belong to us" translations), but objectively, I don't feel it entirely deserves all the constant praise that it gets. The concept of those boss fights is great, but it's seemingly all there is to the game.
 

someonehairy-ish

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Vrach said:
Yeah, but we're not talking about triple A games or some amazing concepts brought on by tech advances, Journey, in its gameplay, is remarkably simple, you got walking, flying... and that's it. The graphics are stunning and I'm not blaming SotC on that point (although I have expected more from it, as it was supposed to be a HD remake), but other than that, I think Journey could've been made the same 10 years ago.

The game's got a great concept, but I feel it's a bit overrated. Maybe I'm saying that cause I'm playing it 10 years later, it's entirely possible (I could have been more wowed with the graphics back then, or still used to the "all your base are belong to us" translations), but objectively, I don't feel it entirely deserves all the constant praise that it gets. The concept of those boss fights is great, but it's seemingly all there is to the game.
Well, at its time I don't think I'd seen any game try to create a world that purposefully feels so bleak and empty. What I meant by pointing out that SotC predates Journey is that it was the first game that I know of with this kind of minimalistic, artsy feel to it, so it paved the way for everything else. In other words, without SotC, there might not have ever been a Journey.
Plus, at its time I don't think I'd ever seen a monster that huge on the screen, let alone one that I could actually go up to and fight.

Idk. Maybe I'd be underwhelmed if I played it again now, but for its time it was incredible.
 

SilkySkyKitten

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Rise of the Triad

While, yeah, it's based on a heavily modified Wolfenstein 3D engine and as a result it's levels can be a bit overly maze-like (much like any Wolf3D-based game), why this game isn't more popular is beyond me. It's got frantic, awesome, balls-to-the-wall gameplay with weapons that are a joy to use. The soundtrack is fantastic. The powerups are very fun and creative. And the whole thing just doesn't seem to take itself overly seriously, which is cool in my eyes at least.

Seriously, if you're a fan of older FPS's, go onto GoG right now and get RotT. Don't just skip out on it just because there's a remake coming this year, just play it! 'Tis awesome.