What do you mean?Exius Xavarus said:Sanzaru Games has always been a part of the Sly trilogy, however, so I'm not worried about them developing Sly 4.
What do you mean?Exius Xavarus said:Sanzaru Games has always been a part of the Sly trilogy, however, so I'm not worried about them developing Sly 4.
Sorry it didn't meet your realism quota MR. Smartass. I will try to do better next time.aguspal said:snip
Never heard of it, but "judging the book by the cover" it does look freaking awesome O.Ochozo_hybrid said:Rogue Galaxy, on the PS2. You got to be a pirate in space, some of the most interesting companions and worlds I had seen in a while when I played that game. Bosses were fun too and the visual style was unique for an RPG at the time. It didn't go with turn based battles either, enemies would pop up and you would battle them similar to a Kingdom Hearts kind of battle system in the sense that you run around, dodge and whack the enemies yourself, but in my opinion, with more to it. The plot was alright with a few, albeit forseeable twists and such, but it was a nice story, at least to me. No one else I know really played this game.
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KotOR 2 is pretty much my favourite game of all time even before the RCM. So hell yeah I agree with this. I'm going to assume that being the wonderfully enthusiastic and intellectual gamers I've come to expect reading these forums, that most of you are familiar with this Let's Play [http://lparchive.org/Knights-of-the-Old-Republic-II/]. If you haven't, do it. It's a brilliant discourse on what an absolute tour de force KotOR 2 was for being a commentary on the whole of the Star Wars universe.VeryOddGamer said:Knights of The Old Republic 2 with a restored content mod: Better than the first one.
Eh. I take the slightly snooty opinion that an entry in a given medium needs to stand on the strength of that medium alone. In other words, if you've finished your video game story in a book, you haven't finished it. Also, I read the first one, and after seeing the awful things Karen Traviss was doing to both the Mandalorians and the Jedi, I got out quickly.Timedraven 117 said:It did have a squeal i think. It was a book.
I KNOW RIGHT!? Super battle droids by themselves were tough. That bit on Kashyyyk where you had to take a bridge with two SBD dispensers spewing infinite amounts of the things out? Controller breakingly difficult. The sad thing is that RC came out before Episode 3. When I look back and remember how the SBDs were presented in RC, and how they were then presented in that scene early on (you know the one I mean, the one in the hangar)... God, I miss good SW games.Timedraven 117 said:It made super battle droids FEEL like super battle droids. unlike in Battlefront.
I liked The Darkness as well, lost my copy so I went and bought the games on demand version before the second game, I enjoyed that too.Milanezi said:Snip
One of my favourite games on Ps2, I love the dev, Dark Cloud, this, Layton, White Knight and now Ni No Kuni....incredible developerchozo_hybrid said:Rogue Galaxy, on the PS2. You got to be a pirate in space, some of the most interesting companions and worlds I had seen in a while when I played that game. Bosses were fun too and the visual style was unique for an RPG at the time. It didn't go with turn based battles either, enemies would pop up and you would battle them similar to a Kingdom Hearts kind of battle system in the sense that you run around, dodge and whack the enemies yourself, but in my opinion, with more to it. The plot was alright with a few, albeit forseeable twists and such, but it was a nice story, at least to me. No one else I know really played this game.
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Yeah, but we're not talking about triple A games or some amazing concepts brought on by tech advances, Journey, in its gameplay, is remarkably simple, you got walking, flying... and that's it. The graphics are stunning and I'm not blaming SotC on that point (although I have expected more from it, as it was supposed to be a HD remake), but other than that, I think Journey could've been made the same 10 years ago.someonehairy-ish said:Aye, but don't forget that SotC predates journey by half a decade at least. But you're right, it doesn't change much, although I think some of the later Colossi have to be approached with very different mindsets to the earlier ones if you're going to figure out how to beat them. Been a long time since I played it though.Vrach said:Mind you, I'm only half way into the game (I think, from what I can tell, ~8 Colossi left), so maybe something changes at some point, but I'm not seeing it yet. So far, Journey knocks SotC right out of the ballpark at pretty much every corner.
Well, at its time I don't think I'd seen any game try to create a world that purposefully feels so bleak and empty. What I meant by pointing out that SotC predates Journey is that it was the first game that I know of with this kind of minimalistic, artsy feel to it, so it paved the way for everything else. In other words, without SotC, there might not have ever been a Journey.Vrach said:Yeah, but we're not talking about triple A games or some amazing concepts brought on by tech advances, Journey, in its gameplay, is remarkably simple, you got walking, flying... and that's it. The graphics are stunning and I'm not blaming SotC on that point (although I have expected more from it, as it was supposed to be a HD remake), but other than that, I think Journey could've been made the same 10 years ago.
The game's got a great concept, but I feel it's a bit overrated. Maybe I'm saying that cause I'm playing it 10 years later, it's entirely possible (I could have been more wowed with the graphics back then, or still used to the "all your base are belong to us" translations), but objectively, I don't feel it entirely deserves all the constant praise that it gets. The concept of those boss fights is great, but it's seemingly all there is to the game.