Your pet peeves in video games.

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Blemontea

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May 25, 2010
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When they have those doors with no walls or side and they just maigically teleport you somewhere. grrrr

Also random encounters hats what makes me just get up and stop playing RPGs mostly the final fantasy series
 

damage999

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Jun 26, 2010
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Personally Im not a big multiplayer on line kinda gamer. It really pisses me off when they put all the "achievements" , " Bonus's " , extra content in this section of the game. CODMw 1 and 2 are great games but the campaigns are really short. This has now become a trend. I know it would be expensive but I wish they would produce two games ; one single player and one multiplayer. Maybe both game could be cheaper if you bought them together.
Just my opinion
 

Popgills

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Jan 13, 2011
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Adding quick time events into the game when they have been absent the rest of the time. If the developers were going to include them in the game, don't just toss them in at random intervals.
 

mindlesspuppet

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Jun 16, 2004
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Dying.

Seriously.

You'd think we'd be past the whole dying thing in a lot of these games. I'm not saying that dying shouldn't exist, but can't we do something with it?

Planescape Torment worked with the whole death thing and used it to progress the story. Why are there so few games that attempt similar? I just feel like there's more that could be done here than "opps you died!" and then picking you up and starting over at the last checkpoint or save.
 

ThePurpleStuff

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Apr 30, 2010
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When a game has a puzzle section, and its not exactly the kind that's self explanatory or makes you think of what to do. You have no honest clue what to do no matter how you look at it. I hate that, if you need to look up how to fix a puzzle when it should be something you figure out on your own, the game dropped the ball. That's what makes puzzles fun, to do yourself, not get help.
 

boomer___2312

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Nov 30, 2008
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I didn't even have to think to know that my biggest pet peeve is sparse and spread apart checkpoints
This mostly occurs in platforming games like DKC Returns or super meat boy, but there is a big level that has one fricken hard part and after many attempts I finish it, get killed shortly after and now I have to do the whole fucking thing all over again

And this also has happened to me on black ops; I was playing on veteran and that vietnam part w/ the napalm that everyone has trouble on took me 15 attempts, and then another 7
 

badgersprite

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Sep 22, 2009
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Geo88 said:
Screwing with movement controls. Left stick is for moving forward, backward and strafing to the sides. Right stick is for aiming/camera control. If you make a game screwing with that control setup, you are doing it wrong. I'm looking at you, default controls to SOCOM I and II.
Bad memories. ><

Anyway, I can be really finicky about voice acting, more so than anything else. Usually these people are perfectly good actors and everything, but speaking in a stilted way will immediately catch my attention, and I won't be able to ignore it. Why is it that so many actors sound really unnatural saying "Do not" instead of don't? And why do directors force them to say it if they can't deliver dialogue phrased this way?

I usually have issues with voice acting or certain performances that nobody else ever picks up on or seems to be bothered by, so it must just be me being weird.
 

TioShard

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Oct 14, 2009
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Nomanslander said:
TioShard said:
For me it's when they throw in crappy sections that had nothing to do with the game previously. Like putting in an on-rails shooting part in what's normally a free roaming 3rd or 1st person shooter. These parts are normally half baked and have ruined a few games for me.
Curious, but was Gears 2 one of those games?

I also have that similar pet peeve and those rail shooting sections really annoyed me.
Yeah Gears 2 was one of them but it wasn't the worst by a long shot. Saboteur is the most recent culprit. I always play on the hardest difficult which is fine normally until they have a section like that where the game can often become unplayable.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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I dont come across this often but not being able to controll the camera/bad camera control (supermario galaxy)

generally I dislike the overwhelming negativity people have in regards games
 

LarenzoAOG

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Apr 28, 2010
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My pet peeve is when games are bad... Oh, should I be more specific?

Ok then, I really hate when a game has a rockin story, good voice acting, and really awesome charecters, but the gameplay is terrible, I can forgive a game that is mostly super cool action and no story or a terrible story, see Just Cause 2, one of my favoritest games, but when I have to skip past all the sword fights and explosions to get to the bits where people have conversations it makes me wonder why the people who made the game just didn't make a movie instead.
 

Grabbin Keelz

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Jun 3, 2009
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The advertising in Prototype made you out to be the ultimate badass who would be feared by many and all throughout the land. Then three missions later I was supposed to kill a swarm of demons that were all twice my health, speed, strength, and size. About five more mission later I finally bought all the mutation upgrades and was finally kicking all the ass I loved so much, at least until five minutes later when I beat the boss. I was then given an injection witch stripped me of almost all my powers and was expected to take on the military and the demons, so I stopped playing forever.

I guess my pet peeve is over advertising a game before it even gets released.
 

pyrosaw

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Mar 18, 2010
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Collectable anything. I have to search for something a hundred times, and for what? A nice trophie? I've wasted my life.
 

Jason Danger Keyes

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Mar 4, 2009
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When a game locks the camera control in a weird orientation and won't let you change it. Mostly in games from Japanese developers, because the default X-axis seems to be reversed in Japan. Western games tend to have the camera point to where you tell it to, and Japanese games have the camera itself physically move in the direction you push, effectively pointing it in the opposite direction.

I know some people prefer one method over the other, and it bugs the hell out of me when devs don't give me an option.
 

Nomanslander

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Feb 21, 2009
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Fawful said:
Any game with collectable orbs of some kind just sitting on the ground waiting to be picked up. That stuff drives me up the wall.
I also have this pet peeve and not just for collectibles.

For instance I don't like finding a health pack in the middle of a high way, an item like that needs to have a reasonable spot like a medicine cabinet in a bathroom.

That or in MMO where you have alligator mobs carrying around gold or 12+ strength purple pantaloons...0o
 

Skorpyo

Average Person Extraordinaire!
May 2, 2010
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When a game feels cheap or thin.

If at any point I think "This game feels like nothing more than an expensive Mod", I get REALLY turned off to it.
 

Vrex360

Badass Alien
Mar 2, 2009
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Well I certainly get annoyed when games start making prominent female characters into ey candy for the juvenile masses, but that's a fairly common complaint so I don't think I need to go into too much detail.

I also hate it when games put you into 'forced vehicle sections' like in say Gears of War 2, because while the actual cover/combat aspect of the game is perfect, the car never controls as well and just generally isn't much fun to use. Plus, the fact that I can't leave the car means I often feel trapped, like I'm wasting time waiting for the actual game to start again.
This goes tripple for 'fixed turret shooting sections' with the worst offender being Dead Space.

Also, major pet peeve, Ashley wasn't in Mass Effect 2. I was equally pissed off that Wrex wasn't either but at least he got a full descent cameo and you could visit him on Tutchunka anytime you liked (even if he runs out of things to say eventually) but Ashley? My favorite female in the series to date and absolute canon Love Interest gets all of five minutes of air time, in a lousy cameo and then gets booted right out of the game altogether save for one EMAIL to acknowledge she even existed at all.
Essentially downgrading that entire romance subplot in the first game to the importance of any of the simple side quests that also only ever got an email.

Another recent pet peeve that started in Fable 3.... in game jobs. Seriously, I hate them. I can appreciate that you need money to buy important items or have enough to gain entrance to important locations in the game world, but there is no reason that doing so has to be so boring. I played the game to have FUN, sitting around for fifteen minutes waiting to be prompted on what button to press isn't FUN unless it's guitar hero.

While I'm here let me also express my distain for having smaller enemies start running around on the battlefield during boss fights. I first started noticing it in Batman: Arkham Asylum and now it is really getting on my nerves. If there's already a monster the size of the state of Hawaii breathing down on my neck, that should be enough. Don't then swarm me with a million henchmen as well.

Finally, why do there have to be so few matchmaking gametypes that accomodate elites in Halo: Reach? Seriously, I love playing as them but if I'm playing online I'll never be able to because the gametypes pop up very rarely and then get voted down and even in invasion I rarely get to the part where I get to play as an elite because my connection keeps dying.... actually come to think of it:

NUMBER ONE PET PEEVE:

MY CONNECTION KEEPS DROPPING OUT IN ONLINE GAMES!!!
 

TheTaco007

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Sep 10, 2009
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Games that don't understand that you can be challenging without being PAINFULLY ANNOYING.

In other words, just because your game's engine can handle spawning 30 of the hardest enemies in every single room you walk into, doesn't mean you SHOULD.