Your pet peeves in video games.

Recommended Videos

Netrigan

New member
Sep 29, 2010
1,924
0
0
Chibz said:
Steadily increasing sequel numbers.
Unnumbered entries in the middle of steadily increasing sequel numbers. Because we don't want you to know how many Street Fighter games there really are.
 

SmokingMirrors

New member
Oct 3, 2010
89
0
0
Having the protagonist be mute for all of one game, and suddenly decide to talk in the sequel(s) with little to no explination given as to why he didn't before.

Some franchises can be forgiven for this, but only those that came from an age when voice integration wasn't or had proven difficult to achieve in videogames.

But Dead Space is not. enjoyed the first, despiiiiise the sequel.

Though thats just me, I guess.
 

drbarno

New member
Nov 18, 2009
1,273
0
0
When the difficulty is either too easy or too hard. I don't like it when I'm runnign through a level with no effort, but I also don't like it when I'm frustrated up to the point when I feel like throwing a controller at the wall (I'm looking at you, Mole boss Mirror mode of DCKR)
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
0
0
Drakmeire said:
I said it before but I hate when a puzzle or obstacle makes no sense.
I have both a rocket launcher and a gun that fires nukes... WHY DO I NEED A KEY TO OPEN A WOODEN DOOR?!?!?!
I'm waiting for a game to set up an unsolvable locked door puzzle that can only be solved by firing a rocket at said door.


OT: Really bad driving controls, especially over sensitivity where a slight nudge of the stick sends you flying off a cliff.
 

M4A1Sopmod

New member
Oct 1, 2010
130
0
0
Renaming weapons so as not to confuse all the people who have not spent ridiculous amounts of time reading about guns. Like changing Desert Eagle to Hand Cannon, Beretta M92FS to 9mm, Colt Anaconda to .44 Magnum and MK17 to Scar H.
 

Fensfield

New member
Nov 4, 2009
421
0
0
Localisers taking liberties with game content for reasons other than comprehensibility - changing character age or gender on grounds of better marketability, for instance.

If games are art then that's like making van Gogh's paintings into realist landscapes so they'll be better received; it's sickening people feel they can do things like that.
 

LaMer

New member
Dec 23, 2010
222
0
0
Infinitely respawning enemies...It makes me feel like I'm not accomplishing anything.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
A couple things come to mind:

Prototype: brilliant game, story and gameplay mechanics were good. BUT, the (and I say this apprehensively) 'side-missions'... a little context please?

ACII: again brilliant game. Collecting the AssSeals, though, quit fucking with the camera, I know where I need to go!

Total War: Peasants... is/was there a point? (thank God for the makers of RTR)
 

SoulSalmon

New member
Sep 27, 2010
454
0
0
I've said this before and I'll say it again, there are two things that should NOT EXIST in videogames.

1: Quicktime events (leave any and all "quicktime events" to rhythm games >.<)
2: FUGGING QUICKTIME EVENTS! They just scream to the player "We, the developers, have no business making games because we figured the best thing to do here is have you press a button during a cutscene/ at the end of a boss fight"
3: QUICKTIME EV- Restrictive time limits in games with exploration, yes Pikmin1 I'm looking at you.
4: Parts of a game that break the flow... where you start playing 'something' thats a totally different genre then what you started playing, a lot of 'minigames' do this, things like the Little Mermaid world/Ice cream songs in Kingdom Hearts.
 

Gruevy

New member
Jan 7, 2011
111
0
0
Jagged "invisible" terrain. I dread having to go anywhere with mountains in Oblivion or Mass Effect 1 because I know I'm going to hit an invisible wall eventually. When a game uses a compass interface for navigation I tend to let the arrow lead where I'm going, so I end up trying to travel up hills that have all these barriers, forcing me to run in place stupidly before I stop to go around them.

And this is why minimaps are awesome.
 

Jesus Phish

New member
Jan 28, 2010
751
0
0
Grabbin Keelz said:
The advertising in Prototype made you out to be the ultimate badass who would be feared by many and all throughout the land. Then three missions later I was supposed to kill a swarm of demons that were all twice my health, speed, strength, and size. About five more mission later I finally bought all the mutation upgrades and was finally kicking all the ass I loved so much, at least until five minutes later when I beat the boss. I was then given an injection witch stripped me of almost all my powers and was expected to take on the military and the demons, so I stopped playing forever.

I guess my pet peeve is over advertising a game before it even gets released.
I'm pretty sure you get them back.

Mine is respawning/regen health. These two things, on their own or even worse together, destroy the worry of dying in a game.

In Bioshock if for whatever reason my HP went to zero, I would mearly be resurrected about 20ft to my left, in a safe little tube, with no penalty.

In pretty much any game you can think of, where you just magically regain health, it removes the worry too. Unless the opponent can one shot you (and rarely they can) you can just take breathers behind a wall. It works in some games (sci-fi) but not in most.
 

Chibz

New member
Sep 12, 2008
2,158
0
0
Netrigan said:
Unnumbered entries in the middle of steadily increasing sequel numbers. Because we don't want you to know how many Street Fighter games there really are.
That's pretty bad too.

How about this for a rule?

If you're going to release a sequel/prequel/remake/whatever you'll need to explain, to a committee, what the new game adds to the currently existing intellectual property.

If your arguement fails to convince, you don't get to make this game. I believe in freedom of speech and all that gay crap, but I also believe that if we're going to succeed as an artistic medium we need some harsh action against those who are holding it back.
 

repeating integers

New member
Mar 17, 2010
3,315
0
0
Games without autosaves. The original Mass Effect was a great game, but I hated the way you had to save manually every time you finished a side-mission, or you'd get killed by a Thresher Maw coming up underneath you and and have to restart the entire planet. I'm often having too much fun to remember to break the immersion and save, why can't the game do it for you?
 

Psycho78

New member
Jan 12, 2011
81
0
0
-Doors you can't open. I know this is partly a limit of level design.
-Crates. Too many crates. Get more creative on how you give supplies to the player.
-Puzzles with just one solution. Give me flexibility, let me be me!
-Too much nannying. Auto-aim, icons on the screen to tell you where to go, artificial crosshairs.
-Quicktime events.
-"Find key to open door" puzzles. Especially when they're nested.
-Escort missions, especially when the AI is stupid.
-Invincible characters.
-Requiring Windows Live or some other crap just to play a game
-Stupid default settings. Not sure what Metro 2033 wanted for video, but my Viewsonic monitor and nVidia card didn't like it. Might have been a refresh rate issue.
-Stupid copy protection, like AssCreed2.
 

Physics Engine

New member
Aug 18, 2010
146
0
0
1: Unmappable buttons/keys:
I (and others) may like to remap their buttons/keys to where they like them. Maybe I want the game to have the same control scheme as "other, similar game" as I played that one first and like/am used to them? Maybe I don't want to use the LAlt key for anything as my fingers skipped a few yoga sessions and aren't quite that limber? Perhaps I don't like anything mapped to "mouse 3" as I don't like accidentally changing weapons when I reload one? It doesn't matter why I want to change them, just let me do it.

2: Rubberband AI:
If you can't code the AI to keep up with me then let them stay 15 seconds behind. Don't make them magically super fast with infinite grip only to make the race more interesting. Make the AI harder to make the race interesting or don't allow the player to overmatch the AI cars in said race with power/tire/weight restrictions. Cheating sucks, especially when the AI is basically hacking to beat you.

3: Horrible UI:
Bad menu design turns me off. If it takes more than 2, maybe 3 button presses to get down to business (read: start playing) then you failed. If it takes over 5 minutes to check the requirements for a level, go back and choose your loadout for it, then get back to the level to play it, wait for it to load, then choose start, wait for it to load then play... something is terribly wrong with your menus. GT5 I'm looking at you...

4: No V-sync:
I can get over the lack of anti aliasing in games these days. It's not supported in Unreal Engine and others and "jaggies" don't bother me much (except in pixel art/sprites, that's unacceptable) but screen tear? Gah! That's the stuff nightmares are made of (exaggeration). At least make V-sync an option... please. I payed for a decent graphics card and a pretty good PC to put it in, can I please get games that don't shred themselves when I turn around quickly?
 

TheYellowCellPhone

New member
Sep 26, 2009
8,617
0
0
Snipers.

Look. I don't mind that you're good with sniper rifles or bad with other guns.

But you're kind of useless.

Kill the guy who's carrying the flag!
Get on the point!
Push the cart!
Defuse the bomb!
Kill the moron on the point!
 

Continuity

New member
May 20, 2010
2,053
0
0
poorly implemented mouse controls in console ports... drives me absolutely round the bend, especially in FPS games.
 

KissofKetchup

New member
May 26, 2008
702
0
0
My biggest pet peeve is when you look down and you don't see your feet.
Back then it was ok because of hardware constraints, but now it's pretty much inexcusable.