More stuff in the areas to do. More stuff to do does not equal more dialogue, See Bioware/Bethesda verbal diarreah. Getting Quests over the radio for example is a better alternative then asking every Russky about their dead dog before you get to pick up their tin of baked beans. Also having npc's say "hey over here i got a job for you" just have all of them do it. Just 1 person through a whole game with 100 quests is pointless, then you could just highlight them with a yellow ! imo.
There were big open areas in stalker but little or no content in them.
More open science and factory complexes, not a Generic cramped hallway shooter with chesthigh walls with auto crouchto, i hate those!
Lots more different monsters, but the old ones just updated to. NOT A STUPID HL1 sequel where they cut all the monsters cept headcrabs OMG.
Less random generated nonesense, more scripted good cool happenings.
Much more varied and scaling weaponry. Start with a combat knife scale with pistols, shotgun, then smg, then assaultrifles, end up with the Gauss gun etc to ensure full appreciation of weaponry.
More weapon slots, atleast let us choose between 2-3 rifles in quickslots, just 1 is just BORING! Realism can take a hike, hiding your surpluss assault rifles in a "backpack" seems stupid in any "real" situation anyways.
A more friendly weight system or just scratch the weight system and just go for 1 inventory "box" allowed for items or somth.
The best things in stalker are scripted events. But lately you haven't even got to play those parts. Just the open area running around with barely anything other then zombies 2 kill. What i want is more like hmm Call of pripyat tunnels? Sneak through a Bloodsucker base?
Less recycled enviroments "Cough" alpha build map of stalker 1 in COP expansion! Sience bunker seems identical to eachother? hmhmhmhmh lazy?
Less running around for every side and main quest, stuff needs to happen, keep the quests closer to eachother or just scratch them and have more mainlined quests that center in a area, not random ones dotted around with just lots of travel time, Luckily they did have quicktravel for quests in COP ye.
Having to explore to tediousness in every small crevass of the world for plot items etc is NOT fun, make the placing of important items of the game more obvious. Like for example armors. In Stalker it was not easy finding any armor, it was damn near ludicrous at times.
Oh and real crouch and lie down, Not Im lying down 1,5 meters from the ground with a really huge stomach, see Yahtzee's ClearSky review.
If they made these changes i would bow down and praise stalker 2 as the next messiah.
There were big open areas in stalker but little or no content in them.
More open science and factory complexes, not a Generic cramped hallway shooter with chesthigh walls with auto crouchto, i hate those!
Lots more different monsters, but the old ones just updated to. NOT A STUPID HL1 sequel where they cut all the monsters cept headcrabs OMG.
Less random generated nonesense, more scripted good cool happenings.
Much more varied and scaling weaponry. Start with a combat knife scale with pistols, shotgun, then smg, then assaultrifles, end up with the Gauss gun etc to ensure full appreciation of weaponry.
More weapon slots, atleast let us choose between 2-3 rifles in quickslots, just 1 is just BORING! Realism can take a hike, hiding your surpluss assault rifles in a "backpack" seems stupid in any "real" situation anyways.
A more friendly weight system or just scratch the weight system and just go for 1 inventory "box" allowed for items or somth.
The best things in stalker are scripted events. But lately you haven't even got to play those parts. Just the open area running around with barely anything other then zombies 2 kill. What i want is more like hmm Call of pripyat tunnels? Sneak through a Bloodsucker base?
Less recycled enviroments "Cough" alpha build map of stalker 1 in COP expansion! Sience bunker seems identical to eachother? hmhmhmhmh lazy?
Less running around for every side and main quest, stuff needs to happen, keep the quests closer to eachother or just scratch them and have more mainlined quests that center in a area, not random ones dotted around with just lots of travel time, Luckily they did have quicktravel for quests in COP ye.
Having to explore to tediousness in every small crevass of the world for plot items etc is NOT fun, make the placing of important items of the game more obvious. Like for example armors. In Stalker it was not easy finding any armor, it was damn near ludicrous at times.
Oh and real crouch and lie down, Not Im lying down 1,5 meters from the ground with a really huge stomach, see Yahtzee's ClearSky review.
If they made these changes i would bow down and praise stalker 2 as the next messiah.