You know, that game that looked amazing, you were sure would be amazing, salivated over every piece of news or developer interview, preordered/rushed out to buy...and were horribly let down by.
For me:
- Command and Conquer: Tiberian Sun. Ah, when devs just straight up lie. Almost all of the features they announced were not in the game (dynamic day/night shifts with tactics involved in both states, base shields etc). The graphics shown in all the previews (and on the back of the box!) were prestaged snapshots that looked nothing like the game in motion. Which looked like arse. Nearly everything good about Command and Conquer was absent or ruined - from overpowered base defenses, to landscape deformation allowing artillery to troll by making the entire map unbuilable, to instant capture/sell engineer strats...blah.
- Hellgate: London. When a bunch of very talented people have the coolest sounding concept ever, incredible previews...and then once it hits Beta everything goes silent. Eventually the game squeaks out onto shelves and you realize that somewhere between awesome concept and fun ARPG, they decided to very hurriedly try and make it into WoW. Badly.
What to do then? Well, how about offering a very pricey Lifetime sub. I mean...how much money would you have saved if you had paid $200 upfront for WoW and never paid another sub? We will also give you access to all forthcoming expansions and content.
Then you release one new map, preview another, pocket the cash and shut down the servers. Sigh.
- Unreal Tournament 3. Not only was the insanely fun bot campaign from UT/2003/2004 turned into some nonsensical story based rubbish with horrible writing and hideously bad structure, but almost everything that made 2004 such a classic - the amazing Assault maps, the gorgeous 'clean' graphical style, the speed and grace and punchy, original weapons were gone. With added grit, powerarmor and consolification. At least the hoverboards were cool!
- Half-Life 2. *Gasp!*. Okay, okay, I've definitely gone back on this a bit over the years. HL2 is an amazing game. However so many things I loved from the original were removed. Boss fights? Gone. Varied and creative enemies? Gone. Awesome, insane weapons that could carry more than a few shots? Gone. HL2 was great, but it wasn't HL1.
For me:
- Command and Conquer: Tiberian Sun. Ah, when devs just straight up lie. Almost all of the features they announced were not in the game (dynamic day/night shifts with tactics involved in both states, base shields etc). The graphics shown in all the previews (and on the back of the box!) were prestaged snapshots that looked nothing like the game in motion. Which looked like arse. Nearly everything good about Command and Conquer was absent or ruined - from overpowered base defenses, to landscape deformation allowing artillery to troll by making the entire map unbuilable, to instant capture/sell engineer strats...blah.
- Hellgate: London. When a bunch of very talented people have the coolest sounding concept ever, incredible previews...and then once it hits Beta everything goes silent. Eventually the game squeaks out onto shelves and you realize that somewhere between awesome concept and fun ARPG, they decided to very hurriedly try and make it into WoW. Badly.
What to do then? Well, how about offering a very pricey Lifetime sub. I mean...how much money would you have saved if you had paid $200 upfront for WoW and never paid another sub? We will also give you access to all forthcoming expansions and content.
Then you release one new map, preview another, pocket the cash and shut down the servers. Sigh.
- Unreal Tournament 3. Not only was the insanely fun bot campaign from UT/2003/2004 turned into some nonsensical story based rubbish with horrible writing and hideously bad structure, but almost everything that made 2004 such a classic - the amazing Assault maps, the gorgeous 'clean' graphical style, the speed and grace and punchy, original weapons were gone. With added grit, powerarmor and consolification. At least the hoverboards were cool!
- Half-Life 2. *Gasp!*. Okay, okay, I've definitely gone back on this a bit over the years. HL2 is an amazing game. However so many things I loved from the original were removed. Boss fights? Gone. Varied and creative enemies? Gone. Awesome, insane weapons that could carry more than a few shots? Gone. HL2 was great, but it wasn't HL1.