White Lightning said:
Gonna say Shart Souls 2. I'm almost impressed at how effectively Fromsoft was able to remove everything that made Dark Souls 1 so good from this game. I'll never understand the people who think it's just as good or in some cases better, my only guess is they've gone hollow.
...which was going to be one of my major picks. Agreed, it's almost as if they completely failed to understand why DS got so much praise, for its lore, world connectivity/cohesion, and how the NPC's enriched the whole narrative. I bought DS2 on day1, and within about 10mins it felt like a crushing letdown.
Other notable mentions:
Oblivion - like Lisa Simpson watching Ralph Wiggum's heart breaking in slo-mo on TV, Oblivion's the moment you can see Bethesda ditch the esoteric inventiveness and expressive artful individuality of Morrowind, for the cash, exposure, and conservatively homogenised design of mainstream console markets.
Dragon Age Inquisition - with a major caveat: once you realise 90% of its content is utter filler garbage, it does have its charm, despite the brainless arcade combat or the almost complete lack of a proper story. That DA:I was praised so much by the mainstream press bewilders me, as it just feels like the worst, least cohesive game BioWare have produced. I really hope it doesn't reflect BioWare's overall direction in terms of me-too design.
David Cage's
Fahrenheit - it was like an interactive attack on gameplay, and I'm not sure I'll ever again experience as physically unpleasant a 'game' as that thing.