Your thoughts on Halo 4?

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Hap2

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Multiplayer-wise, the controls are extremely tight. 343 has done an excellent job living up to their promise of making your character feel as if he/she is wearing "800 pounds of tank and jet-fighter", without compromising the Spartan's canon abilities too much. One of my biggest complaints with Bungie was that their games always felt sloppy to control. For example, the ground vehicles like the Warthog and Mongoose drove as if they were on an ice rink rather than solidly on ground (they still flip in Halo 4, which is good, but they have some weight to their handling now). Guns in the previous game never felt as if they were from the 26th century; why should precision weapons such as the DMR and Battle Rifle have so much bloom in the hands of a super soldier, or stray bullets spraying away from the target?. I like using both now (the DMR for longer range, the BR for mid range), I do not feel as if I am wielding 20th cent. weapons in the 26th cent. anymore. Bullet impact animations are nice too, especially in single player (I feel as if I am no longer shooting an unfeeling brick wall, Reach's animations were terrible - almost every Elite would do the exact same pose whenever their shields would drop; it made the game less immersive). As for the sounds, they've changed with each game, some I like, some I don't. The Assault Rifle sounds much better, with a deep growl, similar to Halo: CE.

Having sprint at all times is nice and, thankfully for balance, limited. Teamwork is still the priority when it comes to winning matches (disorganized teams who try to lone wolf it still get annihilated), but the scoring system allows for players, who may not always be great at killing, to contribute and level up on their own strengths (e.g. distractions, vehicle driving, destroying vehicles, playing support roles with assists, healing, etc.). I can't always keep up with twitch shooting these days, my hands aren't what they used to be, so being able to contribute in some way and be rewarded for it, remains satisfying.

Vehicles seem to be tougher to normal weapons, either that or sticky grenades aren't what they used to be. It's often easier to kill a gunner or a driver themselves than to just blow up a vehicle, which makes sense. Armour abilities don't come across as being overpowered, as each need to be used in appropriate situations to be effective (e.g. Turrets are great for choke points, cloak/radar scramble helps disguise teammate's positions and gives you the opportunity for surprise, the light shield can save a person from a last second headshot or sword strike, etc.)

My only major gripe is some of the hit detection (though it may have been lag), and spawns on some levels. I've had a couple instances on the camera where it has shown a player aiming nowhere near me and somehow getting a miraculous headshot, or throwing a sticky grenade off to the side and somehow having it whip back around like a homing rocket and stick me. I've had a number of easy spawn kills and deaths as well, there doesn't seem to be as much protection as there was in Reach.

Overall, I have really enjoyed the game, as a shooter it has one of the best multiplayer components I've played since Bad Company 2 and Gears of War 3. 343 has made the series their own, and I look forward to seeing what else they have in store.
 

The Comfy Chair

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Overall the campaign is definitely one of the better shooter campaign in recent years, and i like how 343 are working much closer to the lore than bungie did, creating a more cohesive universe. The levels were quite varied, but the Promethean enemies were a chore due to their horribly ineffective weapons. Hand me a DMR and i'll shoot knights all day, give me a suppressor and i'll want to eat my own face after 10 minutes. Guess which weapon is available most of the time?

Audio: The music indeed wasn't quite 'halo', and some parts were just not very good (probably some looping bugs going on, but some parts really grated on me). Some parts were good though. It's a mixed bag.

Graphically: best on 360. It also shows how badly we need better tech in consoles. Despite it being the best 360 game, it still looks worse than any of my PC games, console ports or otherwise. Coming to it from X-COM on PC (an average UE3 game) was a massive shock to the system after not playing on my 360 in a while. I did enjoy the physics though, since most games have recently removed all non-prebaked physics due to memory and CPU restrictions. I liked punching grunts around in zero G and having water react to the warthog tyres. Character animations were also very good. I'd like to see what this kind of game - production quality wise - would look like when designed gtx670/80 level hardware though, my bet is like the CGI sequences. So overall a thumbs up on the graphical aspect considering the limitations.

Multiplayer: Spartan ops is cool, a thumbs up for that and i'll be playing the future episodes. Competetive FPS is the same as all console FPS: you're fighting an aim assist, not a person. The higher health makes it more skillful than CoD/BF3, but it's still not a shining example of competetive FPS. Therefore it still grates on me after a while. For people like me who cant stand a 'competetive' FPS where player skill is capped so harshly, the flood mode is a really fun alternative game mode which is much less about who can shoot first and let the aim assist get them the kill and more about positioning and bashing a zombie in the side of the head as they charge past your sidestep. It's also pretty insane at times :D
 

Korten12

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PromethianSpark said:
I kno many of you wont really get onboard with this point, but its really bugging me. Cortana's potential rampancy as demonstrated in halo 3 was something akin to lunacy. Now its like a sexist hyper-exaggeration of a period or menopause!
Cortana wasn't in rampancy in Halo 3, she only truly began to go into it with Halo 4 since she was past her 7 year time. She begins to think herself to death and bring up the various memories of Halsey because she can't control it. In Halo 4 she protrayed rampancy perfectly by showing that she is losing control of herself what makes her by mixing herself up at times with Halsey.
 

F'Angus

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Generally with the campaign it's annoying that you have to go back to the waypoint to view the terminals...Don't know why they couldn't stick them in game because they're important.
 

Korten12

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F said:
Generally with the campaign it's annoying that you have to go back to the waypoint to view the terminals...Don't know why they couldn't stick them in game because they're important.
Apparently they were finally put in at the last moment, so maybe they will patch it eventually to watch it ingame.
 

VeryOddGamer

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I just ordered it a couple of days ago, so I haven't played it yet, it looks pretty good.
But apparently it has QTEs, which I find nearly blasphemous.
 

PromethianSpark

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Korten12 said:
PromethianSpark said:
I kno many of you wont really get onboard with this point, but its really bugging me. Cortana's potential rampancy as demonstrated in halo 3 was something akin to lunacy. Now its like a sexist hyper-exaggeration of a period or menopause!
Cortana wasn't in rampancy in Halo 3, she only truly began to go into it with Halo 4 since she was past her 7 year time. She begins to think herself to death and bring up the various memories of Halsey because she can't control it. In Halo 4 she protrayed rampancy perfectly by showing that she is losing control of herself what makes her by mixing herself up at times with Halsey.
If you don't think that rampancy was a theme in halo 3 I suggest you reply it again, specifically the level 'Cortana' and listen to the shit she drools throughout it b4 you retrieve her. Gravemind was driving her to rampancy much like mendicant bias. Your defence and description of Cortana's rampancy in Halo 4 suggests that the issue that I put forth has eluded you, and that you are a eager fan boy who has happily devoured the new direction in story advanced by 343 industries (set in motion in books prior to the game) which flies in the face of what bungie had intended. There is a reason they left microsoft, and its because they lost all creative control over there IP
 

F'Angus

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Korten12 said:
F said:
Generally with the campaign it's annoying that you have to go back to the waypoint to view the terminals...Don't know why they couldn't stick them in game because they're important.
Apparently they were finally put in at the last moment, so maybe they will patch it eventually to watch it ingame.
I hope so.. It's make so much more sense if they did.
 

White_Lama

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Halo 4 is my GOTY.

'nuff said.

(a bit sad about the CoD'ification, but the campaign makes up for that)
 

Erttheking

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PromethianSpark said:
Korten12 said:
PromethianSpark said:
I kno many of you wont really get onboard with this point, but its really bugging me. Cortana's potential rampancy as demonstrated in halo 3 was something akin to lunacy. Now its like a sexist hyper-exaggeration of a period or menopause!
Cortana wasn't in rampancy in Halo 3, she only truly began to go into it with Halo 4 since she was past her 7 year time. She begins to think herself to death and bring up the various memories of Halsey because she can't control it. In Halo 4 she protrayed rampancy perfectly by showing that she is losing control of herself what makes her by mixing herself up at times with Halsey.
If you don't think that rampancy was a theme in halo 3 I suggest you reply it again, specifically the level 'Cortana' and listen to the shit she drools throughout it b4 you retrieve her. Gravemind was driving her to rampancy much like mendicant bias. Your defence and description of Cortana's rampancy in Halo 4 suggests that the issue that I put forth has eluded you, and that you are a eager fan boy who has happily devoured the new direction in story advanced by 343 industries (set in motion in books prior to the game) which flies in the face of what bungie had intended. There is a reason they left microsoft, and its because they lost all creative control over there IP
You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
 

PromethianSpark

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erttheking said:
You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
Not if you are making a distinction between free thinking fans that are critical of recent story choices, as opposed to 'fan boys' who devour and accept every shred of information and then think it proves their bigger fans
 

Korten12

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PromethianSpark said:
Korten12 said:
PromethianSpark said:
I kno many of you wont really get onboard with this point, but its really bugging me. Cortana's potential rampancy as demonstrated in halo 3 was something akin to lunacy. Now its like a sexist hyper-exaggeration of a period or menopause!
Cortana wasn't in rampancy in Halo 3, she only truly began to go into it with Halo 4 since she was past her 7 year time. She begins to think herself to death and bring up the various memories of Halsey because she can't control it. In Halo 4 she protrayed rampancy perfectly by showing that she is losing control of herself what makes her by mixing herself up at times with Halsey.
If you don't think that rampancy was a theme in halo 3 I suggest you reply it again, specifically the level 'Cortana' and listen to the shit she drools throughout it b4 you retrieve her. Gravemind was driving her to rampancy much like mendicant bias. Your defence and description of Cortana's rampancy in Halo 4 suggests that the issue that I put forth has eluded you, and that you are a eager fan boy who has happily devoured the new direction in story advanced by 343 industries (set in motion in books prior to the game) which flies in the face of what bungie had intended. There is a reason they left microsoft, and its because they lost all creative control over there IP
Halo 3 was only part about rampancy, Cortana wasn't fully experiencing it. She hadn't reach her life expendency yet. Gravemind and the revelation about Halo in CE yes did help her further along to Rampancy then a Smart AI that had nothing to do with those to. But Cortana was then sitting on the Forward Unto Dawn for 4 years... Doing nothing, just thinking. That is worse then the Gravemind and revelations of Halo combined. A Smart AI doing nothing but thinking with nothing to do is bad. It causes them to begin to go insane with nothing to do. Halo 3's story wasn't centered around Cortana's rampancy, it was about stopping the Covenant and the Flood.

Also I do like the new direction, 343i is putting lore. Bungie fucked lore with Reach and 343i was left with it and they had to fix canon by using the data drops and the remastered Fall of Reach and First Strike because Bungie had screwed up.

Bungie's original idea of Forerunners being Humanity is just stupid, they wanted Forerunners to be the cliche ancient god-like beings with no flaws. 343i introduced the Forerunners are being actual beings that weren't the standard cliche that so many ancient Sci-Fi civilizations in fiction do. 343i added dimension to the Forerunners made them believable species who have flaws. They made Humanity more unique because they were a ancient space faring civilization who was created by the Precursors as was the Forerunners. Thus the backstory of Halo was greatly expanded.

In one of your earlier posts you said that Bungie wanted to move onto Sangheili. No, they didn't and even if they did, how the fuck would you have known? Did you work for Bungie? If they had gone with their original plan to make Forerunners - humans, then that would have only made another game about Humanity even more paramount because too many questions were left after 3. Like what was happening with the Master Chief, why did Guilty Sparks say what he did.

Also wow? You flame much? Based on that one comment you go on a rant about Microsoft? You want to know why Bungie left? THEY WANTED TO MOVE ON. NOT BECAUSE OF CREATIVE CONTROL. They wanted to work on more then just Halo because they had been working on it for the past 10 years. It wasn't about losing control, they wanted to work on more then just Halo. But that is why some people from Bungie moved to 343i because they wanted to work on Halo more. If you honestly think Microsoft controls halo's lore, then you're seriously deluded.
 

Erttheking

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PromethianSpark said:
erttheking said:
You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
Not if you are making a distinction between free thinking fans that are critical of recent story choices, as opposed to 'fan boys' who devour and accept every shred of information and then think it proves their bigger fans
I can't help but feel like you're putting words in Korten's mouth by saying that. How on Earth does he imply that he is a "bigger fan". Seriously, it just sounds like you're getting on him for disagreeing with you.
 

Korten12

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erttheking said:
PromethianSpark said:
erttheking said:
You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
Not if you are making a distinction between free thinking fans that are critical of recent story choices, as opposed to 'fan boys' who devour and accept every shred of information and then think it proves their bigger fans
I can't help but feel like you're putting words in Korten's mouth by saying that. How on Earth does he imply that he is a "bigger fan". Seriously, it just sounds like you're getting on him for disagreeing with you.
Apparently I am a bigger fanboy for liking the new stuff. Which based on PromethianSpark is apparently also a bad thing. I posted a large response, but I probably shouldn't have. I think he is just trolling to get attention by making anyone out that disagrees with him a deluded fanboy.
 

PromethianSpark

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Korten12 said:
You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
I can see why you think she was mind controlled, because the gravemind speaks through her at times. But a distinction could be made between this and alot of other things she says, which range from spartan program references, to the dam right nonsensical, e.g. 'I am a thief, but I keep what I steal'.

Prior to it's release, and almost immediately after halo 2, many fans speculated Cortana would be rampant in the game, due to her age and interaction with the gravemind. She flashes red in the halo 3 announcement trailer, and in several parts of the game itself. All in all, we can assume that she was borderline rampant, something that she admits to herself in the level 'Cortana', but the chief 'brought her back'. The overall point, is that rampancy in halo had always be portrayed as lunacy. The halo 4 rampancy seems to echo many sexists exagerations of hyper emotional women, due to PSM or menopause, or because their just women. Not just is this sexist, its all cheap and easy, shit writing
 

Erttheking

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PromethianSpark said:
Korten12 said:
You know, your argument kinda losses weight when you stoop down to calling someone a fanboy for disagreeing with you. It seems kinda petty. Also Cortana and Halo 3 seemed less like rampancy and more like she was being mind controlled by the Gravemind.
I can see why you think she was mind controlled, because the gravemind speaks through her at times. But a distinction could be made between this and alot of other things she says, which range from spartan program references, to the dam right nonsensical, e.g. 'I am a thief, but I keep what I steal'.

Prior to it's release, and almost immediately after halo 2, many fans speculated Cortana would be rampant in the game, due to her age and interaction with the gravemind. She flashes red in the halo 3 announcement trailer, and in several parts of the game itself. All in all, we can assume that she was borderline rampant, something that she admits to herself in the level 'Cortana', but the chief 'brought her back'. The overall point, is that rampancy in halo had always be portrayed as lunacy. The halo 4 rampancy seems to echo many sexists exagerations of hyper emotional women, due to PSM or menopause, or because their just women. Not just is this sexist, its all cheap and easy, shit writing
So if any woman ever gets emotional in a story it's automatically an exaggeration of PSM or menopause? I don't follow. Also I seem to recall Cortana saying "it's like there's a thousand of me arguing inside my head" which doesn't seem like something a woman normally goes through on her period.
 

Korten12

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PromethianSpark said:
I can see why you think she was mind controlled, because the gravemind speaks through her at times. But a distinction could be made between this and alot of other things she says, which range from spartan program references, to the dam right nonsensical, e.g. 'I am a thief, but I keep what I steal'.

Prior to it's release, and almost immediately after halo 2, many fans speculated Cortana would be rampant in the game, due to her age and interaction with the gravemind. She flashes red in the halo 3 announcement trailer, and in several parts of the game itself. All in all, we can assume that she was borderline rampant, something that she admits to herself in the level 'Cortana', but the chief 'brought her back'. The overall point, is that rampancy in halo had always be portrayed as lunacy. The halo 4 rampancy seems to echo many sexists exagerations of hyper emotional women, due to PSM or menopause, or because their just women. Not just is this sexist, its all cheap and easy, shit writing
First of all you somehow quoted me, despite that being what erttheking said.

Second of all, Cortana was based on Halsey, Cortana isn't just an AI, she is a female. So it's unsurprising that when she began to show rampancy that she showed signs of things like PSM or menopause, you know. Things females actually do at times feel. Your more sexist trying to believe those things don't exist. You also make those things out to be sexist which doesn't make sense. How can something that females can feel be sexist?

Thirdly, she was going insane, she began to remember things from Halsey, since Cortana is essentially a younger Halsey which you apparently keep forgetting. So no it's not sexist for Cortana to feel real emotions and things that females actually feel since she is one of the most advanced AI's based on the brain of Halsey.
 

Sonic Doctor

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Akalabeth said:
Why should a sniper rifle be anti-vehicle? Makes no sense.
It makes sense in the Halo universe. I can't remember what size bullet the UNSC sniper rifle fires, but I remember that the real-life equivalent is an anti-vehicle(armor piercing)round.

Sniper rifles have always been all-around good for killing enemies and destroying vehicles alike. Heck, if you play Halo Reach, pay attention to the little hints/tips that the game gives you while you are searching for players, it actually tells you if you are having trouble against tanks and other vehicles that a couple well placed sniper shots will do the trick to destroy the vehicle.

Zetatrain said:
Sonic Doctor said:
Edit: While I do agree that weapon drop system is similar to the kill streaks of COD, what makes it different is the fact that its randomized and unlike most kill streaks you still gotta do the killing yourself. However, I do admit that it would be nice if they could add a classic halo mode (pre-set loadouts and weapon spawn points instead of weapon drops) for variety sake.

I also partially disagree with the level assessment. While there are indeed run and gun levels halo has always had run and gun levels. Some levels actually do require some strategy. In Longbow you want to control the base on the ridge because it has the highest vantage point and it easier to defend than other areas on the map. In Ragnarok, if you can control the mid-left and mid-right sections of the map then you can make it nearly impossible for the opposing team to attack without them getting hit from both sides. I have also seen plenty of good sniping spots in Ragnarok.
For variety's sake, I which they would put in a proper free-for-all mode. Both free-for-all modes are game types. Flood is a version of zombies, and Regicide is just a kill formed king of the hill match. They need a free-for-all that isn't a game type but just a straight forward free-for-all that is based on just kills and not point levels for the types of kills you get(like in Regicide). Oh, and they need to make it at least 8 person, Halo free-for-all matches have always been 8 player max(not six, like Regicide).

Also, I wonder if would kill them if they put descriptions of the game types in the listing with the amount of max players, because really it is only from past Halo game experience that I determined off the top of my head that Flood was zombies before I started the game.

On your last paragraph:

If you pay attention to what I quoted my friend saying, he said the new maps weren't good for sniping. We haven't played on Longbow yet, so we don't know, but of course Ragnarok has good sniping spots, because that map is just a graphical re-skin of Bungie's Valhalla from Reach.

The reason my friend and I are complaining is that with Big Team games Halo 3 and in Reach at least 80% or more of the maps were created with sniping spots as a big part of them. The only thing I hope is that 343 rectifies the Big Team sniper map problem with the map packs to come.

Oh and now that I think about it, 343 knows that they didn't release enough good sniper maps, because there is the fact that the team snipers game type from Reach isn't in Halo 4. Which is a pity, because team snipers made up at least a quarter of the player vs player games I played.

arc1991 said:
Sonic Doctor said:
And about damage to vehicles i don't see it, i shot down a Banshee with 4 Sniper shots, it just depends where you hit them, same with the Ghost. You can try testing weapon damage, but when an Enemy is in the them, they take more damage, its been the same in all Halo's, it's something i have noticed anyway.

And I have shot a Wraith in the front, 2 rockets got it, and 1 in the back on another, again, don't see it. Again, when an Enemy is in them, they take more damage.
Think about it.
If the amount without people in it is different(higher) in Halo 4 than in Reach, then the lower shot count with people in the vehicle in Halo 4, isn't as low as the lower shot count with people in the vehicle in Reach.

So my point still stands, shot counts all around have gone up with snipers. In comparison, that four shots that you used to take down a Banshee in Halo 4, would have taken down that Banshee in two shots in Reach.

Also, with that Wraith that you took out in less rocket hits, you also have to take into account how much damage it already had on it. Also with that you have to take into account that the Wraith can take a lot of damage before it even shows that it has taken damage.

Snipers use to be feared all around, now they are only feared if on foot.

Batou667 said:
Sonic Doctor said:
I take your point but we can now choose to spawn with a plasma pistol and/or plasma grenades - both very nice anti-vehicle weapons. Not to mention you can just jump over a ramming Ghost, or boost out of the way.

Additionally, almost every map has parts where vehicles either can't get to or at an extreme disadvantage (Ragnarok is the only truly open and vehicle-friendly map) and many of the vehicles have been toned down (such as the enormous nerfing the Banshee has received), so actually vehicles aren't that overpowered any more.
A plasma pistol means nothing, all it will do is stun the vehicle and give the player time to jump out of the vehicle to get away. I've tested plasma grenades. It takes six to take out a tank, which means at least 4 or 5 if somebody is in the tank. It takes 4 plasmas to destroy a ghost, which means 3 plasmas when somebody is in the vehicle, so unless the player is using the carry more grenades perk, then plasma grenades aren't the answer. Besides throwing that many grenades will take too long.

Yes you can just jump out of the way of a ghost speeding towards you but, with armor-lock in Reach, I could just go into armor-lock and 4 out of 5 times I could instantly destroy the ghost and kill the enemy. Now with armor-lock gone, it is back to fearing ghosts because it takes large mounts of time to destroy the thing, if you don't have a power weapon or a sniper for headshoting the driver.
 

PromethianSpark

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Korten12 said:
Also I do like the new direction, 343i is putting lore. Bungie fucked lore with Reach and 343i was left with it and they had to fix canon by using the data drops and the remastered Fall of Reach and First Strike because Bungie had screwed up.

Bungie's original idea of Forerunners being Humanity is just stupid, they wanted Forerunners to be the cliche ancient god-like beings with no flaws. 343i introduced the Forerunners are being actual beings that weren't the standard cliche that so many ancient Sci-Fi civilizations in fiction do. 343i added dimension to the Forerunners made them believable species who have flaws. They made Humanity more unique because they were a ancient space faring civilization who was created by the Precursors as was the Forerunners. Thus the backstory of Halo was greatly expanded.

In one of your earlier posts you said that Bungie wanted to move onto Sangheili. No, they didn't and even if they did, how the fuck would you have known? Did you work for Bungie? If they had gone with their original plan to make Forerunners - humans, then that would have only made another game about Humanity even more paramount because too many questions were left after 3. Like what was happening with the Master Chief, why did Guilty Sparks say what he did.

Also wow? You flame much? Based on that one comment you go on a rant about Microsoft? You want to know why Bungie left? THEY WANTED TO MOVE ON. NOT BECAUSE OF CREATIVE CONTROL. They wanted to work on more then just Halo because they had been working on it for the past 10 years. It wasn't about losing control, they wanted to work on more then just Halo. But that is why some people from Bungie moved to 343i because they wanted to work on Halo more. If you honestly think Microsoft controls halo's lore, then you're seriously deluded.
First of all, it was easy for bungie to move on whilst in microsoft, and they would of received better funding for all their projects. They had to have left for other reasons tha wanting to move on from halo, seeing they could do that if they wanted to. Furthermore, 343 industries didn't just pop out of the blue to take over from bungie, they where set up by microsoft to oversee their biggest selling franchise and makes sure they milk more money out an IP that bungie was rapidly losing control of. 343 industries had there nose in halo 3, and I'd imagine where the responsible party for halo reach.

Your point about a none cliched forerunner race is valid. Except it didn't have to be cliched because, they could of easily avoided directly engaging with the forerunners, as they did for, I dunno, 5 games. The 343 forerunners make no sense at all. I mean I have some series fucking questions about them, and am not talking about things that are still mysterious, am talking series fucking plot holes! I mean I would like to see an actual time scale of these shattered events, between the human-flood war, human-forerunner war, human regression, forerunner-flood war, the construction of the halos, the composer, human/promethians, the librian and didacts complicated and antagonistic relationship which goes sour, but then they communicate like lovers before the ring fires, and really, when did she index humanity it keeps fucking changing! Furthermore, how did the librarian's love for humanity translate into reclaimer status, with every monitor being in the know and onboard with this. Forerunner's society seems to be a political mess, with no consensus on anything, and yet they managed to pull off this plan where humanity reclaims its all and takes up the mantle, because one forerunner was fond of them. Plz.

As for what I said about the elites sequel, I didn't say that bungie stated this as a plan. All I meant was it was the logical conclusion at the end of halo 4, and would of please me and I dare say some others as well
 

MetallicaRulez0

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Something really bugs me about this game. I never feel safe in multiplayer. With the proliferation of snipers, rockets, lasers, and incineration cannons because of ordinance drops, as well as the nutty power level of the DMR/Lightrifle at long range, you are never "out of range". Battles tend to be over much faster at long range. This wasn't the case in the older Halo games. Even in Halo 2 with the hit-scan BR, you didn't die quickly at long range. In this game I have died in under 1 second from literally the other side of the map, multiple times in a single game. oh, you're getting Team DMR'd? You're dead. There is no "get to cover". Nope. You're dead instantly.

This is only really a problem in Big Team Battle, where long range battles are the norm rather than the exception. It still ruins that game mode for me though.