Your top 5 games' flaws

Recommended Videos

RedDeadFred

Illusions, Michael!
May 13, 2009
4,896
0
0
1. Skyrim -bugs.
2. Mass Effect 2/3 -occasional weird textures.
3. Windwaker -Searching for the Tri-force shards in the ocean.
4. Fallout 3 -bugs.
5. Borderlands -not much variation in environments and main quest took itself to seriously.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
0
0
Hero in a half shell said:
Halo: Repetitive levels, seriously, the last half of the game was virtually all just backtracking along grey corridors. Especially annoying on that part where the helpful arrows on the floor pointing you in the direction of the control room so you knew you were travelling in the right direction were now pointing in the wrong direction because you were travelling away from the control room
Fuck 'The Library'. It can go straight to hell and never return. I have no clue how such a terrible level made it into a game with otherwise such excellent level design.

OT: Okami: The opening is far too long and the story-line text scrolls too slowly. The character voices could get grating too, since they're little more than exaggerated grunts.

Batman: Arkham City: Two certain side-quests just ended with no actual resolution as sequel-bait, and a lot of them felt a bit aimless and unimportant in the grand scheme of the game. Also, Batman felt a bit out of character in a lot of the cut-scenes.

Mass Effect Series: 1 has terrible gameplay mechanics, 2 hit the sweet spot between gameplay and story but stumbled from the plot not feeling very urgent, 3 has fun gameplay but a very stripped down dialogue system.

Metal Gear Solid 3: Snake Eater (Subsistence version, truth be told): Same issues most MGS games have - extreme amounts of exposition and a highly unbalanced gameplay-to-cut-scene ratio. The Cobra Unit, except for The Boss, also felt a little less fleshed out than Kojima usually writes his enemies.

Sonic Generations: Extremely short, and the nature of the game (a 20-year Anniversary thing) means that the levels don't feel connected in any way. Also, unless you mod the game on PC, there's practically no reason to actually use Super Sonic once you've unlocked him, because the only way for him to move faster than Boosting-Normal-Sonic drains Rings extremely fast and makes him move on a predetermined path.
 

DugMachine

New member
Apr 5, 2010
2,566
0
0
Skyrim - I love exploring but almost all the caves and dungeons scattered throughout are the same copy/paste cave trolls and bandits.

Team Fortress 2 - Too many people play snipers thinking they're good. You're shite and not getting any points or helping the team in any way.

Minecraft - Setting up in an area and totally tapping out all the resources and having to up and leave -.-.

Left 4 Dead 2 - MOAR CAMPAIGNS DAMMIT

Gears of War (1 2 and 3) - I am convinced there is no skill in the multiplayer whatsoever. I have a theory that cliffy B just sits in this office with a huge panel of player names fighting one another and he rolls a dice to see who should win. God. Damn. SHOTGUNS
 

Woodsey

New member
Aug 9, 2009
14,553
0
0
Matthew94 said:
Metro 2033 - Stealth doesn't work anywhere near as effectively as going on a rampage
Works out a lot better in my experience - although it can become slightly tricky when you're outside and lumbered with the possibly-a-bug-but-no-one-actually-fucking-knows gas mask bug. Hell, even if it were demonstrably less effective, there's nothing more satisfying then taking out a room with the throwing knives.

OT: Don't know if I have an actual top 5, so I'll just do the stuff I like that comes to mind:

Deus Ex: Human Revolution - they should have had a Liberty Island level at the start. I get why they didn't, but there are some missions in particular which are incredibly reminiscent of Deus Ex in their design, and they should have opened with something like that.

Prince of Persia: The Sands of Time - combat is crap.

Mafia - it wants to be a film and is pretty much diametrically the opposite of what I say other games should aim to be like (minus the great writing, obviously), but fuck me does give me a stiffy still.

Far Cry 2 - although I remain adamant that everything it does has the effect of pretty much driving you insane and that they totally intended to get that effect, I know that deep deep down, some of the stuff just added to it by pure luck (and it being a little bit poo).

Knights of the Old Republic - no widescreen support, so now when I try and play it again my character has an arse that you could drive a bus through.
 

meowchef

New member
Oct 15, 2009
461
0
0
gmaverick019 said:
Kotor series: not quite enough exploration, and GIVE ME THE DAMN MANDALORIAN HELMETS/ARMOR WHEN I KILL THE BASTARDS. how dare you deny me one of the most awesome armor sets in history..
On the planet you crash land on before the Star Forge you can get that armor and helmet.

This may have been mentioned since you posted, but I didn't check.
 

cojo965

New member
Jul 28, 2012
1,650
0
0
1. Dark Souls: God, as someone else mentioned the Four Kings are a ***** without help and PVP is really bad if you aren't set up the right way.

2. Skyrim: Gliches, need I say more? Oh, and combat is boring an at a certain point the game's teeth fall out.

That's all I got.
 

D-Soul

New member
Sep 5, 2012
130
0
0
I'm just going to go with the games I played instead of ones I never heard of or played.

5. Battlefield 3- The Single Player is awfully shallow as the game is Multi-player dependent and NO OFFLINE CO-OP!

4. Borderlands- The combat was great but the story was very weak and the DLC didn't really add much to it. Hopefully, the story in 2 is better.

3. Oblivion/Fallout 3-(already said) buggy...and the console versions are definitely missing out on modding community

2. White Knight Chronicles I and II- The Combat is a little weird and the story is generic, plus it seems this games WANTS you to play online

1. (Having a hard time thinking of it, but I think it has to be) Just Cause 2(The game is super fun don't get me wrong)-As much I love to blow stuff up like the next guy, doing over and over again tends to get old and due to that, the chance to pull off innovative kills kinda gets forgotten when you doing the same thing.

Honorable Mentions!

Wolf Team(A MMOFPS made by Aeria Games)-It became a F2P game with a few premium guns but due to the developers not balancing out the game and constantly releasing Overpowered Items, guns, and power-up practically made the game into a game where whoever spend the most will always win.

Last Chaos(A MMORPG also made by Aeria Games)-Skill Point farming (yes you have to farm for your skill points in this game) is an unbearable grind that test the patience and dedication of gamers.

Legendary Champions(Another MMORPG made by Aeria Games)-The game was a blatant cash cow you had to pay RL money for Inventory Space! The consequence for this is was the servers were shut down.

Street Fighter X Tekken- On disc DLC and forcing gamers to buy it? BIG no-no.
 
Sep 14, 2009
9,073
0
0
meowchef said:
gmaverick019 said:
Kotor series: not quite enough exploration, and GIVE ME THE DAMN MANDALORIAN HELMETS/ARMOR WHEN I KILL THE BASTARDS. how dare you deny me one of the most awesome armor sets in history..
On the planet you crash land on before the Star Forge you can get that armor and helmet.

This may have been mentioned since you posted, but I didn't check.
ah yeah i've gotten that plenty of times, believe me the first time i got it i walked around like king shit in that armor

still, you kill like 30+ mandalorians before that point (at least i do, with mods and such) and it pissed me off to no end that NONE of them dropped their legit armors, fuck the blue headless ones.

also, that's right before the ending..well the last chunk of the game, kinda late.
 

octafish

New member
Apr 23, 2010
5,137
0
0
Favourite Five games? No such thing, I will however give you Five Games I Love.

X-Com -I just want to open a door not step through it. One of the reasons TFTD could be superior.

JA2 -Needs more dynamic destruction modelling.

Silent Storm -Has the destruction modelling but the soldiers are characterless. Plus it is bugged up the arse. Plus Panzerkleins kill the game.

Civ V plus Gods and Kings -Needs Nimoy.

And to break the pattern...

Battlefield 3 -It has singleplayer and co-op.
 

joshthor

New member
Aug 18, 2009
1,274
0
0
League of Legends: Needs more customization - custom avatars, themes, etc, just a level of player customization would be great...also needs replays.

Guild Wars 2: Like OP - level scaling. I think its a great idea. I hated in like WoW where your level 60 freind would 1 hit all your low level enemies and it wasnt fun playing with them. that being said, in guild wars if your level 60 friend plays with you, you can still be easily wiped by a low level mob. its a pain. it should be easy, but not so easy that you dont need to do anything.

Minecraft: better multiplayer (freinds list, jump into freinds games, easier server set up)

Counter Strike Global offensive: Better server selection. the matchmaking is nice, but its difficult to find a server you like.

Dragon Age: Origins: better combat - dragon age 2 got that but with a worse story and setting. (still a very fun game)
 

McMullen

New member
Mar 9, 2010
1,334
0
0
Mass Effect 2: Implausibly uncooperative Council and former teammates, a little too much pandering to guys who want to see women in tight or no clothing. Someone who has no business designing game mechanics responded to complaints of boring planetary exploration by creating an even more boring planetary scanning mechanic. Particularly irritating because they had a much better solution already in place: the containers of materials scattered throughout the various stages. All they had to do was not make the amounts in those containers negligible, and it would have been fine. Not ideal (I actually liked the Mako and the sense of exploring planets), but certainly better than what they did.

Red Dead Redemption: Euphoria engine emphasizes aesthetics of motion over player's control, results in a Marston that sometimes walks or runs like a drunk even while sober, and for a seasoned fighter takes an incredibly long time to get up after a fall. Rockstar's weird fetish for closing off areas of the open world for arbitrary reasons also breaks the immersion once in a while. You can fire directly away from a civilian at a predator or bandit that's already attacked them, and they'll shoot you for it and keep shooting until either they or you are dead, forcing you to commit a crime. Guys who get guns shot out of their hands will bend down and pick them back up while you still have your gun trained on them. No sane human being should ever do this and expect to live.

Assassin's Creed series: WAY too much of a disconnect between what the player inputs and what the character does. You can press x to assassinate the soldier right in front of you, and Ezio will turn and double-assassinate two civilians to the side of him, 90° away from the direction you were pointing him in. If we're trying to follow the Creed, so should Ezio. Running, jumping, and fighting all have similarly epic failures when the AI interpreter makes poor decisions. 100% synchronization often fails because of aforementioned misinterpretations, and also because the system itself is buggy. One mission in Brotherhood requires you to kill several sets of targets using your recruits. If you watch the recruits kill the targets, you pass. If you signal them and turn your back, you fail as soon as the targets are killed, even if you heard two hidden blades, turn around, and see two recruits running away from two corpses. Someone wasn't earning their wages at Ubisoft.

Minecraft: Mojang have contracted Bay12 Syndrome: New features are added, old features are broken, and are left broken as the team goes on to add more new features. Less understandable with Minecraft, as it is (supposedly) a full release and not an alpha like Dwarf Fortress. Examples: It is now nearly impossible to fight spiders or endermen on a level field without being hit, as the server records their hit before your client shows them in melee range. A similar problem with Ghast fireballs makes it actually impossible to reflect them without moving out of the way; the fireball is only reflected a few tenths of a second after you hit it, by which point it has traveled a few meters past the point where it was hit. As a result, if you were standing still while reflecting it, you get hit by it before it registers the reflection. This problem is most annoying with the poisonous cave spiders. As discussed widely on the forums, this happens to a lot of people, whether they're running infected 5 year old laptops or squeaky clean $3,000 brand-new gaming rigs.

Prototype: Maybe not one of my top 5, but I keep coming back to it every year or so, so it's doing something right, and I'm playing it now. Great gameplay, but the thing about "the game will select the most important target" is a dirty lie. Bewilderingly, they have a decently written plot and a good actor for the protagonist and the WOI dialogs are not bad at all, but in cutscenes they still manage to churn out some of the most cringe-inducingly inane or overly angsty lines I've ever heard in a game. The objectives for some timed events are randomly placed, but no consideration is given to travel time or time allotted, so you'll sometimes be given a set of objectives that can be reached in 3 minutes, but you're only given two. Similarly, Web of Intrigue targets are often spawned blocks away from you in areas that are fatal within a matter of seconds. It's very common to see a target blink onscreen and then die less than two seconds later, and they don't respawn until a day or so passes in-game. One escort mission has an escort target with AI that can't reliably navigate routes cluttered with debris, in a city where the streets are filled with ruined cars and large pieces of buildings.
 

bigfatcarp93

New member
Mar 26, 2012
1,052
0
0
1: Half-Life 2
-Really trying, but I honestly can't find a single flaw. Really.

2: Mass Effect 2
-Could've been longer. I mean, it WAS long as fuck. But I felt like it wasn't long enough for me to really get to know all twelve teammates as much as I wanted.

3: Halo 3: ODST
-Again, maybe slightly longer, if only to delay it being over. Also, a bit more could happen in the city free-roam, and the Sniper mission is designed like shit.

4: Fallout 3
-DAT SAVE SYSTEM. Also, I wish it had some kind of journal feature that lets me look back on what I've done in more detail. And WHY DID I SPEND ALL THOSE CAPS ON THE JUKEBOX WHEN IT JUST PICKS UP RADIO SIGNALS I CAN GET ON MY PIP-BOY FOR FREE!!??

5: Batman: Arkham City
-Story was a little scatterbrained, and, once more, could've been longer.
 

TK421

New member
Apr 16, 2009
826
0
0
gmaverick019 said:
Kotor series: not quite enough exploration, and GIVE ME THE DAMN MANDALORIAN HELMETS/ARMOR WHEN I KILL THE BASTARDS. how dare you deny me one of the most awesome armor sets in history..
You too? Welcome to the club, my brother.
You can actually get them if you use the giveitem command and know the item ID.(There is a list for KoTOR 2, but I never found one for KoTOR)
 
Sep 14, 2009
9,073
0
0
TK421 said:
gmaverick019 said:
Kotor series: not quite enough exploration, and GIVE ME THE DAMN MANDALORIAN HELMETS/ARMOR WHEN I KILL THE BASTARDS. how dare you deny me one of the most awesome armor sets in history..
You too? Welcome to the club, my brother.
You can actually get them if you use the giveitem command and know the item ID.(There is a list for KoTOR 2, but I never found one for KoTOR)
ah i've never heard of using that to get them, i just figured it'd give you the typical blue un-helmeted one. I usually install the mods that give them to you (there is one mod that stashes a few of each color on the twi'lek body outside the vulkar base door) and go about it that way, but i'll try that next time to see if theirs any difference, thanks!
 

TK421

New member
Apr 16, 2009
826
0
0
D-Soul said:
4. Borderlands- The combat was great but the story was very weak and the DLC didn't really add much to it. Hopefully, the story in 2 is better.
For me it was different. I actually spent about 20X more time on the DLC than I did on the actual game. Most of that was farming Crawmerax though, so you do have a good point about the story.
 

TK421

New member
Apr 16, 2009
826
0
0
Evil Alpaca said:
League of Legends: More of a meta-game flaw but the penalty enforcement on players. I've had tons of games ruined by leavers. What makes it so frustrating is that there is a report function but it doesn't seem to influence a player's decision to quit.
You'd be surprised. I have a buddy that won't quit a LoL game for anything. I mean absolutely anything. He's been late to work. Although, that could be just because he's completely addicted.
 

nickyv917

New member
Nov 11, 2010
97
0
0
1: Pokemon Crystal: Difficulty curve is practically non-existant, until final boss, when it shoots through the sky. 16th Gym Leader: Levels 54-58, the next important match is the final boss: Levels 73-81
2: Spyro 2: Ripto's Rage: Too easy, entirely possible to do a no-death run
3: Paper Mario: The Thousand Year Door: Takes a LOT from the first game, Peach gets naked way more than is socially acceptable
4: Conker's Bad Fur Day: Definitely not for the kiddos, a touch short
5: Crash 3: Warped: Bosses are far too easy, could be beaten by a finger-less three year old
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
0
0
nickyv917 said:
1: Pokemon Crystal: Difficulty curve is practically non-existant, until final boss, when it shoots through the sky. 16th Gym Leader: Levels 54-58, the next important match is the final boss: Levels 73-81
To be fair, I don't think you're ever explicitly told that Red is at the top of Mount Silver. Could be wrong though, it's been years since I played the original Gen II games...

And at least the remakes rectify this a little by boosting up the levels of the Elite Four after you get all 16 badges, and letting you re-match all of the Gym Leaders with tougher teams.

What I never understood was how Lance managed to have an entire team of lower level Pokemon than from the original Elite Four, and three Dragonites that shouldn't be Dragonites. :D
 

Jared Domenico

New member
May 20, 2011
43
0
0
5. Team Fortress 2

Drop rates hate me

4. Stalker: Call of Pripyat

I hope whoever coded the dogs gets LOVED TENDERLY by one.

3. Freelancer

WHY NO BUY CAPITAL SHIPS WITHOUT MODS?!

2. Starcraft/Brood War
So only being able to select 12 units at a time was a balancing feature meant to discourage rushing?

Yeah, that worked out just fine!

1. Legend of Zelda: Majora' Mask
JESUS FUCKING CHRIST THAT WATER TEMPLE

OH MY GOD WHY WOULD YOU MAKE THAT

OCARINA OF TIME WAS BAD ENOUGH

DUDE WHAT THE HELL
 

GildaTheGriffin

New member
Jul 4, 2012
80
0
0
5. Splinter Cell Conviction - Not much stealth involved and the story was linear.
4. Alpha Protocol - Sticking aiming and melee was rather sluggish.
3. Modern Warfare 3 - Story? What the hell happened? LoL
2. Army of Two - Overwhelming enemy numbers made it impossible!
1. Republic Commando - WHY CAN I NO FINISH YOU!!! For 6 years I've been meaning to play that game but just had no time to play it. Ugh.