- Some motivation to do dungeons would be nice, in Oblivion after I got Umbra everything was obsolete (and boring) except the main quest.
- No level scaling. Of anything. (spells especially)
- Make the guilds, I don't know how to say, believable, because one man rising to the top of any community takes a long time, why not make you spend some time being a regular recruit and getting a lot of quests on timed intervals so you can't do them all at a time.
- Make spells unique but also add a template function where you make your own spells, because almost all the spells in IV were " x damage y time z touch/throw/whatever"
- Improved acrobatics as in Assassins Creed style, grabbing, pulling up ledges and stuff like that.
- Make days long and make them count, something like a system of exclusivity of day and night and maybe a system of tiring, not just running marathons without stopping for weeks.
- Involvement in world. Sims has a system where everything you do affects you and the environment and that's cool so maybe you doing something notable would, you know, be noted ( not just a comment from passerby's). Being a Grand Arch Ultimate Supreme Guild Master and people still asking you to pay for the stuff you bought (like everyone else). Pfffft.
- Physics system in which when you hit someone with a BigFuckingAxe their limbs fly off. It doesn't have to be that new MSG game with Raiden [http://www.youtube.com/watch?v=hg7UbfJBFbI] , just something like Fallout 3 and NV had.
- Realistic economy. That is all.
- No level scaling. Of anything. (spells especially)
- Make the guilds, I don't know how to say, believable, because one man rising to the top of any community takes a long time, why not make you spend some time being a regular recruit and getting a lot of quests on timed intervals so you can't do them all at a time.
- Make spells unique but also add a template function where you make your own spells, because almost all the spells in IV were " x damage y time z touch/throw/whatever"
- Improved acrobatics as in Assassins Creed style, grabbing, pulling up ledges and stuff like that.
- Make days long and make them count, something like a system of exclusivity of day and night and maybe a system of tiring, not just running marathons without stopping for weeks.
- Involvement in world. Sims has a system where everything you do affects you and the environment and that's cool so maybe you doing something notable would, you know, be noted ( not just a comment from passerby's). Being a Grand Arch Ultimate Supreme Guild Master and people still asking you to pay for the stuff you bought (like everyone else). Pfffft.
- Physics system in which when you hit someone with a BigFuckingAxe their limbs fly off. It doesn't have to be that new MSG game with Raiden [http://www.youtube.com/watch?v=hg7UbfJBFbI] , just something like Fallout 3 and NV had.
- Realistic economy. That is all.