Your Wishlist for The Elder Scrolls 5: Skyrim

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Who Dares Wins

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Dec 26, 2009
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- Some motivation to do dungeons would be nice, in Oblivion after I got Umbra everything was obsolete (and boring) except the main quest.

- No level scaling. Of anything. (spells especially)

- Make the guilds, I don't know how to say, believable, because one man rising to the top of any community takes a long time, why not make you spend some time being a regular recruit and getting a lot of quests on timed intervals so you can't do them all at a time.

- Make spells unique but also add a template function where you make your own spells, because almost all the spells in IV were " x damage y time z touch/throw/whatever"

- Improved acrobatics as in Assassins Creed style, grabbing, pulling up ledges and stuff like that.

- Make days long and make them count, something like a system of exclusivity of day and night and maybe a system of tiring, not just running marathons without stopping for weeks.

- Involvement in world. Sims has a system where everything you do affects you and the environment and that's cool so maybe you doing something notable would, you know, be noted ( not just a comment from passerby's). Being a Grand Arch Ultimate Supreme Guild Master and people still asking you to pay for the stuff you bought (like everyone else). Pfffft.

- Physics system in which when you hit someone with a BigFuckingAxe their limbs fly off. It doesn't have to be that new MSG game with Raiden [http://www.youtube.com/watch?v=hg7UbfJBFbI] , just something like Fallout 3 and NV had.

- Realistic economy. That is all.
 

ComradeJim270

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Nov 24, 2007
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One thing does come to mind. The thing I referred to in my review of Oblivion as the "Magical Compass of Fucking Omniscience", or something similar? Get rid of it. Make it like in Morrowind, where you can sometimes notice hard-to-see dungeons on the map if you bother to look, but don't just point everything out, and don't just show me where I need to go at all times. Give me enough information that I can get stuff done without a big green arrow pointing me in the right direction.

Better yet, make it optional. People who are too simple to do without it can have it, but the game is playable without it! There! Everyone's happy!

I'd say to give the game a good paper map, like Morrowind, but graphics and storage media have advanced enough that I imagine we could save some trees by putting a highly detailed map of Skyrim in the game itself... one where there's actually landmarks that aren't really explained, so you see them and go "Oooh, I wonder what's there! I'm going to go check it out!" I remember doing this in Morrowind. I'd be in an area, and check the paper map, and think "Huh... there's a mysterious ruin not too far out of my way. I think I'll take a little detour and see what's in it." Some of these places I may not have noticed until dozens (or hundreds) of hours later if they weren't on that map.
 

minimacker

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Apr 20, 2010
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Remember why Total Annihilation was such an awesome game? Except the whole 3D revolutionary thing, of course.

It had units.
LOTS of units.

So many units, you'd drown before you manage to pump 'em out. And surprisingly, they all had their own niche and purpose.


I want that reflected as weapons, magic spells and skills. A WHOLE LOT of weapons, a WHOLE LOT of magic.
An awful lot of everything.

Polearms, Staves, Swords, Axes, Hammers, Crossbows, Maces, Flails and all that stuff. Throwing weapons, even. Regular stones to toss! Who cares! MOAR WEPON.

Oh, and an enchantment system that isn't bork.
 

Bang25

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Dec 6, 2010
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I want companions like Fallout had, and I want the enemy leveling system that Fallout used, and I want some diverse enviornments. I want it to use what Fallout 3 got right but still have it feel like an Elder Scrolls game.
Also I want better character customization, like being able to dye my clothing and armor. I want more than five voice actors for the NPC's, and that's about it.
 

Ace of Spades

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Jul 12, 2008
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I want them to fix the buggy detection AI and make stealth more fun to use. I can't tell you how many times I've shot someone in the face with a fire-enchanted arrow to have them say "Damn rats, always scurrying around in the shadows, making me jumpy." That, and once I got to high enough level, I could just waltz right into wherever I wanted and steal everything, murder everyone with barely any effort. I understand that this is an RPG, but make the stealth balanced.
 

SalamanderJoe

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Jun 28, 2010
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Not much really. Just better combat that doesn't end up with you madly pressing the attack button till said Mudcrab is dead...not like Mudcrabs were a problem for me...(cough)...vicious creatures them things...
 

AmPedHer0

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Apr 10, 2010
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I know this may sound weird but I think that multiplayer added to it. No not like Halo or CoD, well maybe for the arena, but like a MMO except free and epic. A theater mode would also be nice for machinima purposes
 

AmPedHer0

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Apr 10, 2010
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I know this may sound weird but I think that multiplayer added to it. No not like Halo or CoD, well maybe for the arena, but like a MMO except free and epic. A theater mode would also be nice for machinima purposes
 

Trivea

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Jan 27, 2011
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Irridium said:
- more then 8 voice actors
That x1000.

Also, it would be nice if characters didn't flop around like rag dolls when they die. I will say it's hilarious to watch the Adoring Fan just kind of bonelessly slide down the mountain when I shoot him off a cliff, but come on.

Perhaps more of a difficulty curve and less of a difficulty staircase - level 9, fighting mudcrabs and wolves, not so bad. Level 10, suddenly mobs of giant bears that rip your head off. Reminds me too much of the '50 Levels of Hell' in recent Zelda games where one room you have five Keese and the next room you have twenty-five ReDeads that all wake up at the same time.
 

SweetLiquidSnake

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Jan 20, 2011
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I noticed a lot of people like the multiplayer aspect, and I think it could be cool too, but only if it's co-op. I think the best comparisons would be like Resident Evil 5's or Saints Row 2's co-op, where you can invite someone into your "world/file" and have them explore with you, but not venture on without you.
But there would also has to be strict rules against friendly fire and thievery because you don't want people entering your in-game home and stealing everything, or helping you secure a rare artifact then stabbing you in the back, taking it and logging out.
 

NobodyPro

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May 15, 2009
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No fast travel. Period.

Also, am I the only one who thinks Bethesda should put production on hold so that they can invest the time and money implementing something resembling the Euphoria Animation Engine (As seen in GTA:IV, Red Dead Redemption, Force Unleashed and some American football game).
If I hit an unarmoured civilian in the head with a hammer, the size of their head, I want them to have their skull crushed or at least be knocked out from the blow. Doesn't anyone else think it would be cool to start spazzing out if you get hit by a shock spell (that's a higher level than your willpower or something) or fall over if someone puts an arrow through your leg while you're running.

What was wrong with throwing weapons and spears anyway? And why are axes blunt in Oblivion? I suppose I just miss that belt that could summon monsters in Morrowind.

EDIT: I forgot about levitation :). But I can understand after finding an alternate way into the 'cities' in Oblivion.
 

springheeljack

Red in Tooth and Claw
May 6, 2010
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Varied environments
animals that dont always go right for your throat like their a terrorist
no psychic guards that automatically know when you stole that piece of yarn
more voice actors of course
better character customization
no stupid minygames
oh and get rid of the enemy's leveling up with you
 

meowchef

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Oct 15, 2009
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Non-robotic animations
A story worth remembering
An in game economy
Factions that actually are aware of eachother
No scaling AI in the bad guys
Big cities that feel like cities
Don't let the guards know that you stole a carrot 300 miles away the second you do it
 

blamehoffman

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Jan 21, 2011
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Dual Wielding

Throwing weapons

less shitty voice actors

ability to have a beard (I tried to make one in Oblivion and it made my charcter turn purple from the neck down. wtf.)


XP gaines by kills, discovering locations, and completing quests as opposed to gaining XP by performing an action:
If you're like me and like to sneak then you kill your opponent with fewer hits due to critical bonuses, which means you are using your sword/bow less which means less XP where you should be getting more because you're doing a better job at killing. very frustrating.
 

Drake_Dercon

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Sep 13, 2010
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I only have a couple of things that I'm hoping for. They're fairly reasonable as they involve mostly some more work in the "does not collapse if you look away for ten seconds" division.

5. Different rule system. Most people who regularly play TES are nerds. I will be the first to admit it. I don't do streamlined; streamlined seems minimal and lacking integrated mechanics. Call it OCD, but I enjoy figuring out how a system works. Nerds can handle it (plus I wouldn't mind being in some form of elitist group, it makes everything you do feel slightly more cool, while deviating from the group gets you props from the outside.)

4. More culture. Actually, TES has been very good at this, but getting better wouldn't hurt.

3. More badassery. It wasn't terribly gratifying when my 100-damage fireball that kills most enemies within 3 hits looks just like the 5-damage one I started out with.

2. Better faces. The only character I can ever stand to play is an Argonian, simply because my uncanny valley is slightly closer than most. Also expressions.

1. Actual interaction with NPCs, as well as making them a little more relatable. No more of this conversation wheel crap. How's about making non quest-related friends (or, shall I say, "people who think you're their friend, but really just hang around you in a less obnoxious way than the arena fan.")

I'm really not too scared for any of this, because I'm fairly sure modders will do it for Bethesda if they decided to go for the broader appeal.
 

Sejs Cube

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Jun 16, 2008
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- Compared to Oblivion: AN ENDING YOU ARE ALLOWED TO PARTICIPATE IN. Seriously, don't want to see that repeated, it stole so much ownership of the ending events of that game it was infuriating.

- A broader voice pool.

- Multiple resolution options for problems. An example would be a locked door. If it's a locked door, reason would follow that there *has* to be a key for it somewhere. But even barring that, give me options. If I can pick locks, that's one solution. But what if I'm not a safecracker, what if I'm a big fuckoff viking with a warhammer. Let me try to bash the door in, even if it comes with the cost of alerting everyone nearby from the noise. Maybe I'm good at talking to people and I can fast talk someone to let me in. Maybe I know a spell that makes an object incorporeal for a short time. Something.

- The less it feels like Generic Fantasy Land the better. Morrowind did this wonderfully. Oblivion pissed all of it away. Skyrim is viking land. I hope they viking the fuck out of this game and don't backslide.
 

NobodyPro

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May 15, 2009
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springheeljack298 said:
oh and get rid of the enemy's leveling up with you
How about enemies that stay the same but stronger versions of those creatures have more chance of spawning. Chance implies that you still have a chance of meeting the Ferocious Alpha Wolf of Death at level one but you're more likely to encounter a neutral Cautious Wolf.

Cities that feel like cities! Give me a marketplace where vendors are haggling with customers and advertising their wares through the art of shouting. Give me crime that can't be attributed to one of my actions or decisions. Give me feet in first person you bastards!