My Idea for the next Mass Effect Game.
This is from my Description section of my Game Design Doc, I made on this very subject
Mass Effect Online, is a Massive Multi Instanced Online Experience (not an MMO). Where Players form together in Squads of friends to form Ships and join Alliances to explore the stars in search of Profit, Peace and Conflict. Players can form a Ship of either 10 (Crew and Support Squads Only), 15 (Crew, Support and Recovery Squads Only) or 20 Players (All Squads). Squads contain 5 Players each, each squad has its own tasks it?s in charge of on the ship each Squad can contain any configuration of Player Classes( Adept, Soldier, Engineer, Sentinel, Infiltrator and Vanguard), however some Classes might be more better suited for some Squads they can all be used effectively in all Squads, the Squads are;
? Crew, this Squad does tasks ranging from Pilot and run Ship Systems, ranging from Ship wide communication to Squads in the Ship and On the Field communication, deployment of Ships weapons to assist in assaults on heavily fortified enemy locations or space assaults, this Squads main task is operating the Ship at all times.
? Support, this Squad does tasks ranging from protecting the inside of the ship to doing emergency repairs to Ship Systems in Combat situations. They are also sent as a relief Squad to support deployed Squads on Missions.
? Assault, this Squad is the main bulk of firing power and biotic powers on the ship. They are sent in to assist the Recovery Squad if they encounter heavy opposition on a Mission, they can also choose to stay inside the ship and assist the Support Squad.
? Recovery, this Squad is mainly used to gather objectives and to scout Mission locations. They can assault enemy positions if they believe there is no other way to get to the objective. They may also call on other Squads, Assault and if need be Support Squads to assist them in Missions.
Players will have a large choice of races to pick from and not limited to: Human, Asari, Krogan, Turian, Quarian, Salarian and Drell. And Classes ranging from but not limited to Adept, Soldier, Engineer, Sentinel, Infiltrator and Vanguard.
Enjoy my Description. I have 90 more pages of game systems, controlls and game design if people want more. Alof of its in list/bullet point form so dont judge it.