Yu Yu Hakusho!!! Spirits Amok! (A Spirit Detective RP!) (Closed! Ready to start!)

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Lunar Templar

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Name: Karen Draco

Age: 17

Description: Karen has black hair with sliver streaks, a side effect of bounding with the gauntlet, stands 6 foot 3 inches tall, and has the build of a athlete and has blue eyes. Her left arm has a gold dragon tattoo that extends from the middle knuckle back to her elbow, another side effect of bounding with the gauntlet. Both the wings and tail of the dragon tattoo wrap around her arm.

Karen tends to dress in a more 'casual formal' in public or around school, exclusively at her family constant pestering. Knee length skirts and a nice, but not fancy blouse and a matching jacket, flat soled slip on shoes (she despises high heels with a burning passion) and her hair is generally kept in a low ponytail. When she's actually allowed to dress how she wants, the 'noblity' melts away and your left with a girl who is very much 'jeans and t-shirt' at her core.

This duality continues to her personality as well, most who don't know her see tend to see the carefully crafted 'lady' her family expects her to be, this makes her very polite and generally well spoken. Those that know her best, will tell you flat out, this is not the real Karen. The real Karen is less restrained, while she's still mostly polite and well spoken, she's also not afraid to tell you 'how it is', though which ever 'Karen' she's put on display she's still good hearted and helpful, often standing up to bullies, which her family does expect her to stand up for those how can, or are unable to, this is something she does of her own accord.

Power: Armor of the Silver White Dragon.

The Armor of the Silver White Dragon, generally takes the form of a left handed elbow length gantlet, white with gold trim and detailing, and the over all design of the piece if very much Draconic, as the name imply. The relic it self is ancient, crafted back when demons of any class could roam freely in the human world, and was crafted with the expressed purpose of slaying demons. And was typically given to those whom have the will and martial skills need to fight, but lacked the Spiritual power to combat demons on an even footing, how ever some times they are given to people with Spiritual powers.

Most of these have ether lost their power, or been destroyed with their owners in battle, this one was believed to have lost its power some time ago, and its currently unknown as to why its become active again. The relic is also 'soul bound' upon equipping, meaning the owner will need to be killed in order to remove it from her, cutting off the left arm with only cause the armor to replace that arm with an artificial arm made up of part of the gauntlets 'full armor' form


D: At this level she's aware of the gauntlets power and can summon it at will. The entry level ability is taking Spirit Energy and solidifying it into a weapon of the owners choosing, a standard long sword in this case. regardless of weapon type created, like most the Gauntlets powers, its is of little use against anything other the demons, as such will cut a demon of equal rank with ease (a demon with armor or has abnormally tough hide or an ability to that effect does hinder the weapons effectiveness) this apply to the claws on the tips of the gauntlets fingers as well.

C: Weapons grow stronger, being able to cut down stronger demons. User also gains use of a 'barrier' skill named 'Conviction' in most old texts on the subject. Conviction creates a dome around the user, with a diameter of around 2 meters, with the user at the center, Allies may pass through the dome freely but it blocks attacks going into or out of it at this level, also any demon to close when activated will be thrown back, though take little or no damage. the user can not leave or move while the dome is active, or the dome will shatter, also, a strong or persistent attacks will also cause the dome to break. they user also gains a weak healing ability, enough to really only stop the bleeding of life threatening wounds at most.

B: Even greater weapon strength, the healing ability grows stronger and Convictions Radius grows to 5 meters and a now allows attacks to exit the dome, it can also be 'set', creating a temporary safe zone while freeing the user to return to the fight, the dome is stronger with the user still in side though, so caution is advised. The user also gains the ability to further boost their attack power via channeling Spirit Energy into what ever weapon they have out, this added strength makes weapon strike more effective against 'armored' foes.

A:Along with the usual increases, Convictions Radius growing to 10 meters, The user finally gains access to the 'Full Armor' form. A suit of great strength, speed and durability, it resembles a bipedal dragon, although with a much shorter neck, like the gauntlet, the armor is white, with gold trim and detailing and does have wings that allow for flight, the attack range of melee weapons is boosted to 4 meters beyond the normal length of the weapon, and all normal ability are boosted significantly, the down side is this form in incredibly taxing, with even those gifted with vast amounts of spirit energy only having 5 minutes total before being left with nothing to even stand with. However the temporary boost in generally considered worth the risk and with training a user will mitigate most the negative effects of powering down.


Bio: Karen is a descendant of a clan that, in ancient times, fought demons, mostly in Europe. Karen her self is the youngest of 4 children, and the only girl. Karen's life to this point has been pretty normal, most the friends she made in middle and elementary school she still has, at home however, it was anything but normal, as per tradition, she was raise with the knowledge demons are very real, and still walk the earth, though Karen her self was never expected to fight them, having little aptitude for Spirit Energy, it would have been foolish to send her to battle, even then, Karen didn't really believe demons existed or any of the old legends where true anyway, until a year ago. Some girl had broken in to her home, most the family was a sleep, Karen how ever, was unable to sleep, Visions of a great shadow wiping everything she cared for off the map haunting her dreams, so she headed to the Library to do a bit of late reading, and something felt, off. She looked around and everything seemed to be fine, but she couldn't shake the feeling something was wrong. The the alarm went off in the armory, Karen, already being up and close darted over there but didn't get very far before running into the thief, young woman, with a bag full of book, and some of their old spiritual artifacts from the armory, but before Karen could grab her she tipped on of the display cases over, spilling the contents out onto the floor, one of the old gauntlets that supposedly made up the old Dragon Armor from the old legends, with out a second though Karen grabbed it, put it on and ran after the girl, almost getting close enough to take a swing before she just double over, clutching the armor with the gauntlet, the thief, seeing Karen pause formed a shield, one baring her family's crest on the surface and knocked her down with it.

All she could think was 'it hurts' as she lay on the floor trying desperately to remove the gauntlet from her arm, but to no avail, by the time her brothers and father arrived, the thief was gone, and Karen lay passed out on the floor, a new golden dragon tattoo on her left arm. It became clear in the morning the thief was after books on demon sealing and containment, this, coupled with the stole cross hinted who ever the thief was had a problem with a demon they needed sorting. That did leave the questions of why they didn't just ask for help, and how they even knew about the library to begin with. Karen awoke 2 days later, and returned to school as per normal, now with silver streaks in her hair and a head fully of so much confusion she didn't notice she'd waked right past the thief in the hall way. The armor was just a myth right? Just like the demons...?

Other:
The Draco Clan of demon hunters, now just a forgotten myth, first formed in the 11th century to combat the power of a rampaging shadow demon named Zorindasgernacht. These warriors, strong in Spiritual Power and wearing armor in the image of a holy white dragon, stood against the beast. They felt with their courage and new found power they would readily smite the beast, they where wrong. Of the 50 men and woman that stood against the demon, only 10 survived the initial fighting, that number dwindling to a sparse 4 after wounds took there toll, worse still, the one who had originally created the armor was among those who died in battle, leaving none who knew how to reproduce it. The demon it self, sealed away in a silver shield. This did not deter them though, many who had heard of the battle had come to them for aid with other demons rampage through out Europe, and they had many great years of hunting after the battle with Zorindasgernacht, but the damage had been done. By the late 13th century The armor that was their trade mark had begun to weaken, and with no one to repair or make fresh suits, they began looking into other means of combating the demon scourge but by then the Kekkia Barrier was in place and keeping the stronger demons locked away in the Demon world, how ever, the shield that housed Zorindasgernacht had been lost, thanks to some foolish traitors bent on acquiring power.

With their services no longer needed, those who feared the power the of The Draco Clan, turned on them, declaring them to be witches and heretics by the Christian Church for refusing to come under the church's banner, who'd merely been using them to further tighten there grip on the people. Only a few members of the Clan where tried and executed, and while they mourned the unjust murder of they're brethren, they successfully kept most of their accumulated knowledge on how to combat demons, methods for sealing them and so on, as well as the dragon armor it self, out of the hands of the, in their mind, corrupt church leaders. Times change however, and time march ever onward. By the 15th century The Draco Clan had faded to legend, and all but forgotten by the 16th.

In modern times The Clan is but a shell of its former self, their prized armor, and relics, little more then museum pieces in one of the two main manners, one Berlin, the other in upstate New York, but the true treasure, the vast accumulated knowledge on anti demon tactics and skill, remains tucked away in their library?s, silently waiting a time when it is truly needed again.

and now!!! the other half of the LT/Hiei combo idea
 

All Hail Lelouch

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Lunar Templar said:
Certainly interesting, but it would be weird walking around school with a golden gauntlet around her arm, or is it just a tattoo?

and the other's energy absorption looks a little broken. That makes a vast amount of attacks useless against her.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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All Hail Lelouch said:
Lunar Templar said:
Certainly interesting, but it would be weird walking around school with a golden gauntlet around her arm, or is it just a tattoo?

and the other's energy absorption looks a little broken. That makes a vast amount of attacks useless against her.
Hence why the attacks aren't negated; only reduced up until A-Class level
 

deathbydeath

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Jun 28, 2010
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All Hail Lelouch said:
August, right when a new semester is beginning.
Aarg, that makes things difficult for me. Don't worry about changing it though. I finished the sheet but I can't upload it now (I'm on my phone and that screws up the formatting something bad), so I'm revising the power levels until I can upload it. Right now they're pretty sad compared to other player characters and the general canon.
 

deathbydeath

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Hooray, a posted sheet!

Name: Helen Farrah

Age: 17, 18 in a few months

Description: Helen inherited her considerable height from her mother, her faded red hair from her father, and everything else about her is her own. Frequent physical activity has kept her in shape, although she's built for long-term endurance rather than sheer strength. She carries with her a veneer of toughness and cynicism and doesn't fit well with "society". Other than that, she wears loose-fitting pants (often olive green or khaki pants, sometimes jeans) and sleeveless shirts until it's too cold.

Power: Fire Breathing
D-Class: At this point it's more like fire spitting than breathing. Even then it isn't too fiery; the projectile is just hot and could ignite dry leaves if there isn't a strong breeze around. Also, Helen isn't completely immune to the heat produced by her power because it leaves her mouth feeling a little funny when she uses it, but that wears off quickly.

C-Class: At this point Helen can actually breathe fire. The farthest the flames can travel is seven feet, although the strength of the flames aren't as strong the farther out they go. In addition to breathing flames, Helen learned to create a proper fireball. The actual projectiles are about the size of a tennis ball, but since they're on fire they look a bit larger. They travel relatively slowly (~10 ft/second) but hit relatively hard and have the added bonus of being fire. Helen isn't able to spit these and breathe fire simultaneously, and it takes a few moments to "prepare" a fireball which requires concentration.

Also, like the first stage Helen isn't completely immune to her flames. She only feels a fraction of the effects, but that adds up over time and she can?t keep the heat up forever without melting her face.

B-Class: Helen now has direct control over her flame, more specifically its shape and movement. Besides this, she is now unaffected by the fire she creates as well as general improvements (her range doubles and the maximum heat of her fire increases).

A-Class: Helen has acquired a general immunity to flame at this point, be it originating from her or her surroundings (various unnatural flames could perhaps bypass this at the GM's discretion). Her radius has been extended again to a grand total of twenty feet, and the heat Helen can generate from her fire continues to grow. The capstone on her growth is a little unrelated to the rest of her power, but Helen can now hold her breath for a minute and a half provides she starts from a deep breath.

S-Class: Nope.
Bio: Helen's life has been a long war for independence. Her (single) mother put Helen up for foster care at the tender age of five for economic reasons and none of the adults she has been put with since have really worked out well. With her current/most recent family, the Corbins, the two parties have reached a sort of truce: Helen passes her final year of high school and stays out of legal trouble and they take a "hands off" approach to parenting her.

Helen's primary hobby is camping/backpacking/walking around in the woods, and she's been doing this for several years now. Spending time in the mountains became a necessary contrast to her day-to-day life and one of the few consistent opportunities for freedom she has. Helen was required to learn to plan trips and purchase equipment cheaply, as the personal finances of a jobless teenage girl can be limiting.

Currently Helen isn't planning on attending college, and even she decides to go she'll probably take a year off first. She first considered this over the summer, where she worked for a local outfitter. Both parties enjoyed her employment, and Helen plans to return after her eighteenth birthday so she can be hired as a full employee there.

Other: Helen has a foul mouth in addition to a freakishly long tongue (think Gene Simmons for a comparison).
 

Lunar Templar

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All Hail Lelouch said:
Lunar Templar said:
Certainly interesting, but it would be weird walking around school with a golden gauntlet around her arm, or is it just a tattoo?
when its inactive, the gauntlet is the dragon tattoo on her arm.
 

figment of mind

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All Hail Lelouch said:
figment of mind said:
My sheets been updated.

I still gave her a limited amount so i could keep track of them on the battlefield as they're zipping back and forth.
Yeah, don't want her pulling a Frieza and cutting herself in half XD
Exactly! Though given her nature, she may near do that anyways...

Also, sorry for not responding til now, things be going crazy 'round these parts.
 

All Hail Lelouch

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deathbydeath said:
Hooray, a posted sheet!

Name: Helen Farrah

Age: 17, 18 in a few months

Description: Helen inherited her considerable height from her mother, her faded red hair from her father, and everything else about her is her own. Frequent physical activity has kept her in shape, although she's built for long-term endurance rather than sheer strength. She carries with her a veneer of toughness and cynicism and doesn't fit well with "society". Other than that, she wears loose-fitting pants (often olive green or khaki pants, sometimes jeans) and sleeveless shirts until it's too cold.

Power: Fire Breathing
D-Class: At this point it's more like fire spitting than breathing. Even then it isn't too fiery; the projectile is just hot and could ignite dry leaves if there isn't a strong breeze around. Also, Helen isn't completely immune to the heat produced by her power because it leaves her mouth feeling a little funny when she uses it, but that wears off quickly.

C-Class: At this point Helen can actually breathe fire. The farthest the flames can travel is seven feet, although the strength of the flames aren't as strong the farther out they go. In addition to breathing flames, Helen learned to create a proper fireball. The actual projectiles are about the size of a tennis ball, but since they're on fire they look a bit larger. They travel relatively slowly (~10 ft/second) but hit relatively hard and have the added bonus of being fire. Helen isn't able to spit these and breathe fire simultaneously, and it takes a few moments to "prepare" a fireball which requires concentration.

Also, like the first stage Helen isn't completely immune to her flames. She only feels a fraction of the effects, but that adds up over time and she can?t keep the heat up forever without melting her face.

B-Class: Helen now has direct control over her flame, more specifically its shape and movement. Besides this, she is now unaffected by the fire she creates as well as general improvements (her range doubles and the maximum heat of her fire increases).

A-Class: Helen has acquired a general immunity to flame at this point, be it originating from her or her surroundings (various unnatural flames could perhaps bypass this at the GM's discretion). Her radius has been extended again to a grand total of twenty feet, and the heat Helen can generate from her fire continues to grow. The capstone on her growth is a little unrelated to the rest of her power, but Helen can now hold her breath for a minute and a half provides she starts from a deep breath.

S-Class: Nope.
Bio: Helen's life has been a long war for independence. Her (single) mother put Helen up for foster care at the tender age of five for economic reasons and none of the adults she has been put with since have really worked out well. With her current/most recent family, the Corbins, the two parties have reached a sort of truce: Helen passes her final year of high school and stays out of legal trouble and they take a "hands off" approach to parenting her.

Helen's primary hobby is camping/backpacking/walking around in the woods, and she's been doing this for several years now. Spending time in the mountains became a necessary contrast to her day-to-day life and one of the few consistent opportunities for freedom she has. Helen was required to learn to plan trips and purchase equipment cheaply, as the personal finances of a jobless teenage girl can be limiting.

Currently Helen isn't planning on attending college, and even she decides to go she'll probably take a year off first. She first considered this over the summer, where she worked for a local outfitter. Both parties enjoyed her employment, and Helen plans to return after her eighteenth birthday so she can be hired as a full employee there.

Other: Helen has a foul mouth in addition to a freakishly long tongue (think Gene Simmons for a comparison).
Her power looks nice, but she should probably be immune to the flames at an earlier state. Would allow her to be more useful. So she's got spirit fire. Awesome. Maybe have her flames change colors as she grows stronger, like how flames change color as they get hotter.
 

deathbydeath

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All Hail Lelouch said:
Her power looks nice, but she should probably be immune to the flames at an earlier state. Would allow her to be more useful. So she's got spirit fire. Awesome. Maybe have her flames change colors as she grows stronger, like how flames change color as they get hotter.
She's now fire-resistant at level C, but still doesn't get the total immunity until A. I particularly like the color idea, though, so that's now a thing. Also, in your professional opinion, how often should Helen be able to use her D-level power. It's rather weaksauce, but I intended for it to be more of an at-will thing. Would once every ten seconds be out of line for a D-class power?

Name: Helen Farrah

Age: 17, 18 in a few months

Description: Helen inherited her considerable height from her mother, her faded red hair from her father, and everything else about her is her own. Frequent physical activity has kept her in shape, although she's built for long-term endurance rather than sheer strength. She carries with her a veneer of toughness and cynicism and doesn't fit well with "society". Other than that, she wears loose-fitting pants (often olive green or khaki pants, sometimes jeans) and sleeveless shirts until it's too cold.

Power: Fire Breathing
D-Class: At this point it's more like fire spitting than breathing. Even then it isn't too fiery; the projectile is just hot and could ignite dry leaves if there isn't a strong breeze around. Also, Helen isn't completely immune to the heat produced by her power because it leaves her mouth feeling a little funny when she uses it, but that wears off quickly.

C-Class: At this point Helen can actually breathe fire. The farthest the flames can travel is seven feet, although the strength of the flames aren't as strong the farther out they go (the flames start out like well-lit rust but devolve into a yellow reminiscent of the sun as they reach the edge). In addition to breathing flames, Helen learned to create a proper fireball. The actual projectiles are about the size of a tennis ball, but since they're on fire they look a bit larger. They travel relatively slowly (~10 ft/second) but hit relatively hard and have the added bonus of being fire. Helen isn't able to spit these and breathe fire simultaneously, and it takes a few moments to "prepare" a fireball which requires concentration. Also, like the first stage Helen isn't completely immune to her flames but this time the resistance to her own flames now applies to fire in general as well (various unnatural flames could perhaps bypass this at the GM's discretion).

B-Class: Helen now has direct control over her flame, more specifically its shape and movement. Besides this, she is now unaffected by the fire she creates as well as general improvements (her range doubles and the maximum heat of her fire increases) and a color change. Now Helen spews fire of the lightest pink before it mellows into a blood-red hue at the end of its life.

A-Class: Helen has acquired a blanket immunity to flame at this point, with the GM caveat like last time. Her radius has been extended again to a grand total of twenty feet, and the heat Helen can generate from her fire continues to grow. In her final stage of growth, Helen?s fire is absolutely blue, with only the faintest hints of color density to mark its origins and edges. The capstone on her growth is a little unrelated to the rest of her power, but now Helen doesn't need to breathe for a minute and a half provides she starts from full lungs.

S-Class: Nope.
Bio: Helen's life has been a long war for independence. Her (single) mother put Helen up for foster care at the tender age of five for economic reasons and none of the adults she has been put with since have really worked out well. With her current/most recent family, the Corbins, the two parties have reached a sort of truce: Helen passes her final year of high school and stays out of legal trouble and they take a "hands off" approach to parenting her.

Helen's primary hobby is camping/backpacking/walking around in the woods, and she's been doing this for several years now. Spending time in the mountains became a necessary contrast to her day-to-day life and one of the few consistent opportunities for freedom she has. Helen was required to learn to plan trips and purchase equipment cheaply, as the personal finances of a jobless teenage girl can be limiting.

Currently Helen isn't planning on attending college, and even she decides to go she'll probably take a year off first. She first considered this over the summer, where she worked for a local outfitter. Both parties enjoyed her employment, and Helen plans to return after her eighteenth birthday so she can be hired as a full employee there.

Other: Helen has a foul mouth in addition to a freakishly long tongue (think Gene Simmons for a comparison). As the weather gets colder, people have noticed that she doesn't change into winter styles until a few weeks after everyone else. The opposite is true when it grows warmer.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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All Hail Lelouch said:
...and the other's energy absorption looks a little broken. That makes a vast amount of attacks useless against her.
I'm trying to edit the powers for Alexis. What are the specific problems with the character?
 

All Hail Lelouch

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hiei82 said:
All Hail Lelouch said:
...and the other's energy absorption looks a little broken. That makes a vast amount of attacks useless against her.
I'm trying to edit the powers for Alexis. What are the specific problems with the character?
Well, saying that you Absorb energy is a very broad statement. And it pretty much nullifies a lot of options for defeating her. perhaps make it so that she can absorb a certain amount before reaching her limit. then that energy she absorbed can be used for her own attacks, depending on the type, demon or spirit.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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All Hail Lelouch said:
hiei82 said:
All Hail Lelouch said:
...and the other's energy absorption looks a little broken. That makes a vast amount of attacks useless against her.
I'm trying to edit the powers for Alexis. What are the specific problems with the character?
Well, saying that you Absorb energy is a very broad statement. And it pretty much nullifies a lot of options for defeating her. perhaps make it so that she can absorb a certain amount before reaching her limit. then that energy she absorbed can be used for her own attacks, depending on the type, demon or spirit.
The problem I'm running into is that the character is physically very weak (since the demon is eating at her life force). If the first power doesn't somehow mitigate attacks before they hit, any attack is basically assured to put her down for the count.

If I tighten the energy absorption to be more limited, then anyone using something that isn't in the limitation will kill her outright. If I use the power to enhance her physically, she'll be dead before she see's the benefit. When it comes down to it, it's the classic problem with a high armor, low hit point character in any game.

Worse, since the roots of the problem are the energy absorption and the physical weakness of the character - linchpins of the character concept - I can't deal with the problem directly without scraping the character in it's entirety; which incidentally is looking like the only workable solution for this problem.
 

All Hail Lelouch

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hiei82 said:
All Hail Lelouch said:
hiei82 said:
All Hail Lelouch said:
...and the other's energy absorption looks a little broken. That makes a vast amount of attacks useless against her.
I'm trying to edit the powers for Alexis. What are the specific problems with the character?
Well, saying that you Absorb energy is a very broad statement. And it pretty much nullifies a lot of options for defeating her. perhaps make it so that she can absorb a certain amount before reaching her limit. then that energy she absorbed can be used for her own attacks, depending on the type, demon or spirit.
The problem I'm running into is that the character is physically very weak (since the demon is eating at her life force). If the first power doesn't somehow mitigate attacks before they hit, any attack is basically assured to put her down for the count.

If I tighten the energy absorption to be more limited, then anyone using something that isn't in the limitation will kill her outright. If I use the power to enhance her physically, she'll be dead before she see's the benefit. When it comes down to it, it's the classic problem with a high armor, low hit point character in any game.

Worse, since the roots of the problem are the energy absorption and the physical weakness of the character - linchpins of the character concept - I can't deal with the problem directly without scraping the character in it's entirety; which incidentally is looking like the only workable solution for this problem.
Hmm...Looks like I'll have to work with it. Takes a creative DM to get around a creative character, right? I don't wanna make you scrap all that hard work. So i'll allow it and will work with it. Just try to keep it reasonable. okay? :3
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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All Hail Lelouch said:
I have another character concept I can work with, but I need to know how likely we are to encounter more "spirit tools" and artifacts (i.e. like the tools Hiei/Kurama stole or the tools Yusuke received when he became a spirit detective).

Basic idea is sort of a spirit detective version of Indiana Jones. On the negative side, it means the character will be entirely dependent on external equipment being found in game and I'll be limited in what I can say about the powers early in the game. Do you think this is workable?
 

All Hail Lelouch

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hiei82 said:
All Hail Lelouch said:
I have another character concept I can work with, but I need to know how likely we are to encounter more "spirit tools" and artifacts (i.e. like the tools Hiei/Kurama stole or the tools Yusuke received when he became a spirit detective).

Basic idea is sort of a spirit detective version of Indiana Jones. On the negative side, it means the character will be entirely dependent on external equipment being found in game and I'll be limited in what I can say about the powers early in the game. Do you think this is workable?
You'll be getting equipment at a steady rate. You'll have ways to evolve your powers further within the RP, perhaps develop new attacks as you go. The point of setting up your powers now is simply providing a skeleton for your character to grow on, sort of like a talent tree that you can take in any direction you'd like within reason.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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All Hail Lelouch said:
hiei82 said:
All Hail Lelouch said:
hiei82 said:
All Hail Lelouch said:
...and the other's energy absorption looks a little broken. That makes a vast amount of attacks useless against her.
I'm trying to edit the powers for Alexis. What are the specific problems with the character?
Well, saying that you Absorb energy is a very broad statement. And it pretty much nullifies a lot of options for defeating her. perhaps make it so that she can absorb a certain amount before reaching her limit. then that energy she absorbed can be used for her own attacks, depending on the type, demon or spirit.
The problem I'm running into is that the character is physically very weak (since the demon is eating at her life force). If the first power doesn't somehow mitigate attacks before they hit, any attack is basically assured to put her down for the count.

If I tighten the energy absorption to be more limited, then anyone using something that isn't in the limitation will kill her outright. If I use the power to enhance her physically, she'll be dead before she see's the benefit. When it comes down to it, it's the classic problem with a high armor, low hit point character in any game.

Worse, since the roots of the problem are the energy absorption and the physical weakness of the character - linchpins of the character concept - I can't deal with the problem directly without scraping the character in it's entirety; which incidentally is looking like the only workable solution for this problem.
Hmm...Looks like I'll have to work with it. Takes a creative DM to get around a creative character, right? I don't wanna make you scrap all that hard work. So i'll allow it and will work with it. Just try to keep it reasonable. okay? :3
No, it's fine. I've scrapped plenty of characters before and I'm sure I'll scrap many more in the future. Such is the unfortunate life of characters. I don't mind reworking a character. What do you think of the idea I mention above?
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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All Hail Lelouch said:
hiei82 said:
All Hail Lelouch said:
I have another character concept I can work with, but I need to know how likely we are to encounter more "spirit tools" and artifacts (i.e. like the tools Hiei/Kurama stole or the tools Yusuke received when he became a spirit detective).

Basic idea is sort of a spirit detective version of Indiana Jones. On the negative side, it means the character will be entirely dependent on external equipment being found in game and I'll be limited in what I can say about the powers early in the game. Do you think this is workable?
You'll be getting equipment at a steady rate. You'll have ways to evolve your powers further within the RP, perhaps develop new attacks as you go. The point of setting up your powers now is simply providing a skeleton for your character to grow on, sort of like a talent tree that you can take in any direction you'd like within reason.
Okay. I'll get to work on that build then.
 

deathbydeath

New member
Jun 28, 2010
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hiei82 said:
Worse, since the roots of the problem are the energy absorption and the physical weakness of the character - linchpins of the character concept - I can't deal with the problem directly without scraping the character in it's entirety; which incidentally is looking like the only workable solution for this problem.
Ah, unconventional characters can be such a pain in the ass at times, can't they?

I doubt my advice is worth much, but perhaps Alexis could (unintentionally) maintain a void around herself that indiscriminately sucks up all emitted spirit energy? A complementary idea could be that said void also reduces to a degree the physical impacts caused (be it a tree falling in a forest or a punch to the face). Ideas for higher power levels that I'm having include Alexis being able to discriminate what gets absorbed and redistributing spirit energy to bring within the void. Combined with the transformation, there are some good ideas for a support character to be found in Alexis, I'd say.

EDIT: Christ, in the month it took for me to type this up on my phone, the issue (I think) has been resolved. I feel so sad.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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deathbydeath said:
hiei82 said:
Worse, since the roots of the problem are the energy absorption and the physical weakness of the character - linchpins of the character concept - I can't deal with the problem directly without scraping the character in it's entirety; which incidentally is looking like the only workable solution for this problem.
Ah, unconventional characters can be such a pain in the ass at times, can't they?

I doubt my advice is worth much, but perhaps Alexis could (unintentionally) maintain a void around herself that indiscriminately sucks up all emitted spirit energy? A complementary idea could be that said void also reduces to a degree the physical impacts caused (be it a tree falling in a forest or a punch to the face). Ideas for higher power levels that I'm having include Alexis being able to discriminate what gets absorbed and redistributing spirit energy to bring within the void. Combined with the transformation, there are some good ideas for a support character to be found in Alexis, I'd say.

EDIT: Christ, in the month it took for me to type this up on my phone, the issue (I think) has been resolved. I feel so sad.
That... is the same power I already had at the D-Class.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
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All Hail Lelouch said:
Name: Quinn Rhodes

Player: hiei82

Age: 17

Description: Quinn has short blond hair that only slightly drops below her ears. Her eyes are bright green and filled with (metaphorical) fire. She has an almost constant tan thanks to her years spent in the distant places of the world. She bears a large scar on her left shoulder from the "cave collapse" which killed her father. She tends to wear khaki pants and shorts with a belt and fitting shirts with a brown leather jacket. She keeps a pair of mirrors and a monocle in her pants pockets, always wears a simple watch, and a cracked silver cross around her neck. She prefers sturdy boots to fashionable shoes. Quinn stays in the best shape she can; working out every day. When allowed, she carries a survival knife and prefers to have a handgun on her (though this rarely is true in the city)

Quinn is a firecracker; She tends to wear her emotions on her sleeve and do whatever she wants. She has little respect for authority and will pull pranks on anyone at a moment's notice. Quinn is curious in the extreme and willing to jump through fire to satiate her curiosity. She won't pull punches about what she thinks of people and expects the same in return (i.e. if she's being an idiot, she wants to know)

Power: Spiritual Resonance - Quinn's soul is remarkably willing to align with objects; achieving resonance with spirit weapons as easily as other pick up a gun. Most of her power is directed at the Rosary as the game begins.

D-Class: Spiritual Resonance - Soul Bind: At it's weakest state, Quinn is supernaturally skilled at bonding with artifacts of mystical origin. Items without wills of their own will connect to her within minutes of contact and she can draw more power out of them than would be normally possible (i.e. the Concentration Ring would be able to fire more shots of greater power before exhaustion set in). Objects with wills of there own (such as the Forlorn Hope or the Rosary of Shadows) find her an attractive user/host and can likewise be used to greater effect in her hands, but maintain their own wills and can refuse to be used if they desire it. They may also attempt to influence her back according to their own will. (OOC: The exact effects of this power require GM approval)

C-Class: Spiritual Resonance - Spirit Infusion: At this stage, Quinn can infuse her own spiritual energy into objects to one of two effects. Spiritually active objects receive a boost in their power. In the hands of others, the user effectively gains her D-Class ability for as long as she maintains the effect. In her own hands, the item becomes even more potent than normal; bypassing limitations on the item or pushing it to even greater heights of power. With normal objects, she can infuse her spirit to grant them spiritual awakening; allowing the items to be of greater use against spiritual creatures such as demons. This power is draining and therefore uses it sparingly. (OOC: The exact effects of this power require GM approval)

B-Class: Spiritual Resonance - Demon Awakening: At this stage in the power's development, Quinn can break the Rosary's seal and call upon the demon within it. At will, Quinn can manifest the demon's form, calling upon the additional strength, speed, endurance, and power of a demon. Wings shoot from her back, her hands become claws, her skin turns dark purple, and a massive horn manifests from her forehead. While in this form, the demon gains some influence over her actions; driving her toward more destructive actions; eager to embrace the chaos in her soul. In this form, she gains the ability to fire a single powerful blast of demonic energy from it's mouth. Afterward, the manifestation is broken, returning Quinn to normal. The demon can communicate at will with Quinn and attempts to drive her to use the power as much as possible.

A-Class: Spiritual Resonance - Forge of Souls: At this stage, her spiritual abilities have reached their maximum. Quinn gains the ability to create spiritual artifacts of her own design. Creating such items requires enormous effort on her part; requiring her to place a piece of her soul within any object she wishes to awaken to full status. As such, making an item takes many long days of constant effort and leaves her drained for days after. (OOC: GM approval is required for all items made)

Notable (non-mystical) Skills: Quinn is remarkably well read - particularly where history and archeology are concerned. She speaks many languages with relative skill and has seen more of the world than most women her age. She's in very good shape as a result of all the trips with her father and knows her way around weapons (self-defense is important in the dark places of the world after all)

Bio: The story of Quinn Rhodes begins long before her birth; in the 11th century in the land which would one day become Germany. For hundreds of years, a demon by the name Zorindasgernacht ravaged the land, eating entire towns of people. A horned, winged monster formed of living shadow, he was a neigh unstoppable force in the region until a small band of Germanic warriors made war upon the creature. Harnessing the secrets of spiritual energy, they crafted weapons capable of beating the beast back; sealing him into the silver shield of their greatest Shaman (at the cost of the Shaman's life) for what they believed would be all eternity. They buried the shield in a tomb with their shaman to lock it away from the world and took the secret of the tomb's location to their graves; believing their actions would forever protect the world from the demon's evil. Embracing the powerful symbol of a dragon as their mark, they became known as the Draco clan - powerful spirit warriors in their day.

However, the story of Zorindasgernacht's prison doesn't end there. Less then a decade later, the tomb was cracked open by a group of renegade Draco warriors, seeking the power of the demon for their own ends. Thus began a new bloody conquest of the ancient Germanic people. In the end, the warriors were destroyed by their own wrath and the shield fell into the hands of a small priesthood. Unaware of the power of the shield, they melted it down, forming it into a single large Rosary. Though they didn't know it, the act perhaps saved them all, for by changing the prison to that of a holy symbol, the demon's influence was locked away in a holy seal.

Still, the story of Zorindasgernacht's Rosary continued. The church was raided by viking warriors of the north and the cross passed into the hands of terrible Jarl after Jarl until, eventually, the spiritually aware of the north came to recognize the cross for what it was; a container of great evil. In their wisdom, they stole away with the Rosary, locking it in a chest and sending it to the furthest reaches of their vast empire; Vinland. They too buried the cross, expecting it to remain hidden for the rest of time.

For a time, the plan worked. Vinland faded into myth and legend and time marched forward. That is, until the late 1990s when Arthur Rhodes - an archeologist of some renown - hunting for proof of the Vinland colony stumbled upon the ancient Norse buildings. Even then, the Rosary would likely have been regarded as an interesting artifact and locked in a new, albeit more visible, hiding place - the Smithsonian Institute - were it not for the prying eyes of the 6 year old Quinn Rhodes; Aurthur's only daughter/family and budding spiritually aware person. Though she hadn't the power to break the seal or even comprehend the evil contained within, she could see the black light which seemed to pour endlessly from the strange cross.

Quinn was always the curious child - a trait she shared with her father - and took an intense liking to the strange object. Unbeknownst to her father, she took the strange cross as hers, bonding with it instantaneously. No one noticed it's disappearance. She wore the cross for years, hidden beneath her shirt. And with each day she wore the cross, the seal grew weaker and the blinding chaos of the demon prodded her soul, enhancing her impish characteristics until, when she was 15, she could only be described as a hellion.

Still, the demon was unable to fully change the young girl; fir the seal remained potent and the strength of the young woman's soul was unexpectedly large. With the rise of her chaotic nature, so too were her other childhood desires enhanced. her curiosity could never be contained and she spent nearly her entire life chasing after the same leads her father constantly sought; exploring deep caves and high mountains for secrets of the past.

It was on one of these many trips that the power of the Rosary finally failed. It was in a deep cavern in the Yucatán that the Rosary first cracked, releasing a massive spectral claw. It struck wildly at the pair, seeking their deaths in a blind fit of centuries of built up rage. In a single swipe, it collapsed the cave; bringing rocks down upon the pair of them; separating them. Fortunately for Quinn, her own spiritual powers were forced to awaken with the cracking of the seal, allowing her to "will" the demon back within the seal.

Quinn made her way to the surface, but she never saw her father again. She tried to remove the Rosary, but discovered that it's removal only weakened her and freed the demonic arm contained within. Driven by grief and guilt, she made her way back to her home in the United States to do what she did best; research.

It took nearly a year of constant work before she was able to work her way through Norse Poetic Eddas to ancient church documents, to legends of ancient Germanic warriors who fought demons with incredible powers. It took another 3 months before she managed to track down one of the Draco household, only to be attacked on sight as a demon herself.

With little other choice, Quinn broke into one of their libraries in the dead of night. She knew a little of spiritual matters thanks to her research and more than enough about Libraries to pick out the books she'd need with relative ease. Gathering all the books she thought would help, she made her way out. Or rather, would have were it not for her boundless curiosity and a locked door.

Popping the lock to the windowless room, she managed to find one of the Draco's armories and - in doing so - set off one of the alarms. Without a moment to lose, she grabbed the first set of items in reach - a pair of mirrors, a watch, and a monocle - and bolted. She managed to make it to the lobby before someone caught up to her; another girl about her own age.

The fear for her own safety suddenly well on her mind, she ran for the door as fast as she could, stopping only to spill display cases over to slow her pursuer. Just as the other woman was about to catch her, the other woman dropped to the floor in pain. Taking the opportunity, Quinn escaped into the night.

Upon her successful escape, she began reading the books to learn as much about the Rosary as possible. She remained in New York City area; hiding from the Draco family by way of shear numbers. She began attending high school in the area. She spends an enormous amount of time in the school and public libraries, reading books. Despite her outgoing personality, she's thus far avoided becoming close to anyone at the school for their safety. She currently lives by herself in a small apartment purchased using her father's funds. It is filled with mundane artifacts from dozens of cultures around the world and literally hundreds of books.

Equipment: Quinn currently has one mystical item.

The Rosary of Shadows: This simple silver cross on a silver chain contains the demon Zorindasgernacht and is the source of most of her problems. While it has little power on it's own aside from that of the demon, Quinn can use her powers to summon a spectral shield over the Rosary to protect herself (it takes the form of the original shield which once held Zorindasgernacht. She can also transform the Rosary into a sword which she is skilled with. These weapons work as well as a normal shield/sword would (save they are able to strike/defend against demons) and cannot be used at the same time.

She also owns dozens of minor artifacts of non-mystical nature

Other: The details of the Draco Family can be found in Lunar Templar's character sheet or below for easy reference

The Draco Clan of demon hunters, now just a forgotten myth, first formed in the 11th century to combat the power of a rampaging shadow demon named Zorindasgernacht. These warriors, strong in Spiritual Power and wearing armor in the image of a holy white dragon, stood against the beast. They felt with their courage and new found power they would readily smite the beast, they where wrong. Of the 50 men and woman that stood against the demon, only 10 survived the initial fighting, that number dwindling to a sparse 4 after wounds took there toll, worse still, the one who had originally created the armor was among those who died in battle, leaving none who knew how to reproduce it. This did not deter them though, many who had heard of the battle had come to them for aid with other demons rampage through out Europe, and they had many great years of hunting after the battle with Zorindasgernacht, but the damage had been done. By the late 13th century The armor that was their trade mark had begun to weaken, and with no one to repair or make fresh suits, they began looking into other means of combating the demon scourge but by then the Kekkia Barrier was in place and keeping the stronger demons, including Zorindasgernacht, locked away in the Demon world.

With their services no longer needed, those who feared the power the of The Draco Clan, turned on them, declaring them to be witches and heretics by the Christian Church who'd merely been using them to further tighten there grip on the people. Only a few members of the Clan where tried and executed, and while they mourned the unjust murder of they're brethren, they successfully kept their accumulated knowledge on how to combat demons, methods for sealing them and so on, as well as the dragon armor it self, out of the hands of those whom only sought to use it for there own ends, and not the good of the people. Times change however, and time march ever onward. By the 15th century The Draco Clan had faded to legend, and all but forgotten by the 16th.

In modern times The Clan is but a shell of its former self, their prized armor, little more then museum pieces in one of the two main manners, one Berlin, the other in upstate New York, but the true treasure, the vast accumulated knowledge on anti demon tactics and skill, remains tucked away in their library?s, silently waiting a time when it is truly needed again.

and character 2 is done. Enjoy.

Comments/Questions/etc. Welcome as always

I can remove the Spirit Detective items if you think they're too much.

Edit: Edits made