eh? since when wasn't...Tarkand said:...I mean Bioshock has more rpg elemental than Zelda does, and it's still not considered an rpg.
eh? since when wasn't...Tarkand said:...I mean Bioshock has more rpg elemental than Zelda does, and it's still not considered an rpg.
because they are not repeatible tasks, just a series of individual tasks that have a 1-time use to them... in order for it to be grindable it must be limited by the total outcome and not the number of individual instancesmartin said:Why isn't it grindable? You do tedious tasks to increase your character's effectiveness.Velocity Eleven said:martin said:Well, in Twilight Princess Link does learn new sword techniques which are both optional and make fighting later in the game easier. The retrieval of items does have the leveling affect of making tasks simpler or even possible.
Just because the game doesn't count your levels for you or let you put skill points in so your character get's more skilled doesn't mean it can't be considered an RPG, it allows you a more realistic human tendency by giving you technologies that allow you to do things.
Any leveling is to be done by the player, you become more familiar with certain things. One point in the game you might never look on the ceiling to find a missing switch, but later on in the game you've developed the thought processing associated with Legend Of Zelda to do exactly that. Also, the heart containers are a leveling system and the "Grindable qualities" could very well be collecting the pieces of heart.
We can't fall into the trap of having a certain genre of a game being done one specific way. Common consent gave shooters regenerating health which takes away from the submersion. Leveling doesn't actually have to do with having increasing number measured levels. They can be simply having your character gradually become more able over time.collecting heart pieces is not grindable, and this has nothing to do with the quality of zelda games, just their definitionPureChaos said:TECHNICALLY it's an RPG but i always considered it to be action/adventure. one of the things i thought separated it from 'proper' RPGs is the lack of a level up system, though the lack of the level up system is not necessarily a bad thing
the question of the effects and usefulness or lack thereof is a completely different subject. This is not about what makes a game "better"Helmutye said:No offense, ladies and gents, but this thread is starting to read like a debate between music snobs over whether Nine Inch Nails is Industrial Rock, Industrial Metal, Electro-Industrial, or whatever other nit-picky little category people come up with. These sorts of categories are terms of convenience and nothing more, a descriptive tool useful for talking to people who have not yet experienced what you're telling them about. Zelda is what it is, and calling it an RPG or Action-Adventure or whatever else will not change what it is, and since I imagine most of the people here have played Zelda you can talk about it without having to use the poor-but-ready term of convenience.
As far as grind being necessary for anything, I think it's really funny that things have gotten to such a state. Don't you think arguing that game isn't grind-y enough to warrant admittance to a certain category is a little silly? I don't think grind is required for any kind of game, and if a game is forced to resort to grind it is either badly designed or it is trying to get more money out of you. MMORPGs have lots of grind because the longer you play them the more money their owners make off of you. It is the exact same idea as slot machines--you keep doing the same thing for hours on end, and once in a while you get a nice shiny reward, which stimulates your synapses in such a way as to make you want to keep doing the same thing even more. Seriously. It's called variable ratio schedule reinforcement, and it is a very simple psychological principle. Just because you feel a strong urge compelling you to keep grinding doesn't mean that it's fun--you're feeling the exact same thing that Marge Simpson felt when she got sucked into her gambling addiction and neglected poor little Lisa's costume. Therefore, I would put say that the only game categories that have minimum grind requirements are Crappy Boring Games (CBGs), or Masterfully Malevolent Only Reason to Play is Grind games (MMORPGs).
Well, save The Simpsons reference and the Acronyms, this was essentially what I was going to say next so I don't need to. I agree.Helmutye said:No offense, ladies and gents, but this thread is starting to read like a debate between music snobs over whether Nine Inch Nails is Industrial Rock, Industrial Metal, Electro-Industrial, or whatever other nit-picky little category people come up with. These sorts of categories are terms of convenience and nothing more, a descriptive tool useful for talking to people who have not yet experienced what you're telling them about. Zelda is what it is, and calling it an RPG or Action-Adventure or whatever else will not change what it is, and since I imagine most of the people here have played Zelda you can talk about it without having to use the poor-but-ready term of convenience.
As far as grind being necessary for anything, I think it's really funny that things have gotten to such a state. Don't you think arguing that game isn't grind-y enough to warrant admittance to a certain category is a little silly? I don't think grind is required for any kind of game, and if a game is forced to resort to grind it is either badly designed or it is trying to get more money out of you. MMORPGs have lots of grind because the longer you play them the more money their owners make off of you. It is the exact same idea as slot machines--you keep doing the same thing for hours on end, and once in a while you get a nice shiny reward, which stimulates your synapses in such a way as to make you want to keep doing the same thing even more. Seriously. It's called variable ratio schedule reinforcement, and it is a very simple psychological principle. Just because you feel a strong urge compelling you to keep grinding doesn't mean that it's fun--you're feeling the exact same thing that Marge Simpson felt when she got sucked into her gambling addiction and neglected poor little Lisa's costume. Therefore, I would put say that the only game categories that have minimum grind requirements are Crappy Boring Games (CBGs), or Masterfully Malevolent Only Reason to Play is Grind games (MMORPGs).
No you can't because even the tabletop RPGs were you actually do act out a role is still governed by stats, leveling systems, equipped items, and even sometimes random adventuring for the sake of killing monsters that make you stronger. Action RPGs can have many of these elements too, but Zelda has none. As lostclause said, anything you can do in Zelda is just improving what you can already do. That in itself doesn't disqualify Zelda as a RPG, but it places it on another table for consideration that the rest of my points stack it completely into the action/adventure category.Nevyrmoore said:I'm personally unsure as to what you would pigeon hole the Zelda series into, but I honestly take no issue with that. No, what I take issue with is that almost half this entire thread seems to be filled by rollplayers.
So, what, a roleplaying game specifically has to have stats 'n' shit now? You can't have a statless, level-less rpg where you, oh, I dunno, actually act out a role?!
Actually, it all depends on if you freeform roleplay or not. However, to do this requires a lot of rules to prevent godmoding, and also requires a large degree of self-policing. Unfortunately, a large number of people don't seem to be able to pull this off.Signa said:No you can't because even the tabletop RPGs were you actually do act out a role is still governed by stats, leveling systems, equipped items, and even sometimes random adventuring for the sake of killing monsters that make you stronger.Nevyrmoore said:I'm personally unsure as to what you would pigeon hole the Zelda series into, but I honestly take no issue with that. No, what I take issue with is that almost half this entire thread seems to be filled by rollplayers.
So, what, a roleplaying game specifically has to have stats 'n' shit now? You can't have a statless, level-less rpg where you, oh, I dunno, actually act out a role?!
Since when was it?ray=out said:eh? since when wasn't...Tarkand said:...I mean Bioshock has more rpg elemental than Zelda does, and it's still not considered an rpg.
I also wonder why people aren't calling the Metroid games rpgs, when Zelda and Metroid are conceptually very similar. Everything you do in Zelda has a similar action in Metroid.To those of you calling Zelda an Action RPG: Why do you lump Zelda in with the same category as Secret of Mana/Evermore, Super Ninja Boy (if you've ever played that), Symphony of the Night (and all 2D Castlevanias afterwords), and the Elderscrolls series?
Freeform rpg are all well in good on a table top, but I don't know that those can exist with the current generation of video game, so the point is kind of moot. I suppose games like Mass Effect, Dragon Age, Fallout, etc are trying to go in that direction, but they still have a long way to go to be as flexible as a real Gamemaster can beNevyrmoore said:Actually, it all depends on if you freeform roleplay or not. However, to do this requires a lot of rules to prevent godmoding, and also requires a large degree of self-policing. Unfortunately, a large number of people don't seem to be able to pull this off.Signa said:No you can't because even the tabletop RPGs were you actually do act out a role is still governed by stats, leveling systems, equipped items, and even sometimes random adventuring for the sake of killing monsters that make you stronger.Nevyrmoore said:I'm personally unsure as to what you would pigeon hole the Zelda series into, but I honestly take no issue with that. No, what I take issue with is that almost half this entire thread seems to be filled by rollplayers.
So, what, a roleplaying game specifically has to have stats 'n' shit now? You can't have a statless, level-less rpg where you, oh, I dunno, actually act out a role?!
Well, you won't get that rebuttal from me. I pretty much agree. RPG's and adventure games overlap a little bit, though (unlike you) I think the split is pretty clean cut.zala-taichou said:If you ask me, adventurers and rpgs have always covered a bit of the same ground. There is no definite line between the two. I would love to hear points to the contrary though.