That basically summed up my feeling having finished the game. I adored the first game, the second one made me wish I had never played it. The ONLY improvements it brought to the table were the better hacking, having both hands out for combat, and fixing Insect Swarm and Cyclone Trap to be not shit. In return we suffered a hugely formulaic romp that's story was almost as plothole-tastic as MW2 in a world that was all about atmosphere but this game sorely lacks in.
Oh, and the multiplayer is possibly the worst thing ever created. Terrible balance, terrible netcode, and they're CHARGING for 'DLC' that will further break it. GG 2k, you hit the fuck up trifecta.
Souplex said:
I fail to see what is wrong with sequels. Here is a little food for thought:
Game Y is a sequel to game X. Game Y appears to just be game X with some cool new stuff thrown in. Game X is awesome. Cool New Stuff is cool and new. Therefore: Game Y is awesome, cool, and new.
In this case, Game Y (Bioshock 2) adds 3 marginal upgrades to Game X (Bioshock) and strips it of all character that made Game X interesting. The story was garbage, the Big Sister encounters were entirely scripted and not random, none of the characters had any real character.
L4D2 is an example of a sequel that takes everything that made the first great and improves upon it. Bioshock 2 and Deus Ex 2 are examples of how to tank a franchise with a horrible sequel.