Alright, although I myself actually enjoyed Brutal Legend quite a lot, I have to say, I know where Mr. Croshaw's coming from.
What makes it even worse is perhaps the fact that I don't have a HDTV hooked up to my 360, so whatever the game does tell you in the journal-type thing is totally illegible to me, meaning I can't read a damn thing about any of the other units, or anything else for that matter.
He was right with the game not telling you much about what you were supposed to do, either; It took me ages to figure out how to change Mt. Rockmore (and even then, it's only because I stumbled upon the place you're meant to go to totally by accident), but this also extents to other things; particularly the Dragon Statues and the bound Legends, meaning I went through the entire game on Brutal difficulty without learning ANY back-story or getting any upgrades. I though I needed a new solo for them, but it turns out you're just supposed to use your guitar attacks.
As for the RTS elements, there are two ways it could have been made better; 1) if EA didn't decide to market the game the way they did and almost hid the fact that there'd be the RTS sections in the game, and 2) if the game made explicitly clear that you weren't meant to play it like an RTS, which gave me a lot of pain in my first encounters with the Tear Drinkers. I play it like an RTS: They constantly hand my ass to me. I play it on a more action side and use lots of double-teams (Which we're all apparently SUPPOSED to do, not like we'd ever know unless we read Schafer's blog post): I get through them no problem.
On top of this is the fact that the entire first half of the game is spent fighting 'the dragon' Lionwhite, but neither the Tear Drinkers nor the Tainted Coil get much introduction. I mean, you fight the Tainted Coil ONCE in the entire game, and that's RIGHT after you finish off the Tear Drinkers, who are already pretty short-lived. Some extra development time for these factions would have benefited the game a lot.
The last thing is the ever-so-slightly dodgy aiming mechanics with the Death Rack sub-missions and other things in the RTS sections. It seems that a lot of the time, if you aim an enemy at the center of the cross-hair, you miss, while if you aim a little LOWER, you hit them. I could be mistaken here, but this took some getting used to and resulted in a number of failed missions and wasted time.
As I've said before, though, I do enjoy the game and found it to be a lot of fun (being a fan of metal helped), but it's seriously lacking and seems to be on the opposite scale of overhyped-versus-obscure than what a lot of Schafer's games usually are.
Yes, I have a lot of free time, thanks for noticing.
miracleofsound said:
AT least now everyone will agree with me because thier lord and master Yahtzee said it.
Well, I agreed with you before this review (and incidentally before I made this account), but I'd wager that to be small comfort.