If it wasn't meant to be thought about it would avoid doing things like:Smeagol150 said:Entertaining review, but I believe Bulletstorm is not supposed to be thought about very hard.
Offering an explanation for a mechanic that, in the context of the world, seems short sighted and insane.
Wrangle a series of words into a phrase that makes no sense, then have the player character point out that it makes no sense, followed by doing the former a trillion more times.
Attempt to justify my murders of a planet full of people.
Make me somehow feel bad for murdering said planet full of people.
Simultaneously make me lament the loss of characters the game never bothered to characterize while offering plenty of evidence that suggests the world was probably better off without them mass murdering whatever happens to be handy.
In short, if you don't want me to think about the things I'm doing in the game, don't present me with questions and scenarios that ask me to do precisely that. Unreal never questioned the morality of murdering the denizens of some god forsaken garden world, doom never dared wonder if shooting Satan in the face was the correct choice and painkiller never really tried to question just why Heaven needed a hitman.