Zero Punctuation: Crysis 2

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GrizzlerBorno

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Sep 2, 2010
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I really like this episode. I think I'll put Crysis 2 back on the "To-Do" list after all. That just puts me at ......FIVE!! Jesus.
 

Madara XIII

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Sep 23, 2010
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HankMan said:
I guess NOT setting a disaster movie in New York in this day and age would seem a little alien to me.
Proverbial Jon said:
I also really enjoyed Crysis 2 more than I thought I would!

I'd agree with every one of Yahtzee's points here and I'd say it's an incredibly fair assessment, for a change! I used the throwing mechanic once and once only, blimey how pointless! Also, how useful is suddenly being uncloaked when you stealthily snipe someone? WTF Crysis 2? I was being stealthy, why punish me?
In the words of Oren-shi (Cottonmouth) from Kill Bill.

"You didn't think it'd be that easy did you?"

Secondly I can't believe I find myself liking this game as well....even if it is soley for the purpose of sticking it to the PC crowd...yes I know I'm an asshole, but when you constantly hear about how console gaming is too mainstream and low-brow I get very persnickety.

:p

Haters Gonna Hate

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Nov 12, 2010
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What's up with all the bland shooters nowadays that have 5 enemy types at most? Seriously, enemy variety is pivotal to any game, especially a FPS. But here all you do is fight human troopers for the first third of the game. There are technically two types of human foes: your everyday trooper and a captain type that can call for backup, but that's the only thing they differ at, except skin type of course. The rest of the game mostly consists of fighting samey light aliens, an occasional heavy alien, and a rare boss fight consisting of either an AT-ST-Walker or a HL2 gunship. And yeah, a couple of cloaked super aliens that you fight right at the very end, making that outrageously expensive cloak tracker upgrade worthless, since you don't even need it as you can clearly see them in nano-vision (the local version of thermal vision, oh those pretentious cretins from Crytek)!

The plot is retarded, heroes and villains alike have weak introductions and their reasons are poorly explained. Half of the time I wasn't sure what the hell was going on, despite it being a really simple story. But that simplicity hides behind the massive rubble of unnecessary jargon, poetry and pathos, as if it were trying to be a Shakespearean tragedy. Dudes, let it go, yet another fall of NY is as much a background for a Shakespearean drama as I am a ballet dancer. It's not impossible to pull off, but very, very unlikely and will require a lot more effort put into storytelling that you at Crytek could ever possibly manage. Yes, and stop making that nano t-shirt the pivotal plot device, or as the internet likes to call it nowadays: a mega "MacGuffin" [http://en.wikipedia.org/wiki/MacGuffin]. The nano-suit is not a character, the only interest it evokes is purely academic, it's a freakin' tool for Pitt's sake! And the ending is completely, utterly and bastardly moronic. The only cool part I enjoyed about the plot was that the protagonist was in fact a walking zombie supported by the suit.

The game was also way too easy, I played it on the toughest difficulty setting and I can tell you: once you get an armor upgrade, the game becomes a walk in the park. Yes and later on when you acquire faster energy regeneration and reduced cloak energy drain, you can just run past most enemies unnoticed, eliminating the shooting aspect completely. There is another thing: half of the upgrades are completely useless, I will list them here: proximity alarm, air friction, air stomp, covert ops and tracker (plus that cloak tracker I already noted).

There are so many weapons in the game, yet you can only carry two main weapons at the time, which cuts the fun in using them in half.

I am mostly disappointed in one thing though: in earlier interviews with the Crytek guys they clearly stated it would be an open-world sandbox game with story events. When what we finally got was your typical "corridor" shooter. The corridors are spacey this time, but they're still corridors none the less.

I can only say two good things about this game: graphics are nice and shooter mechanics are solid, but really, did you expect anything less from a Crytek game?

Did I also mention this was a blatant HL2 rip-off?
 

LordXel

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Sep 25, 2010
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I was interested in Crysis 2 before, but now I'm convinced to check it out. I was sold when yahtzee said it began with subtlety.
 

Proverbial Jon

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Nov 10, 2009
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cyrogeist said:
Proverbial Jon said:
I also really enjoyed Crysis 2 more than I thought I would!

I'd agree with every one of Yahtzee's points here and I'd say it's an incredibly fair assessment, for a change! I used the throwing mechanic once and once only, blimey how pointless! Also, how useful is suddenly being uncloaked when you stealthily snipe someone? WTF Crysis 2? I was being stealthy, why punish me?
im sure that the cloak is like that so it wouldnt be a game breaker
I can see this, yes, and I agree. Being stealthy was quite easy... up to a point. It was easy to get across terreign unnoticed by hiding periodically and letting the bar recharge, but if you wanted to take the PMCs down as well, you had no chance of remaining undetected. I believe there has to be other ways of doing it.

The AI in Crysis 2 (as bad as it was) seemed to be able to see me even when I was in cover and thought I had sniped someone without anyone noticing. Instead, what had begun as a perfectly stealthy playthrough suddenly became an unwanted firefight because I de-cloaked and 20 PMCs could see my arm sticking out from behind a car about 5 miles away. God damn!

The suit's stealth usually stops working when the power gauge runs out right? So what part of shooting my gun depletes power? That doesn't even make sense! Instead of this, what about the gauge going down to only a couple of bars left when you shoot someone, then you have a small window to find cover and hide before it completely runs out?
 

deathmetalfan

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Jan 30, 2009
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Actually, I tend to blame the hate towards Rent/Cats/Friends. But it looks ok, I'm personally not one for multi-player, so if it's just a single player game I'll be alright with it. I'm tired of the multi-player games as for one, I too can not deal with playing with someone I can not smack across the face, and two it's really kind of an inconvenience for me when I have to play 60 bucks for a years worth of something I might not be playing for weeks on end.
 

geldonyetich

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Aug 2, 2006
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What is with this formula of killing of the protagonist of the last game? Are they afraid we'll come to like them?
 

Tempest13

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Aug 23, 2010
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When you mentioned alcatraz being held together by his suit, there was only one comparison I could make.

Did anyone else think of Guts and his Berserk Armor?
 

Fatal-X

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Feb 17, 2010
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I didn't like the game, the plot was boring , graphics were ugly for a game from Crytek(they crapped all the screen with blur and thought that looks good), the levels were significantly smaller from Crysis 1. The game was a letdown for me.
Crysis 1 > Crysis 2

The only thing I liked - you could take the stationary CKM in your hands and be like a real f Rambo.

One more thing, I don't understand Croshaw's bias towards Drake. It's like he hates him for looking good or something. Dunno. But I guess, I don't understand him in many other his opinions so whatever.

Anyways, the episode was quite enjoyable, keep up the good work.
 

storne

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Jul 14, 2009
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so one of the rare ZP positive videos just happens to be for a game I actually dont care a whole lot about.