I'm awe-struck. This video is my new most-favorite of favorites. It's practically prophetic. It started with a simple enough premise: jaded vaporware irony. Yet Croshaw sharpened it to a razor's edge and polished it to a mirror shine.
I was one of those gamers whom didn't find 3D Realms' troubles consciously surprising. Yet on the edges of my perception there was a quiet, baseless, lingering hope that someone, somewhere might pick up the franchise and run with it. Watching this edition of Zero Punctuation, I couldn't help but smile as Croshaw reflected the utter futility in those hopes as he slashed them neatly from my unconscious mind. He gave me a much-needed mental haircut.
I would go so far as to call this video culturally refined if it weren't for all the ubiquitous "naughty words." And I loved every one! It's ultra-sarcasm taken to a new level. Well done, Yahtzee!
Now, let's see what you can do to top it.
P.S.:
Bellvedere said:
ark123 said:
It finally happened. Yahtzee's tongue went through his cheek and wounded the part of his brain responsible for judging what's funny.
I'll help. ZP works because you have SEVERAL jokes in an episode, and you REVIEW something people care about.
This had ONE joke stretched out over five minutes and it was about something only video game reviewers care about. What's more, it's a joke we've all either heard or made.
Stop saying it's funny, you sycophants. The emperor has no clothes on.
Nicely said! Now someone just needs to tell him that strange sound effects are not a satisfying substitute for a witty joke. I mean seriously it was funny once (well maybe twice) but doing it every episode? This weeks was so forced too...
I would argue that only someone who doesn't truly get the jokes could say this submission was something no one cared about. This ZP is like gallows' humor at a beloved family member's bedside; it's a great way to ease the pain. Also, it codifies nicely what we've all been wondering, joking about, and debating for years: yes, we bet on a bunch of losers. As a result, we lost.
Cut open a cynic and you'll find a wounded optimist. Such well-crafted sarcasm like Yahtzee's ultimately comes from disappointment. So many of us knew this project was dead, yet we didn't want to admit it to ourselves or each other. So we quipped superficially about how great the game had better be... how easy it should be to make a 3D game... how little we looked forward to yet another misogynistic, T&A-strewn video game. But at the end of the day, the majority of us -- especially amongst those of us frequently discussing it -- wanted to see a new Duke Nukem title hit the shelves. 3D Realms leveraged that desire into more than a decade's-worth of misdirection.
Ultimately, as gamers, we all got conned a little by 3D Realms. Hence why Yahztee's "not tragic" construct rings so true. Seeing a company held to account for its failure is definitely
not tragic; it's righteous. Especially since so many of us grew just a little more jaded when that door finally closed for good.
P.P.S.: "...strange sound effects?" You do know he does those with his mouth, right?