Grampy_bone said:
You know this video reminds me of something I see more and more of these days: gamers are sensitive little bitches who complain about every last goddamned thing. For example, Yahtzee pointing out a "weak" character like Hope carrying around a weapon-grade boomerang. Back in the day we would just file this sort of thing under "videogame weirdness" like Samus turning into a ball or Mario's raccoon tail allowing him to fly, then proceed to enjoy the hell out it. But now people nitpick everything for "breaking immersion" or some other such nonsense.
If SMB3 were released today with no franchise history there would be 10 page dissertations on the internet screaming about how the warp whistles "ruin the game" and endless threads about how Luigi is an "Emo ******."
I don't normally bother writing into a ZP thread because I usually mentally stamp the whole thing with "For entertainment purposes only." However, this post caught my eye, and I have to tip my hat to you Mr. Grampy_bone. In my years of game playing, I have come to the same observation about the current generation of gamers: they are just super-sensitive emo critters.
If you don't like the game, fine, don't play it. If you do like the game, fine, just play it and have fun. It doesn't matter what Yahtzee or anyone else thinks, because this is a matter of personal preference and aesthetics. However, this constant need by some gamers to validate their personal opinion, preference, or choice by brow-beating everyone into their particular viewpoint is getting old. At times, it's worse than religious fanatics.
Me, personally, I play the game, and I like the story and the development of the characters(I'm about 40 hours into it). Whether it is something that I will play multiple times remains to be seen until after I actually finish it(my personal definition of replay value is how much I want to play a game again for the sheer pleasure of playing it, rather than how many easter-eggs and achievements there are to grind).
On a note of immersion and realism, in my opinion, a game doesn't have to be realistic to achieve immersion. It only has to establish a self-consistent universe of rules and operation and not deviate from that. If I want realism, I just wake up in the morning; I don't pay a game-developer $50-60 to attempt to create it.