Zero Punctuation: Final Fantasy XIII

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qbanknight

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boholikeu said:
ArsenalMark said:
Almost almost every game is linear, that INCLUDES Final Fantasy, and they all open up towards the end, just like XIII, so I don't know why he's complaining about that. Footstep thing is true though >_>. If he actually bothered to play the game he would learn about the damn characters and a bit of their backgrounds.
I think he's referring more to the way that FF doesn't "hide" its linearity like other recent games do. It's true that most games are nothing more than "running down a corridor" when you get down to it, but in FF it's just much more noticeable.
Doesn't help that little "map" on the corner of your screen is literally a fucking corridor. It makes me wonder why they bothered putting one in
 

Mydnyght

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Feb 17, 2010
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I checked and yep, there's already erotic fanart of the FF13 characters

Yeah, well, no shit, Croshaw.

Considering FF13 was released about a week before Christmas in Japan, it's safe to assume what was going on in the past three months.
 

WhiteTiger225

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TheodoreLuke said:
WhiteTiger225 said:
TheodoreLuke said:
I only liked Crystal Chronicles and X-2.
I hated CC only because its like they were trying to use the MUCH better Secret of Mana system to try and con us mana fans into playing the FF series (And the fact it had a game ending glitch... which I got...)

BTW., you have some hot second lips that you play instruments with :D
What Glitch?

>:3
There is a glitch
well... game oversight.. where if you collect the two trees near you, you can be completely locked out from the other areas so you cannot continue.
 

WhiteTiger225

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Mydnyght said:
I checked and yep, there's already erotic fanart of the FF13 characters

Yeah, well, no shit, Croshaw.

Considering FF13 was released about a week before Christmas in Japan, it's safe to assume what was going on in the past three months.
How to train your dragon already had erotic furry fan"art" a month before the movie hit theaters.
 

ArmorArmadillo

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qbanknight said:
boholikeu said:
ArsenalMark said:
Almost almost every game is linear, that INCLUDES Final Fantasy, and they all open up towards the end, just like XIII, so I don't know why he's complaining about that. Footstep thing is true though >_>. If he actually bothered to play the game he would learn about the damn characters and a bit of their backgrounds.
I think he's referring more to the way that FF doesn't "hide" its linearity like other recent games do. It's true that most games are nothing more than "running down a corridor" when you get down to it, but in FF it's just much more noticeable.
Doesn't help that little "map" on the corner of your screen is literally a fucking corridor. It makes me wonder why they bothered putting one in
Well, I think the heart of his actual complaint was that he had only run down 3 corridors in five hours, not so much the problem of linearity so much that the game is extremely light on actual gameplay.
 

Teyaric

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Apr 3, 2010
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I realize I'm a bit shouting into the ether here, but MAN.

Dude. That was pretty heavily biased. You're not the target audience, clearly, but even still.

Its called character and world building. You show up, with people in a situation you're not supposed to understand, with world details you're not supposed to get, and coming to understand this sort of stuff is the essential hook of... Well, a WIDE stripe of novels, for one thing.

Also, it gets "good"... That is to say, closer to what you would call a traditional goal oriented gameplay skill equals reward format... Pretty much ten minutes after you quit, from the sound of it. Actually working the paradigm system is where the "gameplay" is. Managing roles, switching things in and out on the fly, it results in the same sort of battle-flow as every FF ever... But at ten times the speed.

Its just not that sort of game. Sure, those mechanics are there. But this kind of stuff has turned into what amounts to a visual novel with game mixed in. Hell, the raw linearity (Not something the FF series is known for, lets keep in mind) is basically the design studio saying "Fuckit, you are here for the story, dont like it, dont buy it." Which given the media hype we the savvy knew about it on the first hand, is a legitimate statement.

Sides. Same as 10... And 9.... And 8.... And oh yes, 7.... It goes through a long linear sequence then opens up.

I get none of this is a legitimate argument in your world. We dont come to ZP for serious, in depth, fine analysis, we come for the rough brutal high speed fun. Just... Stop working over stuff because its not your type, please?
The whole 5 hour thing... Yeah, it is unprofessional, too.
 

captainwolfos

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Feb 14, 2009
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He touched Sascha!

(I'll be genuinely surprised if I haven't been ninja'd with this post, but considering I'm 'doing assignments' I can't be arsed to look through 28 pages of comments to check)
 

Jed Petty

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Mar 27, 2010
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I made it as far as Yahtzee did lol. 5 hours in and i put up my controller... I just want to say though.. I really liked Vanille.. The fact that her voice actor is Australian didnt hurt.. cause she sounds pretty hot some of the time =D
 

Swmystery

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Astralpulse said:
20 hours in order to get into a story is not acceptable. Not for a book or game. 5 hours should be quite acceptable to at least get a good grip on the story. FF XIII did not do this very well, at all, unless you read the datalogs, which is an extremely poor way to give story information for a game.
Not acceptable to you, maybe. But that says nothing about it except that you didn't have the patience to stick with it. And even if it is, Yahtzee is paid (I assume) to review games. It is NOT too much to ask to have said reviewer play the entire game before posting up a lot of hate-filled bilge online. Some of his points are correct, but others are disingenous, and he'd know why had he finished it. The Escapist's other review of FFXIII is far more balanced and truthful, if less amusing then this.

Why is this? Because they bothered to actually stick with it and play the game to the end. Now, if you or I were doing it that might be a bit much to ask, but for a professional job it's lazy at best and shocking at worst. If a movie critic watched the first half an hour of a film and wrote his review based on that he'd be ridiculed, and rightly so. Same logic applies here.

I personally found the story easy to get a grip on, and I'm really not getting the hate on this Datalog business. The game is giving you more information then you need, for those who want to know more about the world and its characters, in an easy to find, simple, and completely optional format. What's not to like? It's not like you wouldn't understand anything if you didn't read them.

Astralpulse said:
No. No no no no no no. No. The outro to this video, where he killed off Vanille about 5 different ways? Hell yes. Vanille, Snow, Fang, Lightning, Hope; all terrible, all the the way through the game. Sazh was the only good character in the game.
Any evidence to back up this blanket statement? Or are you saying "I didn't like them, so they sucked!"? Sazh is the best character, I agree, but I liked Snow, Fang, and Lightning personally. Hope starts off whiny but gets better over time, and even Vanille grows on the player. None of them are terrible, and all of them go through character development provided you don't abandon the game. None of them are perfectly likeable, but that's realistic. If I ever met Snow, I'd probably punch him too, but that doesn't mean he's a terrible character- quite the opposite. Realism is part of what makes a good character.

Astralpulse said:
I can partially agree here. Anyone who frequents here knows Yahtzee hates JRPGs, so it would be much better to go read the thousands of posts on other forums saying some of the same things Yahtzee does here.

This game was the worst in the FF franchise.
One, I am not a regular on here. Two, I have read other reviews, and though most of them do point out some of the same flaws that ZP does, most of them at least go to the effort to point out the good parts, too. That's part of what makes a critic as opposed to simply someone who plays a bit of the game and declares it terrible- which is, ironically, exactly what ZP's done here. I'm not saying some of these complaints aren't valid, because they are. I'm saying the review is lazy and because of that it paints an misleading picture of how bad the game is. Again, he stuck with Heavy Rain despite being even more disconnected from the game then with FFXIII, and was able to point out that getting better over time was a redeeming point. The exact same is true of FFXIII, but he doesn't do the same here because he's not given it a fair review.
 

kdanielss

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May 20, 2009
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Great review, I'm not sure if Yahtzee is trustworthy to JRPG players but this game really looked fishy ever sense it was announced.
But I especially really liked the credits slide show, so much that I made a short animation based on it:
http://www.youtube.com/watch?v=1WofhuJm8Zc
 

Alphavillain

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Jan 19, 2008
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All my reservations about Final Fantasy and perplexity as to it's success summed up in a neat five minute vid. Well done again, Yahtzee.
 

Buizel91

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Aug 25, 2008
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FLWD2L8 said:
I have to admit .. As much as i like the final fantasy range
Final fantasy 13 has seriously been dumbed down for those that have never played it before.
For the rest of us that have actually kept up with the combat and storyline
It just takes way too long to get to the open world.
I stopped at about 10 hours in and cannot be arse to go any further
I mean its probably gonna be one of those games that i play when im on holidays
Purely and simple for something to pass the time with ..
I mean i cant comment on the XBOX version of the game .. im only playing it on PS3 and its only one disc
And apparently its worse on XBOX ..
How the FRICKEN HELL can it be worse ..
I love FF games .. but i just cant stand this one ..
Im gonna agree with yahtzee on this ... It might have been worth it if there was so much linearity to the game ..

!! END RANT !!
when they say "worse" they basically mean they cba switching disks...ooo and the graphics are slightly worse, but not much...

yeh basically theirs is no difference in the important aspects of the game, like game play =)
 

Teyaric

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Apr 3, 2010
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Its not so much about being a fanboy. I bought 13 on a whim, after having relegated the rest to rental status, I play more "western" games than "eastern", having largely outgrown my teenage taste for this kind of game.

But plain and simple, its targeted at the sort of person who wants to come into a story, see the characters learn about each other (Which is "our" 'in' to their world, and how we see their character development) and have spectacular if not particularly taxing combat that is more strategic than reflexive.

He didnt hate it because it was a bad game, he hated because he didnt like the type, and presented it as a legitimate 'This is a bad product' statement. Which. It just isnt.
 

boholikeu

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Aug 18, 2008
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Swmystery said:
Astralpulse said:
20 hours in order to get into a story is not acceptable. Not for a book or game. 5 hours should be quite acceptable to at least get a good grip on the story. FF XIII did not do this very well, at all, unless you read the datalogs, which is an extremely poor way to give story information for a game.
Not acceptable to you, maybe. But that says nothing about it except that you didn't have the patience to stick with it.
Sorry, but waiting 20 hours for something to get good is not patience, it's simple fanboy "this has to get good eventually" stubbornness.

I seriously can't wait for the day that good editing is as valued in video games as it is in literature/film.
 

WhiteTiger225

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Teyaric said:
Its not so much about being a fanboy. I bought 13 on a whim, after having relegated the rest to rental status, I play more "western" games than "eastern", having largely outgrown my teenage taste for this kind of game.

But plain and simple, its targeted at the sort of person who wants to come into a story, see the characters learn about each other (Which is "our" 'in' to their world, and how we see their character development) and have spectacular if not particularly taxing combat that is more strategic than reflexive.

He didnt hate it because it was a bad game, he hated because he didnt like the type, and presented it as a legitimate 'This is a bad product' statement. Which. It just isnt.
20 hours before you get actual story is not a game, it is a chore.
 

Tharticus

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Dec 10, 2008
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kdanielss said:
But I especially really liked the credits slide show, so much that I made a short animation based on it:
http://www.youtube.com/watch?v=1WofhuJm8Zc
Good animation man. Quite amusing.
 

KillerRamen

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May 13, 2009
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Yahtzee reviewing a game that he will surely hate makes me happy. Although, it saddens me that you only played 5 hours... It would have been funnier if you played the entire game. (For me anyway)

Anywho, here's hoping that he reviews Sakura Wars: So Long My Love. It's a dating sim/SRPG game with some musical numbers. I wonder if he'd even last an hour and a half before he got to the combat portion of the game.
 

ReaganForce

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Apr 2, 2010
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20 hours before you get actual story is not a game, it is a chore.
It's not 20 hours until you get to the story, the story starts immediately. It's twenty hours until you get to anything resembling nonlinear gameplay.

The game doesn't even let you decide what members you use in your party until three hours before this, even in situations where you have four plus people in your party.

As someone who has played up to the "open" world part, the game's a seven out of ten at best, and only if you like jRPGs. There's fun to be had, but you really have to work to get at it, which is a shame. This game could have been a lot better.