A lot of interesting story bits are there, you just have to dig for them. Hidden areas, little NPC conversations you might catch, in game books, funny and sad gravestone markers. I think they were attempting to make it so that if you didn't care about the story it wouldn't really bother you too much if you didn't want it to. If you poke around and look in cracks and read everything there is a lot of information in game. But if you aren't looking you'll miss it, and it's all very easy to miss.Loki_The_Good said:Noooooo!! What? Cut scenes? Really? I'm talking about in game integration of a story rather then element's that take you out and you jump to cut scenes? You know, unfolding the story through the game play rather then breaking it up and making them separate entities. How are cut scenes any better? You can have a story come out through the actual game play you know. It has been done. A lot. Hell even the Elder Scrolls games which had mountains of text didn't require you to stop and read every book to get an understanding for the story. Elements that brings the game play to a halt, sits you down, and dumps piecemeal exposition on your head as a means to further story in an interactive medium is wrong.GrandmaFunk said:so basically you want a lot of story but you don't want to get it through:
-in game text
-novels
-outside info (wiki, previous games in the series)
you didn't comment on NPC chatter, but I'm guessing you're not too keen on that either.
That pretty much just leaves cut scenes, right? is that what you want, hours and hours of cut scenes?
It's about flow, accessibility, and integration into game play. If someone genuinely interested in story, said there's none to be found then the developers messed up on that one. I'm sure that all these elements could have been used well. Except for outside info story should at the very least be somewhat part of the game - I actually can't believe you think that's in any way acceptable. Novels too shouldn't be a primary means of story and only supplemental at best. In game text is a tad antiquated too but proper presentation can kind of make it work in an rpg setting, although it's never ideal either.
I have no problem's with npc's which is why I never mentioned them although it does come back to accessibility. Which npc's hold the key bits of story versus how likely you are to hear those bits from them. How cohesive to the whole each story fragment is so the main story doesn't get lost among the information relevant to that second and the quest at hand. These are done horribly in MMO's because the shear amount of exposition most of which is obviously irrelevant (do I really care about farmer X's irrigation issue's? I have dragons to slay!) makes it easy to tune out and miss the small pieces that are. This is also a failing of presentation going back to text boxes earlier as they are usually visually ugly things that grow more so the more you make the effort to read them and find out they told you nothing of interest or relevance to your story.
that is actually a real part of the human storylineGenGenners said:Very circus themed this week. Did he meet a clown at the expo?
it is entirely possible to make a mesmer or elementalist, dress them up in a set called Conjurer's x (where x is the piece of clothing, like conjurer's mantle), dye each piece infdividually to give them a jester style colour palette, and make choices in dialog trees that give your character the personality of kefka.GenGenners said:Kefka is more than a mere clown!theultimateend said:Given your avatar I know what you are about to go do ;DGenGenners said:Wait.........seriously?Soods said:You can actually choose that circucs thing as a backstory, when you're making a character.GenGenners said:Very circus themed this week. Did he meet a clown at the expo?![]()
Yahtzee Croshaw said:Guild Wars 2
This week, Zero Punctuation reviews Guild Wars 2.
Watch Video
I'm going to be a massive fanboy now and ask whether you based your design on his original Yoshitaka Amano artwork/Dissidia render, or his FFVI in-game appearance?AdamG3691 said:it is entirely possible to make a mesmer or elementalist, dress them up in a set called Conjurer's x (where x is the piece of clothing, like conjurer's mantle), dye each piece infdividually to give them a jester style colour palette, and make choices in dialog trees that give your character the personality of kefka.GenGenners said:Kefka is more than a mere clown!theultimateend said:Given your avatar I know what you are about to go do ;DGenGenners said:Wait.........seriously?Soods said:You can actually choose that circucs thing as a backstory, when you're making a character.GenGenners said:Very circus themed this week. Did he meet a clown at the expo?![]()
I know it's possible because I've done it on my mesmer
homicidally insane giant cat stage magicians FTW![]()
a bit of both, it's difficult to get a match with the sprite since there is so little detail compared to the models in GW2, but at the same time, the detail on the dissidia one makes it hard to match the armour as well, also the RPing personality is based on the dissidia version, it's hard to RP as an insane god of magic when you aren't actually one, it's impossible to get it looking exactly like it (obvoiusly, after all, they can't just put in "kefka armour"), but you can get pretty close with the right combination, and things like the spiky collar from the sprite are there if you know where to find them, but it's more of a question of "can you get the colours you want?" because they change depending on material and lighting, for example, gold dye on cloth is just a golden yellow, but on metals it's actually golden metal, and this can cause problems, on my necro it works great, because what looks like a dark green ends up looking like a greenish oil slick and matches the colour of the spell effects perfectly when using cabalist's gear (skulls, summoning circles, it's really good looking on necros), but it just looks silly when not using it because it doesn't have the right reflections on other materials. I could get Abyss, which is a VERY dark blue/green/black, and considered the darkest black available, but it costs about three gold, which takes DAYS of grinding to get, same problem with things like white, or any desirable colourGenGenners said:I'm going to be a massive fanboy now and ask whether you based your design on his original Yoshitaka Amano artwork/Dissidia render, or his FFVI in-game appearance?AdamG3691 said:it is entirely possible to make a mesmer or elementalist, dress them up in a set called Conjurer's x (where x is the piece of clothing, like conjurer's mantle), dye each piece infdividually to give them a jester style colour palette, and make choices in dialog trees that give your character the personality of kefka.GenGenners said:Kefka is more than a mere clown!theultimateend said:Given your avatar I know what you are about to go do ;DGenGenners said:Wait.........seriously?Soods said:You can actually choose that circucs thing as a backstory, when you're making a character.GenGenners said:Very circus themed this week. Did he meet a clown at the expo?![]()
I know it's possible because I've done it on my mesmer
homicidally insane giant cat stage magicians FTW![]()
Heritage armour looks GREAT on charr, it's one of the few easily accessible* light armours that you can get in the early game that doesn't look ridiculous on a charr.scw55 said:I play GW2. I agree with Yahtzee, I still will carry on playing it.
Misunderstanding of the Skill Points thing but that's fair enough as I didn't know about the end game thingy later on.
-
He forgot to mention if you roll a Charr and use the Heritage Light Armour set and dye it appropriately, you're a Feline Phantom of the Opera.
Yeah, I know what you mean by colours on different materials. It's impossible to make things look just right. I try my best thoughAdamG3691 said:a bit of both, it's difficult to get a match with the sprite since there is so little detail compared to the models in GW2, but at the same time, the detail on the dissidia one makes it hard to match the armour as well, also the RPing personality is based on the dissidia version, it's hard to RP as an insane god of magic when you aren't actually one, it's impossible to get it looking exactly like it (obvoiusly, after all, they can't just put in "kefka armour"), but you can get pretty close with the right combination, and things like the spiky collar from the sprite are there if you know where to find them, but it's more of a question of "can you get the colours you want?" because they change depending on material and lighting, for example, gold dye on cloth is just a golden yellow, but on metals it's actually golden metal, and this can cause problems, on my necro it works great, because what looks like a dark green ends up looking like a greenish oil slick and matches the colour of the spell effects perfectly when using cabalist's gear (skulls, summoning circles, it's really good looking on necros), but it just looks silly when not using it because it doesn't have the right reflections on other materials. I could get Abyss, which is a VERY dark blue/green/black, and considered the darkest black available, but it costs about three gold, which takes DAYS of grinding to get, same problem with things like white, or any desirable colourGenGenners said:I'm going to be a massive fanboy now and ask whether you based your design on his original Yoshitaka Amano artwork/Dissidia render, or his FFVI in-game appearance?AdamG3691 said:it is entirely possible to make a mesmer or elementalist, dress them up in a set called Conjurer's x (where x is the piece of clothing, like conjurer's mantle), dye each piece infdividually to give them a jester style colour palette, and make choices in dialog trees that give your character the personality of kefka.GenGenners said:Kefka is more than a mere clown!theultimateend said:Given your avatar I know what you are about to go do ;DGenGenners said:Wait.........seriously?Soods said:You can actually choose that circucs thing as a backstory, when you're making a character.GenGenners said:Very circus themed this week. Did he meet a clown at the expo?![]()
I know it's possible because I've done it on my mesmer
homicidally insane giant cat stage magicians FTW![]()
I will also say this:
see the hat the red mage in my avatar is wearing?
it's ingame as a medium armour piece
(unfortunately, I haven't been able to find one that also has the mask from the original sprite T_T)
The story is fine but not great by general standards. There is a plot and the only thing that is left a bit lacking is the explanation of Destiny's Edge's back story but Guild Wars 2 does not deliver its story like a lot of other games. It does it a bit more like Half Life 2. By that I mean you get a solid story that is not great but not bad if you just do the personal story. If you take the time to explore, talk to NPCs read, stuff on statues and listen to NPC conversations you learn a lot about the world that you may or not already know.Scars Unseen said:Which part of your explanation am I supposed to find reasonable: that I should be willing to wait for future expansions for a plot to emerge(and no, the state of previous games does not excuse this one), or that I should have to buy and read a couple of novels to understand what's going on?Mike Fang said:M'kay, I try to give Yahtzee some leeway, and I'll admit of his MMO reviews, this one is definitely the least scathing. However as someone who's playing GW2, I think his criticism that there is no plot is a complete load. GW2 has just as much plot as WoW did at the start of its release. Yahtzee says the only thing resembling a plot was the fact the elder dragons have woken up and are threatening the world, but outside of that there's no real sense of what your role in it is. Well what did the base WoW game start you out with? Hell, I don't even remember them announcing the primary antagonist with that one, you were just supposed to follow the quest lines until you eventually were lead up to Ragnaros, or whatever his name was. It wasn't until the expansions they began letting you know who you would ultimately be fighting at the end.
The problem here seems to be Yahtzee is completely ignoring the back story in the game. I wouldn't expect him to read both of the novels they came out with and give a full synopsis of the backstory in his video, but he could at least acknowledge it. He says there's no plot outside the elder dragons, completely ignoring things like the 250 years of conflict between the humans and the charr and the tentative alliance they're now forming, the creation and emergence of the sylvari, the doom of Ascalon, I mean holy crap that's a lot to just gloss over.
This sounds like the sort of reasoning people use when they try to convince Yahtzee that it's okay for the single player mode of a game to be shit if the multiplayer mode is good.
I think understand what you're trying to say I think but it just reminds me of people saying FF XIII was bad because it was linear. It wasn't bad because it was linear it is bad because it was just badly done. I assume you are saying the starting areas are bad because they are boring/give no urgency?Loki_The_Good said:I know it' common practice in these games, but having little things to click on to give you an exposition dump, no matter how flowery the words they use, is a terrible way to integrate story into an interactive medium. If every time I want to learn a piece of the story I have to stop playing the game then that's no different from them delivering the pdf's of the book with the game and not letting you start to you get to the last page. The story and game are still basically separate entities.
If Yahtzee got through however much he played without noticing any meaningful story that is the fault of the game not the player and the only "laziness" here is the way the designers chose to integrate the story.
They have done alot of of work on it. I think it going in the right direction. The game is actully good. People should try it out.Jandipoo said:If you want to see MMO story done right, try out The Secret World.
The rest of the game sucks though.
Sounds like you are having buyers remorse. Yeah the games not as good as alot of people let on.iblis666 said:DAMN YOU YAHTZEE!! You are supposed to talk me out of buying video games, but after watching your video a few hours latter having it eating at my insides i just bought it even though i never buy games newly released or even not on sale. I mean what the hell was that video, you usually make it sound like a mutant incestuous twin of its self with dicks sprouting all over it but this game you sounded positive.
Whether or not it sucks is a matter of opinion and what you're looking for. Plenty of people don't care about the story in games, no matter how good/bad it is. They skip cut-scenes, they care little for context, they just want to smash in heads. Some people love the rails, and feel that's what makes a story stronger. Neither are wrong.Loki_The_Good said:Sure but call a spade a spade. A bad approach is still bad no matter how deliberate it is. The whole thing also smacks of a lack of faith in their own story as a major point of interest which to me speaks volumes. I think part of it is the genre. The world is so vast with so many points of interest it's hard to co-ordinate a story through out the actual in game experience. I feel for them but that doesn't mean the end result doesn't suck it only adds a sad inevitability to it.Furrama said:A lot of interesting story bits are there, you just have to dig for them. Hidden areas, little NPC conversations you might catch, in game books, funny and sad gravestone markers. I think they were attempting to make it so that if you didn't care about the story it wouldn't really bother you too much if you didn't want it to. If you poke around and look in cracks and read everything there is a lot of information in game. But if you aren't looking you'll miss it, and it's all very easy to miss.
Not sure if I like that approach, but I can kinda understand what they were going for.
Edit: I should also add I don't think the game is bad. I was just responding to someone who said that Yahtzee was wrong because their is a story when I think the fact that he missed it indicates a failing of the way it was told and then I was just highlighting the points that I feel led to that.