Casual Shinji said:
Yeah, a lot of Half-Life 2's problems could've been averted if it just gave you an action button to attach and detach from ladders, instead of having to move against and away from them like a fussy magnet.
Funny because that's what they already do since the original release: Press the use-key when you're somewhere near a surface you can stand on and the game moves you there gently. Assuming you're not just walking right off of the ladder onto said surface because it's to either side of it.
Seriously, I never had ANY problem with the ladders in either Half-Life. In fact, I would consider HL2 the best way ladders work I've ever encountered.
Silentpony said:
I only got around to playing the Half Life games a few years ago and man are they over-rated. Maybe it was a timing thing? Like, compared to Doom and Pokemon Blue/Red it must have seemed unique, maybe even fun.
But today? Half Life & 2 just look like any other terrible Steam Greenlight games.
Imagine if Half Life had never come out, and that an indie dev of today put it up on Early Access on Steam.
I can't imagine it wouldn't get an absolute shellacking for its un-intuitive gameplay, boring set-pieces and terribly written unskippable cut-scenes.
Or it's just a good game in both cases, which still holds up. I find the gameplay VERY intuitive, the set-pieces are not boring (mostly because there are barely any, just showing how unneeded those really are) and the writing is very subtle (as writing is not just what characters say but everything else regarding to what happens, too - but yes, the dialogue in the first game was rather strange. Bad in a good way)
Black Mesa tried to "update" the gameplay of Half-Life back when it was released (Black Mesa, not Half Life) and... it just didn't work. The guns felt broken (SMG with a forced burst-fire on single click? who thought THAT was a good idea? And where is my damn shotgun in Office Complex?), the ladders THERE didn't work (are they made of magnets? I wasn't able to get OFF of them even if I tried to because it forced me to use the use-key to get off - but drew me to it when I was as much as in the same zipcode as the ladder!) the enemies were too overpowered (literal reaction-time of 0.3 seconds when not aware of players existance, 0.1 when - combined with the cheapest and meanest aimbot), unneeded changes (let's NOT give the player the first weapon when he encounters the first enemy and instead for him to kill about 15 zombies by using a security guard...), cheap deaths (when you DO get your first weapon, the crowbar, you're forced to smash some boxes - and they decided to hide an explosive box among them. HOORAY FOR GARANTUEED DEATH! Followed by having to deal with mentioned guard again...), over-relyance of advanced mechanics while ignoring the basics (not ONCE you can use the normal jump anywhere in the game, 100% of the jumps require the duck-jump. THEN WHY IS THE NORMAL JUMP IN THE GAME TO BEGIN WITH?)
Needless to say, I never bothered to get further than three or so hours into the mod before I decided to quit, uninstall, install the original again and power through all three original Half-Life games in one go instead. It was a lot more fun.