I'll contest you on the system not making sense in this one. At it's weirdest, yes, it's a bit shallow. At it's best, which has more examples, you see a viable option (for the comic book themed superpowered individuals in question) that stays well within the boundaries of selfish, self-indulgent, self-glorification (evil), and the for-the-betterment-of-the-many selflessness that makes him a hero to the people, often risking losing something himself (hero). Consider the biggest decisions of both games. They follow this line to the letter. Does he save the lone woman he loves, or save a number of doctors instead? Does he steal medicine and break through the heavily defended enemy line to get the support of the people, or does he stage an attack that he ends, making him necessary in preventing further deaths? Does he sacrifice himself and others to save millions, or does he protect his own life at the cost of many other deaths? The morality is at least consistently directed, and does usually make sense in that light.
Nice to see the emotional endings getting some love, though. One, a tear-bringing affair with an emotional sendoff, the other a stolid, somber affair that is in itself rather heartbreaking, making the result a lonelier world. Well done, Sucker Punch, Well Done.