Anaphyis said:
Sayvara said:
If DICE made a bad game, the only thing you can blame EA for is funding it, but that still doesn't take away the fact that all the creative decision makers are DICE and not the mother-company.
/S
Three counterpoints:
1. You imply the EA suits don't interfere with decisions made at one of their subsidiaries. Not working as a suit at DICE I can't say for sure of course and I doubt you can either (unless you are one of course) but considering EA's usual demeanor even in a developer publisher relationship I very much doubt that.
What you forget about point 1, is the obvious fact of never actually working for a game developer. Having been a past EA Employee and working within the games industry for going on a decade now, trust me that game development even for the large corporations is nothing like the Television industry where people in suits make all the real decisions; while being completely removed from reality relying on nothing but "focus groups".
In-fact with the case of DICE, given they have provided EA with the Battlefield-Series that have earnt them quite a bit of capitial from gamers lapping up any new morsal; this tends to give a developer far more freedom because often on name alone can a game become a hit.
Hell look at Doom 3 and Quake 4... good engines, poor design decisions leading to sub-par games; but raked in the money anyway more based on name than anything else. Oh hell if we're going that far pretty much anything Sony have done in the past 5years has almost entirely relied on this factor.
Point is realistically is that Mirror's Edge was far more likely to have been almost entirely designed and developed free from EA suit tinkering because DICE have earnt that right; and given Mirror's Edge has actually done fairly decently on both Xbox 360 and Playstation 3, honestly I don't see this changing.
Realistically how things work in the Developer-Publisher relationship is, the Publisher gives a developer a lot of money. They then tell the developer, you have 24-32months to make sure we get our money back. After that the developers are left on their own for the most part, with the publishers only stepping in to try to advertise and try to make sure their money is returned.
How much interest a publisher takes in dictating how something is done always comes down to basically how trust worthy that developer is for getting their money back.
You can't expect to be an unknown company with a crazy idea, because no matter how good the game is the developer will always get scared that it might not do so well; so to prevent them pulling funding you make changes that appeal the masses.
Mirror's Edge honestly has had one of the most bizzare development stories in recent years too. DICE rather than using their own Frostbite engines that they spent a good few years developing our-sourced to the engine of this console generation Unreal 3... this is unsual in the fact that often a company will use an internally developed engine before licensing someone elses, but this is exactly what happened. More bizare is the fact that DICE then decided to alter half the source code to fit their vision, a bit like how Valve bought Quake and then decided they wanted to change almost everything for Half-Life; sure it's good to have something to work from, but realistically makes little sense when you just end up re-inventing the wheel anyway.
Another unusual aspect is that well, this was one of the shortest from development to market games we've seen in the past 2 generations. Rumours are it only took 18months, which for a Triple-A title is practically unheard of. You couple this all together with the fact that while sure there are some collision and control issues at times, realistically this is by far one of the most stable and responsive games using the Unreal 3 Engine. Epic themselves with Unreal Tournament 3 and Gears of War 2 were both extremely glitchy with noticeable loading times and "texture pop-ups"... while Epic covered that aspect with a nice "bluring" fix, realistically it's not the same as Mirror's Edge where you honestly never notice any of these issues.
DICE frankly have done something with Mirror's Edge that EA have never really been able to master themselves in the 25 years they've been going and the past 20 years they've been in game development.
Release exactly the game that was promised, provide more to a game than the demo offered, provide a stable working game that doesn't leave gamers praying for a patch, but more importantly of all... providing an entertaining experience from the moment you pick it up until you put it down.
In-fact if you notice, since the EA CEO stepped down and was replaced last year; we've seen 3 brand new franchises appear; none of which have the usual EA finger-prints like the sequals that were release during the same period. What we've been given were some damn good action games with alright in the case of Army of Two a bit too testosterone driven but for the most part damn good involving single player experiences.
Something I feel has been missing from games since this new generation has been the absence of just a good single player experience. Games moving from the "Shut-in annoymous Playstation 2" to the "Let's all pwn newbies together Xbox 360" has unfortunately moved too many games to focus more on the multiplayer over the single player imo; and it's quite refreshing that EA (and in the case of Dead Space, and Army of Two; EA First Party Developers) are the ones pushing forward with better single player experiences.
Don't get me wrong these games aren't without their flaws and foubles, but honestly despite how short each one was... I was never disappointed in that respect. Sure, like everyone else I wouldn't mind a game being a longer experience; but then it's the same no matter what.
There are very few games I've played where at the end of it I've just sat there and thought "man that was perfectly timed", as we all know that once you finish the game... if it's good it'll leave you wanting more. Luckily DLC if developers get their acts together can mean we don't have to wait another 24-32months for the next installment, but unfortunately I think the only Episode driven games we're likely to see for some time are going to be Sam & Max, or that retarded Strong Bad one.
I still think it's funny to think about that everyone is always so quick to judge a publisher especially one as large as EA, for what they hate; as if they were physically involved in development. Despite credit lists often being 150 people long, realistically these games themselves and the creative decisions made during the development tends to rest only on the shoulders of the core teams of 20-70 people from the company that made them.
Even then usually it's creative directors or company directors who are like "Hmmm, I think that's not mainstream enough"