Props for Leyvin (both of the very good posts). ...I thought the review was silly this time as well - I was expecting either the two- faced, dual gun- wielding inspector character would get a trashing. Or maybe the action- sequence in the middle of the story with the wrestler would be cut down... where somehow the same people who are trying to kill you later on will murder your source of info, at that point in the story, to keep themselves a secret.... but mercifully won't shoot you when they have the chance, because that would end the game too soon... Or maybe the elevator shaft part of the game, where you're not even given a point to run/fall/climb towards - you don't even know if it's up or down you're supposed to go. Or how when you do get out of that sequence, you magically end up exactly where you're supposed to. Or how the Celeste comment "you just couldn't keep away" was probably the worst use of that line in the history of story- telling.. Right after how Faith managed to turn the tables on a wall of machine- guns by stealing Celeste's gun, turning towards the SWAT team, and shooting with the nine- millimeter... while they had actually been firing their rifles at them for about thirty seconds... because Celeste loses her concentration when they start firing, but don't hit, I guess, which is what gives faith an opportunity.. After which Celeste just stands there and disappears from the story, apparently because she was too embarassed all of a sudden.
But no... trash the bright colours and the running instead.. jeez. It's about as misplaced as trounching Civilisation on the evolution and the game- mechanics, and somehow missing out on the entire "evil poisonous historical and political propaganda only overcome by the urge to falsify absolutely everything, just to makes sure absolutely nothing you learn in the game is useful for anything, including looking up references in a real encyclopedia"- angle.