Zero Punctuation: Quantum Conundrum

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DoomBlackDragon

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Sep 13, 2008
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Poisoned Al said:
I wholeheartedly agree on one point: If you think you don't need quality settings in a PC game you're a c**t.

Even if you do a a nuclear powered PC, sometimes you need to turn features off for a number of reasons, say, something like motion blur that makes it looks like arse.
I agree. Really one of the worse things games can do is remove the ability to change the settings.

What is their graphic team all depressed and suicidal? Was like the idea that someone might turn down the graphics setting for the game to play better going to push them over the edge.

I for one find to many companies pushing more and more money for better graphics and physic engines. At the cost of killing game play and story. I often time find my self enjoying old school games from the 90's better then mordern games. I know not everyone can sit down and enjoy the games that do not age well but still sit on the epic self. Like Daggerfall and Deus Ex.
 

Giftmacher

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Jul 22, 2008
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Meh it's fair enough to say .ini files can be edited. It isn't ok for devs to require .ini editing for basic settings though.

I know PCs typically have a keyboard but that doesn't mean Devs should force gamers to use one to tweak graphical settings outside of a game menu...
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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I was surprised that the jumping was a problem he had with it. I find it okay. The uneven furniture thing is a fair point but I figured that's part of the game. The environments are pretty samey though.

I like it I think it's good fun. I would recommend it to people.
 

sky14kemea

Deus Ex-Mod
Jun 26, 2008
12,760
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Seriously guys? We're not a forum that grabs pitchforks on some guy who posted on an entirely different forum.

If I see any more links to that user of the Steam forums after this, I will start handing out warnings for flaming.

You're free to do your "angry mob" act elsewhere, but don't do it here.
 

Pilkingtube

Edible
Mar 24, 2010
481
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You know he said it didn't run well on his laptop then showed a picture of a laptop?
That's a dell studio XPS 16, which is what I use, does that mean it won't run properly on mine either? :S
 

bificommander

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Apr 19, 2010
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I bought it on pre-order, played it a third of the way so far. It's fun, but not breathtaking. I didn't notice any slow-down, but I got a pretty decent PC. Given how it looks, it would be dissapointing if it didn't run properly on slower PCs. The first person jumping can be tricky, but I haven't found it completely frustrating so far. Though I'm not going for 100% completion, since it would require pretty much pixel-perfect precision on every single level or else you won't make it in either the required time, shifts or deaths.

But I do wonder why the dev left Valve to make this. I obviously don't know the inner workings of Valve, but I given how this is "Portal but with a new physics breaking puzzle mechanism", and seeing how big Portal got, I strongly doubt Valve wouldn't have let her make this game for them. And perhaps the guys who did the physics puzzles in half life 2 could've given some tips on how much first-person jumping puzzles and how you shouldn't give out the only achievements for doing 50 of them in quick succesion with no mistakes allowed. Or at least told her "Remember Xen? Not like that."
 

srpilha

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Dec 24, 2008
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Mydnyght said:
All I got out of that video is this:
Yahtzee doesn't give half a fuck that he finally reviewed a game whose title starts with Q and that the Zero Punctuation Alphabet is now complete.
oh. your. god.

you are so right. SHAME ON HIM!
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
3,073
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sky14kemea said:
You're free to do your "angry mob" act elsewhere, but don't do it here.
To be fair, my link was so that people could actually read the post because Yathzee clearly misread it and is calling people names for the wrong reason. Unfortunately people are too thick headed to actually read it themselves and would rather take the opinions of others.
 

Kross

World Breaker
Sep 27, 2004
854
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Mydnyght said:
All I got out of that video is this:
Yahtzee doesn't give half a fuck that he finally reviewed a game whose title starts with Q and that the Zero Punctuation Alphabet is now complete.
Almost, 'X' is technically "XBLA Double Bill [http://www.escapistmagazine.com/videos/view/zero-punctuation/222-XBLA-Double-Bill]" rather then an individual game. :D
 

Phishfood

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Jul 21, 2009
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Vulpis said:
As far as the platforming...I have mixed agreement there. Yeah, the smaller objects were a pain in the tail (though I think it was even more of a problem controlling them once you got on them, particularly for the various 'flying' routines where you had to feather the reverse-grav on and off), but...not especially impossible.
Even though it really put me off - I once failed the same jump 15 times or so - I do recall thinking not that it was a failed mechanic, more one that I am totally unused to. I don't play many platformers and never have. The last platformers I remember playing were mario on the nes and original gameboy. Combined with the crappy FP perspective it makes that sort of thing a real chore to me. Yahtzee is quite likely in a similar position.

The bottom line though basically is that it tried too hard to be portal and missed. Quirky invisible voice, lasers, science ball, bottomless death pits, amusing paintings, catapulty things you stand on. It all just feels like a copy of portal with no improvements so it automatically annoys me.
 

already in use

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Nov 29, 2011
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For what it is i liked QC: The comedy and story/atmosphere were partly quite dull and the mansion looked very samey, but the gameplay was good (better than Portal in my opinion) and the art stile was charming. I even enjoyed the platforming and timing parts, though I see how some may dislike them.

I don't get how a gaming laptop might have problems with the game, even my non gaming laptop (without a discrete graphics card) can run it at 25-40 fps.
The game has some some lag issues when it saves or loads however, i hope the developers fix that in the future.