I told myself for a long time I shouldn't play any other Silent Hill games after Silent Hill 4, seeing how it seemed to me like they were running out of things to do with the series, so instead started throwing in complicated riddles you should solve in order to properly understand the chronologically confusing storyline tied to every game on independent level, and even more trouble being able to link all the games properly, but I always ended up coming back, both with Homecoming and Origin. My opinion on Homecoming was that it was a great example of what not to do with a game series, as it completely left behind the one thing that made me come back, the psychological terror. Origin, while being a festival of what seemed to me to be bland characters, made me feel desperate from time to time, and not knowing what to do actually made the horror even bigger, as I didn't know whether I'd be finding the solution to every problem in life on the next door or a monster the size of Canada, conveniently hiding in the shadows waiting for me to walk by, which was in my opinion the core element of Silent Hill games, and, on other medium, the film The Shining.
Redundancy apart, I come to my question, past the features you've discussed on the video, does the game flop on building atmosphere when you know you will only be getting attacked on the blue portion of the world, or does this actually make you feel intimidated by that portion of the game?