Ragdrazi said:
Longer, more evolution based gameplay with only a small number of changes allowed between generations. Survivability derived more from design then prepackaged parts. Longer legs run faster but get injured more, or some such. Gameplay based more on experiment with failed designs and death actually having some consequence. Rewards for creativity with prepackaged parts. Combine a mouth and a claw, get a creature that bites and slashes at the same time. Senses with some meaning. No eyes means you can't see. Eyes on the back of the head maybe put little arrows on the screen. Noses find far off fruit or prey.
Well that certainly would be a more challenging and realistic game. I still don't think it's the type of game Spore was advertised as being, since their whole campaign was more "make your own world the way you want it to be" as opposed to "see what it takes to make your creature survive".
Ragdrazi said:
If the designers wanted to make a 3D design program, that's how they should have sold it.
Ragdrazi said:
You're getting into some deeply silly semantics here, and I'm not going to follow you. Spore was sold as an evolution sim.
Here's the commercial, you tell me how they were selling the game:
http://www.youtube.com/watch?v=mDUIDO-Njho
Not to mention, the entire point of the GDC speech where he first announced Spore was that he wanted to make a game that helped players be more creative:
"I want to lure players into being creative," Wright explained. "Games like Pokemon with their elaborate rule sets. offer a sense of mastery. But imagine if you could create the monsters from scratch!" As Wright showed off some more examples of procedurally created models and textures, he again noted how the computer analyzed the system before it and made the stuff to go with it: models, textures, and behaviors. "Eventually, you get this elaborate thing. This is a creative amplification of the creator's efforts."
http://www.gamasutra.com/gdc2005/features/20050315/postcard-diamante.htm
Though Will Wright often noted that the game was based on evolution, he never said it would be a strict simulation of it:
"We have a lot of low-level concepts and ideas. But at the end of the day, what I really wanted players to feel was motivation and interest in the subjects that Spore is built on top of. It's not so much that Spore is trying to educate them and teach them about astronomy or evolution, but I want them to understand the context of that. You know? All the sciences, and why that's cool and interesting."
"GameSpy: In other words to inspire them? To find out more on their own?
Wright: Yeah, I'd say it's more an inspirational agenda than an educational agenda."
http://pc.gamespy.com/articles/894/894149p1.html
I also imagine that's part of the reason they changed the name from "Sim Everything" to "Spore".
Ragdrazi said:
Suuure... but don't you think that's kind a ridiculous thing to say given it's a computer game? I mean, evolution is constant improvement over millions of generations. So if you wanted to make a game in which the player took control of those adaptations, as opposed to those millions of generations doing it themselves... yeah it would violate evolution. One might say it would more simulate evolution though.
Fair enough, but if I wanted to make an evolution game, and not a creationist game, I would have the player control the environmental pressures, not the actual creature changes. That would still make for a very interesting game IMO.
Ragdrazi said:
Yes, I got it. I forget sometimes no one can hear me say things to the screen. Should have read: "'"Creationist" simulator'???????? Ergh..."
Hehe sorry, but I still have no clue what emotion you were trying to convey. I'm kind of imagining a "wtf?!" voice though. Let me know if I've got it or not =).
Anyway, like I said, Will Wright himself admitted that the gameplay is resembles creationism much more than it does evolution. There have also been a number of articles about this as well.
Ragdrazi said:
I think Yahtzee is just more of a violent person then you or me. He's right about the whole thing after the creature phase. It's much much harder to stay peaceful after you're settled. Same was true of humans.
At the very least the AI becomes much more aggressive if you go down the violent path. I guess it's kind of debatable as to whether this makes the game more difficult, but I've seen a number of forum threads complaining about the difficulty if you play as a warmongering race.