See, I never played the old Fallout titles, apart from a multiplayer spawn of Fallout Tactics at a LAN. I never had that pre-existing bias, so perhaps I just dodged a great deal of that flak by happenstance, because it wasn't NEARLY as intense as the rage and bile slung at Syndicate and X-COM.Denamic said:Fallout didn't manage the transition to first person without flak.
In fact, it weathered a shitstorm before it got released.
It managed to stick to its roots and was good enough to endear most of Fallout 1 and 2's fanbase.
Besides, it's not a generic FPS; it's still an RPG, only with guns and in first person perspective.
Ironically, I was filled with rancor AFTER I played Fallout 3, not before.
Honestly, I never bought the "It's an RPG with guns, not a shooter" argument at all, though that goes beyond the scope of this topic just a bit.
Fact is, most conflict is going to involve firearms, and you fight/act from the first person perspective. That's the definition of first-person-shooter. Now, whether you think FO3 is mostly a shooter or not, well, that's subjective (barely; it's nearly impossible to avoid the shooter elements without going out of your way, and VATS was implemented in a rather clunky manner towards that end).kingmob said:Probably because Fallout clearly isn't an FPS, but an RPG. An RPG that is in First person and where you shoot things yes, but that is not really the definition of an FPS now is it?
The change in perspective didn't really fundamentally change why people played fallout that much.
However, it's safe to assume that Fallout 3 will at least appeal to shooter fans, which is good-enough for the sake of this topic and my point of discussion.
It's the PUBLISHER who makes that decision. They're the people who buy up and own the actual Intellectual Property in the game business world, and they decide what sort of game gets made.Denamic said:Syndicate gets shit because people expected it to be another it to be another victim of FPSitis.
And they were right.
All that made Sydicate good was completely scrapped.
And X-COM is getting shit because the game looks like yet another victim of FPSitis.
Why developers take old and loved games and then rape them is beyond me.
The sad thing? As sarcastic and silly as that's meant to sound, I could honestly see someone pitching that idea at a shareholder meeting without a hint of irony."Hey guys, let's make a sequel to Freelancer! And let's remove the space stuff and make it an FPS!"