- If the graphics "sucked" it was purely a result of the artists at High Voltage lacking talent. The graphics engine itself is pretty impressive.
- That said, Yahtzee's point about cutting corners to accommodate the engine is a good one. Gameplay is king, and Wii's limited horsepower would be better spent on more intelligent AI, a variety in gameplay mechanics (example: vehicle combat), etc.
- Yahtzee obviously didn't explore the controls menu. EVERY aspect of the game could be remapped; motions could be remapped to buttons, run speed could be made faster, and the pointer settings could be modified so you could turn on a dime. Without question, The Conduit controls better than any console FPS.
- Point in fact, High Voltage stated early in the development cycle that they were making a generic shooter. The idea was that they wanted to focus on creating compelling gameplay that took full advantage of Wii's strengths (for an FPS, it's the pointer controls). That said, the fact that their multiplayer matches are ridiculously framey is an epic fail. Multiplayer should have been the main appeal of the game, and it's severely flawed.
- If development costs are so much cheaper on the Wii, why do new Wii games cost nearly as much as new XBox360 games? The Conduit should have been released at $30; it would have been a reasonable purchase then.