believer258 said:
JokerOfSpades said:
Incidentally, you shouldn't knock Skyward Sword yet. Nintendo has noted that Twilight Princess would be the last game to follow the typical (OoT) formula.
In Skyward Sword:
- Dungeons are larger
- Puzzles are harder (and have more solutions)
- Combat is more puzzle-esque
- Difference between a dungeon and field is blurred
- Zelda isn't a princess
- No Ganon
- An actual stamina meter (not that big)
- You don't always have to use the dungeon item to beat the boss (huge change)
Etc.
Because all of that most definitely sounds like "whole new game" instead of "improvements on long-established formula", eh? It's a bit more like "slight variations" than full on "different formula".
That's not to say that I thought OoT was bad. I recently played the first six hours or so on a Wii. Yes, the classic version, with a Gamecube controller and those blocky craptastic graphics and audio that sounds like it was played through a toilet bowl. So the fun that I did have was not seen through nostalgia goggles. OoT definitely shows its age, but I thought the bit of it I played actually stood up really, really well. It's also the first Zelda game, 2D or 3D, that I've played for any decent amount of time, so it's quite a good game. I agree with most of what Yatzhee said about it, too. I just wish that locking on had gone through some more work to make it better.
- You actually have to work at combat and think about your moves
- New location
- Because you're making the Master Sword, it isn't the age-old quest to find it and then fight Ganon
- New items will be at the beginning, instead of the end
- You can upgrade items
- You actually have to watch the stamina meter for dashing and pushing heavy objects
- You must use your shield wisely, because it will break
- The story is entirely different, with new roles (Link is actually training to be a knight from the start)
- Musical instrument takes a different role, and isn't so big that it's in the title (Ocarina, Wind Waker)
- Mostly orchestrated soundtrack
- Chest high walls won't stop you anymore (Link can actually climb over them)
- Again, lines between dungeons and fields are blurred
- Many ways to fight an enemy and solve puzzles (again, in every other Zelda game, you had to use the dungeon item to fight the boss)
- More sword-on-sword battles
- Ghirahim is a recurring boss that fights more seriously as he takes you more seriously
- Skyloft is lively, with a lot to do, much as in Clock Town (Majora's Mask)
What else do you want?