Zero Punctuation: The Legend of Zelda: Ocarina of Time 3D

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CrankyStorming

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thereverend7 said:
fun is fun. i dont care how it looks. i get more enjoyment out of "the shitty polygons" in Super Mario 64 then I do half the games out there these days.
Much agreed. Super Mario 64 wasn't even the most technically good-looking game of 1996, but it sure was a whole lot more structured, balanced, inventive and straight-up fun than pretty much every other game that year, even though I never actually played that until the remake came out.
 

orangeapples

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Dexiro said:
Lordofthesuplex said:
Once again, this wasn't a review. This was Yahtzee needing an excuse to say how much he thinks Nintendo sucks like the cynical troll that he is.
That's what Yahtzee does urgh. None of his videos are meant to be reviews and you can hardly call him a cynical troll because he isn't trying to deceive anybody.

If you don't want to listen to some guy tear games apart and make jokes then don't watch his fucking videos.

Seriously though you thought these videos were meant to be reviews?
watch the opening. At the end it says:
REVIEWS
THE LEGEND OF ZELDA
OCARINA OF TIME 3D​

Can't blame people for the confusion. Those really should say:
CRITIQUES
THE LEGEND OF ZELDA
OCARINA OF TIME 3D​
 

starwarsgeek

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Sure, the 3D doesn't add anything to the gameplay (other than making aiming easier), but it sure is purty. Especially during the songs that surround Link in magical light.

I had the same exact problem with the L-targeting. When I went to the option menu to turn of the gyroscope aiming, I was pleasantly surprised to see the option to make L-targeting a toggle instead of holding it down.

Also, which room has the problematic cutscene? I've played the N64, GCN, and 3DS versions and never encountered that problem before.

Finally, people overplay nostalgia when talking about anything older than the Dreamcast. Ocarina of Time added added/popularized a lot of mechanics that are standard today; the two big ones are targeting and the context-sensitive action button. The problem isn't nostalgia; the problem is you didn't play this one when it was new so all of the mechanics that it started and / or popularized are standard today, so you didn't notice them.

Finally, "Fuck me, it's cold in here!". Hilarious!
 

GrungyMunchy

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Nov 21, 2009
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Scrumpmonkey said:
I have more concern about skyward swrond since it really looks like it sticks horribly close to the Oot formula, well apart from the slightly ugly art stlye...
It doesn't. They've said it doesn't a billion times. They're approaching the game the same way as they did with Majora's Mask. Read the fucking interviews, it's not that hard.

SuperShadowAce said:
Skyward sword should piss you plenty since you have no option for a regular controller.
The whole point of Skyward Sword is not to use a regular controller, unlike Twilight Princess.
 

bombadilillo

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So the complaint is that all those Zelda games that everyone complains about being clones of each other....are clones of each other?

I don't know how this being a "cheat sheet" is a bad thing. It definitely benefits from some nostalgia points but come on... This is Zelda you know what you are getting going in.

It holds up a hell of a lot better graphics wise then some other games, Golden eye in particular.
 

Tiswas

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I found a few games on the 64 actually do hold up pretty well these days. Blast Corps is one that comes to mind. And Banjo+Kazooie is as fun as it used to be. Mystical Ninja is another that I enjoyed playing earlier in the year.

I actually find it shameful that I've enjoyed my N64 more than my PS3, Wii and 360 this year actually.

The main problem is that a lot of games don't hold up as well now is because just about all of them have been improved upon since. Mario Kart 64 is still a good game. But compared to the Wii version? Not quite so much. Smash Bros is the same.

Goldeneye I felt was replaced by Perfect Dark as the top boy anyways. But in this day and age both are still just another FPS amongst the stupid amount of ones we have.
 

ProjectTrinity

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orangeapples said:
I think the only reason why we all got the strategy guide was because of how awesome it looked.
I hate on games, not the player, and for reasons not selected in your post, BUT, I'm more here to agree 100% with the epic strategy guide [http://photo.goodreads.com/books/1173654168l/311957.jpg] look!
 

hotsumota

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Apr 14, 2009
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ah yes, OoT. I never really played this game at all because my N64 was sold due to "being to close to the screen". And so, I never got to play it until they made a compilation for the game cube of the two first Zelda games, OoT & Majoras Mask. Now, I played MM and OoT at the same time, and boy did I love MM way more than OoT. I do not know why, I just prefered it way more. But I still prefer the first zelda game after playing it compared to the rest of the bunch for... some strange reason. Idk, I liked the simplicity of it than the larger journey of its predecessors OoT and MM.

And yai, there is such thing as other people that did not play OoT that whole much, makes me happy.
 

FiveSpeedf150

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I don't know what to think here. I loved OOT and HATED Majora's Mask... never finished it. But... maybe if I replayed it at my current age I'd have grips. I never really had the frustration with the water temple, since the version my parents got me came with the player guide.
 

head desk tricycle

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Modern FPSes have only one real advantage over older ones and that's the online multiplayer. Their flow is excessively artificial, and there's tons of pointless and ultimately detrimental content like voice acting. Anything not made by Valve is going to hold up very badly.
 

B_Diddy_M

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Jan 19, 2011
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Being the Legend of Zelda Fanboy I am, I have to point out that Yahtzee was talking about the Water Dungeon as in the third dungeon you go through as Young Link. The Water Temple everyone claims to be hard is the 3rd Temple you go through as Adult Link and yes- that shit can be very hard. Especially for the younger versions of ourselves. A temple where using the wrong key somewhere can literally break the dungeon? Yes please..

OT: I really enjoyed the review and agree with a lot of the points made. However, I have to say I'm in that group everyone hates that is *completely happy* with the Legend of Zelda being the exact same.
 

duchaked

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If I wanna play Legend of Zelda again...well there's the ol' GameCube just lying 'round :]
 

an874

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Was Ocarina of Time a great game when it came out? Yes! Does it hold up today? Maybe as a decent action adventure game, but not as an earth shattering masterpiece by the standards of modern games. It's a classic because it set the standard for how to build levels for action adventure games that would come in 3d, the same way Mario 64 did the same for 3d platformers. That said, it's no surprise that Yahtzee's socks weren't blown off. It holds up as a decent game, not a great game.
 

Alufear

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I felt the same way when I first played Castlevania: Symphony of the Night. My first game in the series was Harmony of Dissonance, and it blew my balls off, so then I played the other 2 GBA 'vanias, both PS2 games, and the first 2 DS titles. So that's 7 games I played with roughly the same Metroidvania design as it's predecessor, so by the time I played the game that started it all, I wasn't impressed in the least.

I didn't play the games in the franchise in the order they were released, so I didn't see the progression and evolution of it, nor the significance that Symphony of the Night had. I still KIND OF appreciate it, but when I see how its successors improved upon its formula over time, and how much fun the series already was before it came out, it doesn't even rank in my top 5 favorite Castlevanias, let alone games of all time. :/
 

Thunderhorse31

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So... I don't know if this has been mentioned yet, but if Twilight Princess is worse by comparison now that you've played Ocarina, wouldn't Ocarina also be worse by comparison, since it's just a 3D Link to the Past? o_O

I mean, I love OoT, but at least Majora's Mask and Wind Waker incorporated unique mechanics and felt pretty damn different from their predecessors. The difference between OoT and LttP is little more than one dimension. :)
 

Louzon

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Apr 9, 2009
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Good video, as always. I think that the water temple isn't difficult (I'm one of your side of the fence, as I didn't finish the 64 version and am pretty much playing it for the first time), I just remember people saying that it was frustrating juggling the inventory menu for those boots, which the 3DS made easier.

Also, I might just be an exception, but I don't see why everyone keeps saying that the 3D effects keep hurting their eyes or giving them a headache. I've played Ocarina of Time for 2 hours at a time with it on full and never even had a pinch of a headache. Like I said, maybe I'm just the exception, I just don't get it. :)