Stabby Joe said:
I like that little sting at the end with the idea that a character becomes more happy as you complete missions. It would be like Mass Effect... although then again Shepard always has the same blank expression even if you're so red and scared he might as well be on fire.
Zombies, zombies, zombies... and yet I still think to true zombie game has yet to be made. The mass scale of Dead Rising, the bleak struggle of Dead Island, the team work of Left 4 Dead... heck even the survivalist mindset of Minecraft haha.
Dead Island came close, but got so caught up in the weapon-crafting features it turned into "Make weapons while we give you things to hit with them." If it had kept with the bleak, survivalist tone the trailer set, we'd have our winner already.
Y'know, the worst part of it all? Games with zombies just tacked on actually feel more genuine than zombie games themselves. I'm not talking the Nazi Zombies. I'm talking
Undead Nightmare. We all become familiar with New Austin and the north of Mexico, and we know and love the characters inhabiting those areas. Then they're hit by zombies.
It's really not difficult to put a good zombie game together - you just need a world everybody is familiar with, and then throw in some scarcity of resources and have some tragedies, and bam. Zombie game. Zombie films only get by because we know the places.
28 Days Later was a personal favourite because it was set in England. Films like that set in America never really call to me, 'cause I just don't relate to New York like I relate to London.
But there it is. Zombie games need to stop relying on 'OMG ZOMBIES' and start focusing on relatable things. Society collapsing, but it has to be a society we're familiar with. People dying, becoming zombies, losing all semblance of their former selves - but again, 'Protagonist's Wife' is NOT a character. Abigail Marston is a character. It's not enough to see 'Creepy Necrophile' dancing with the dead, it had to be Seth.