People are paying to go to college to get a job, they are paying for it, I am paying for it. How are gender studies relevant to today's economy.
People are paying to go to college to learn stuff, to play a role in the knowledge economy, and to become educated and well rounded people. It just so happens that those are also things that can lead to better jobs. Going to college simply because you believe it will get you a job is an incredibly stupid move, because if you end up doing something you aren't interested in and aren't good at you've wasted a huge amount of time and money. It's all very well to say everyone should do engineering degrees, but those are still only valuable if you graduate with a competitive grade.
Gender studies is an interdisciplinary field requiring a very high degree of theoretical literacy, which is why it's rarely taught to undergraduates at all (outside of a handful of repurposed women's studies departments in the US which are still largely following a women's studies curriculum). A modern gender studies curriculum will require developing an understanding of both the various disciplinary approaches represented in gender studies, but also the various external disciplines which have influenced those approaches. It requires the ability to very quickly absorb information from across the entire breadth of the human and social sciences. It also requires an unusual degree of critical thinking. All of these skills are transferrable to a huge range of sectors within the workforce.
Gender studies is particularly applicable to NGOs and the 3rd sector. Several of the people I graduated my MSc with ended up working for the UN or national civil service. Media and publishing is also quite naturally suited. Basically, any career that requires research or communication skills. Beyond that though, gender studies graduates are typically very welcome in any field that doesn't require specialized vocational training (and for the most part those fields don't tend to trust any college courses to impart the level of training they need, and expect independent demonstrations of ability).
Edit: Constant useless journal articles that are basically. Games marketed to males are bad, games marketed to males are bad.
If these articles are "useless", why do they matter so much to you?
Like, academics who talk about games are, in general, a tiny tiny fringe, because academia tends to be quite prejudiced against discussing popular culture at all. Those academics who do talk about games tend to be those who have a personal as well as a professional interest in games, which means that if anything games tend to be treated unusually positively in academic work. I'm not denying that there are articles talking about the negative effect of games (although they seldom do so in terms of "games marketed to males are bad", especially not in gender studies because that's marketing) but I don't think you have the slightest clue of the actual situation.
I just went on my university library account and searched for the terms "gender" and "gaming", then I searched for "gender" and "video games". I have so far not found a single article arguing that "games marketed to males are bad". The vast majority of material talking about sexism isn't talking about representation at all, but about specific communities or the industry itself (for example, there's one article on the attitudes towards gender in the r/gaming subreddit, and several talking about the identity politics around "casual gamers"). When it is talking about representation, it's typically either positive (games can help young trans people explore ideas of gender) or nuanced (representations in games don't seem to effect adolescents attitudes towards gender, but boys and girls interpret the representation they see differently). Just for fun, I searched for "dead or alive 5" and "dead or alive 6". Zero academic articles for either, just a couple of news articles.
I don't know who told you what gender studies was, what people in gender studies do, or that gender studies academics are on some crusade against video games for some reason, but it's just not true. Noone of any real importance actually cares about games at all, it's an embarrassing little hobby in which grown adults play with toys.