Darksiders. I've only just stopped playing it recently after I finally realised that it was boring, shallow and completely devoid of sufficient motivation and good characterisation. Once I realise that playing a game feels like more of a chore than fun I stop. People say that it's a combo of...
I get this a lot actually and I may have to try it. Of course you could just do things like get more exercise and sleep more or... wait for them to develop that thing I heard about a while ago that's supposed to make sleep more efficient.
I hope you realise that Ebert said much of the same things in his review
http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20100303/REVIEWS/100309990/1001
He may have more experience but it seems the two agree in this case, on most points at least
I hope you mean the 360 version (which I haven't tried) cause the 64 ones don't really have any voice acting and if you consider it voice acting then it was awesome! Mumbo Jumbo needs a gaming oscar equivalent and the dialogue was good too.
For the best: I dunno, Diablo 2 had some alright...
Mass Effect hands down.
It had a great story and much better dialogue trees than anything in Fallout. I found myself just talking to people/reading stuff far more in Mass Effect than in Fallout, in which the dialogue always seemed like a means to an end i.e. only really there so you could get...
Leaving aside any "imbalance" issue you may have it doesn't stay true to the character of the Demoman, he's an explosion expert. He doesn't need a pistol he can just blow you and everyone you've ever loved up.
The issue of singleplayer portions of games getting shorter is complex, with the state of the industry as it is. Many players are demanding a high level of graphical polish which generally increases production time for most games. Also there's the issue that many gamers today are veterans...
Hey! thanks, I've been lurking for years and this is always the forum I think of when I want a generally intellegent discussion about games and the like.
I wouldn't jump the gun that quickly, I'm often suprised by how much of the real world is reflected in games.
So I've been hearing about this "paradox of choice" recently that's basically the more options you have the harder it is to make a choice and as a results most people end up wondering if it's all worth the bother i.e. they feel there's more to loose making the decision than could be gained...
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