The best morality system is no morality system at all.
Seriously, I found it amazing that Dragon Age Origins did away with it and replaced it with an influence system.
Morality systems just simplify roleplaying experiences. Characters aren't good or evil naturally and I much prefer it when...
Just save a game after the tutorial part and respec your character with "Showracemenu" if it's so annoying to you.
Takes 5 seconds and starts you off at the start of the game proper.
Fallout New Vegas also started off at a really short tutorial part which took about 5 minutes and basically...
D&D morality systems are restrictive in that you pick them rather then the game giving them to you.
This happened to me constantly when I played D&D. I'd pick a morality for a character but realized later on down the road the way I roleplayed him/her was completely different.
However D&D...
The Elder Scrolls, the items ingame that tell the future and only appear in one of the games (Oblivion) the rest only being briefly mentioned?
I wonder why no one remembers them.
Because Skyrim is popular and people post 10 threads a day about it. Naturally people feel it necessary to whine incessantly about it
What did removing classes change about the gameplay? Everyone when they played Morrowind/Oblivion always made custom classes that usually had the skills they...
Levitation was taken out due to the cities ingame being seperate from the overworld, it was easier on the processor for the game not to load them. Since the cities contain the most detail in the game.
As for spellmaking it is actually fairly easy to exploit things like Enchanting and Smithing...
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