Send the monkey to distract some guards, then assassinate the current king of the world with the spork while shouting the lyrics to "Tungur Knivur" by Jørn Lande.
Scream "I AM A MAN" and punch a human-sized hole in one of the walls. (+15 cool points to anyone who gets that reference... and whoever didn't, too, because I don't want to make you feel left out)
Damn, that'd be like... a paper GASH. Plus you could scream "THE POWER OF CHRIST COMPELS YOU!" while you hit people with it.
Mine'd be a big floppy bionic arm, à la Bomberman: Act Zero.
I think stories that don't develop the characters, or just plain don't introduce them are worse in the long run. Like, say, in the movie Blindness. You don't know who any of the characters the movie's following are. It's just "Woman With Dark Glasses," "Man With Black Eye Patch," etc. I like to...
When I first picked up Castlevania: Symphony of the Night back in like, 2005, it took me until I turned on my PS2 and had the disc tray open to realize that I got a used copy of Bubsy 3D.
Lufia: The Legend Returns (and the entire Lufia series except for Ruins of Lore, I find that game to be the redheaded stepchild of the series), Robopon 2, Astro Boy: The Omega Factor, Dragon Quest 5, and the Lunar series.
"Shaman King: Legacy of the Spirits: Soaring Hawk Version".
It was short, disappointing, and the developers seemed to think that extremely difficult puzzles = engrossing story chunks that fill out an entire game.
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