Ever notice that in every FPS you play, you wield a lethal weapon? Weird. I kid.
I'll assume you're pushing for more originality.
It's easier to attract publishers/investors if you have a game which resembles a previous commercially successful game. Less risk, higher chance of return on...
Most people here tend to name a game which is beautiful visually, like say, a painting. In my opinion Games as Art entail much more then an interesting environment/visual art style. Games are a multi-medium.
I would say I consider MGS4 art. Why? They managed to combine emotions and interweave...
Didn't play Fable 2 yet. I mean to, I really do. Don't want to miss the chance to beat up somebody else's wife. That's just epic, and kinky in a strange way.
This is true in the sense that you need to build up capital in beginning before you can really branch out and diversify. This for me is Eve's Catch 22.
I tried it twice, but it's so hard to get into. You read and hear what's possible when you get going, but you need to put in alot of...
...and yet it never quite caught on, except for a somewhat fringy cult following. I wonder why that is.
I still have the moldy box lying around somewhere. Only thing I remember is that you could design your own units, the epic classical music score and the name Chris Taylor pops up aswell...
Depends, if it's something I don't normally play or a new franchise, I research it and check the Metascores. Furthermore, listening to several podcasts helps with forming a general idea about the quality of a game. But if it's something like Bioshock 2 or Diablo 3, insta-purchase.
A demo can...
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