Maybe people have different preferences in games and their mecanics. Most games are streamlined to cater to a wider audience. The tutorial (or lack therof) and many other aspects of the Witcher 2 which might not be widely appreciated, such as the lack of any fast travel, could perhaps have been...
Didn't they do that in the co-op mode in Splinter Cell: Chaos Theory, except with terrorists instead of monsters.
If you would like a more scary and less action focused co-op game, I would recommend System Shock 2. In my opinion it was far superior to Bioshock in terms of horror and...
Fallout 3 just felt like a waste of my time.
It was a FPS rather then an RPG, even more then TES:Oblivion already was. Seeing the game as an FPS it was simply mediocre and outdone by other apocalypse-FPS-games such as STALKER. The quests and the world were uninvolving, the terrain felt...
At the same level "intelligence" or higher I'd say, I can not for the life of me understand how people can live with a person for long without the mental stimulation that a good, intelligent conversation provides.
I would at least tire pretty quickly, if not immediately.
I completely agree, I miss the old cardboard boxes PC games used to come in and the manuals were half the fun of buying a game.
Starcraft had a wonderfully large and illustrated manual which I've often used as an example of a good manual.
If you want a game that really feels like you're part of a real war then you need to play "Red Orchestra: Ostfront 41-45". I've played many shooters and this is the game that comes closest in conveying a genuine atmosphere of war.
Again, the game you're describing is Red Orchestra: Ostfront 41-45
That game is the most realistic shooter I've encountered, it has carefully calculated bullet trajectories and if you really want to fire accurately you need to have something to lean your rifle against.
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