Apart from the two giant-ass revelations. The game never set-up the final realm as this incredible thing where you have enormous Boss battles or whatever. When you get there you do the thing you pretty much set out this whole journey to do. I don't know what else you would've wanted out of it, considering it follows up on a game that's already 40+ hours long. And it's not like that whole time you're just dying to get there -- it's an end point to a roadtrip.Phoenixmgs said:The thing I hated regarding the realms was...
That Jotunheim, the Giant realm, was so underwhelming and of course, short. You know you need to go there probably even before the halfway point in the story. Every time you think you can actually go there, the game is like "nope, the princess is in another castle". Then, you finally get there and you don't do anything but walk for like 5 minutes.
That would be a really shitty idea for a sequel. I'd been thinking of this myself, how the size of the gameworld is tied to the Lake of Nine, and that this is a very important place, but that they obviously can't just revisit that same hub world for the sequel, but then how are they going to create a similar sized world.. I don't know, but just going back there with the rest of the gates open would be incredibly disappointing. Maybe you-know-who being dead now and causing you-know-what will knock the world off its feet, forcing Kratos and Atreus to journey somewhere else or something.hanselthecaretaker said:Reading this [http://gearnuke.com/god-of-war-director-explains-some-realms-not-playable/] also leads me to believe they are planning something very superfluous for the sequel, in that you will be accessing the same world plus the blocked realms, although the ground already covered might change significantly in some ways.