269: Praise Diversity, Address Inequality

Recommended Videos

Snooder

New member
May 12, 2008
77
0
0
Sigh.

Speaking as a black guy who isn't particularly bothered when I play as a white guy, these sorts of articles are more detrimental than the actual "issues" they attempt to tackle. It's rather like the boy who cried wolf. When someone raises a relatively minor issue of little actual importance too often, it's much easier for others to ignore it when a real issue gets raised.

Yes, it's somewhat odd that there aren't more diverse figures in video games. Stereotypical portrayals of African Americans that paint them solely as poor urban caricatures certainly aren't good. But that's not a 'real' problem. The real problem is the fact that a significant majority of African Americans are poor. The real problem is a combination of culture and historical influences keeping certain segments of the population locked into generational poverty, which includes not only African Americans, but also whites, native americans and hispanics.

Stereotypes exist for a reason. There'll always be that generic portrayal of the hide-bound German engineer, the feisty drunken Irishman, or evangelical Southern Baptist bigot. Putting too much influence on such things distracts us from real issues and just adds a label of "whiny minority" to that stereotype.


That said, to counter the specific points of the article:
I don't think that rewarding games based on their "diversity" instead of the actual quality of the work is a good idea. The goal should be increasing the cohesiveness of the American self-image such that it doesn't matter what skintone the lead character is, any more than his height, weight or hair color matters. If someone wrote an article detailing the varying hair colors of video game characters and pointed out that red hair is rarely seen despite being about 2-6% of the American population, we'd consider it a frivolous and unnecessary article. Same if we talked about the fact that pretty much zero heroes are fat or short or middle aged. The key to solving the problem isn't to talk about the superficial statistics, it's talking about the underlying issues. Why does it matter if a character is white or black? Why can't a skinny asian teen self-identify with a muscular white hero the way a short white guy pretends to be Micheal Jordan?

Yes, there probably need to be more games with a broader and more realistic range of skin choices. But that should be a purely technical issue, like getting more death animations or adding more voice clips. It is not, and should not be some sort of cultural grenade used to toss accusations of racism at the status quo.
 

boholikeu

New member
Aug 18, 2008
959
0
0
unabomberman said:
I/m not sure it could be said that they are only "vaguely aware" of imperialism in Africa.
You'd be surprised. There are people here in Japan think the "n" word is a cool, friendly thing to call a black person. I could totally see the team that made RE5 not realizing the implications of game where a white man shoots hordes of black zombies.
 

ArtPhsyc

New member
Sep 6, 2010
29
0
0
I hear what you're saying and have heard it before. I don't want to diminish the importance of addressing inequality either as my few friends in the minority would appreciate more appropriate representation. You pointed out the critic's praise of Spike Lee. Lee told very poignant stories of a select group of people, yet those stories still provided characters to identify with regardless of race.

With a sense of empathy, do gamers need protagonists that "look like us"?
 

occamsnailfile

New member
Sep 10, 2008
11
0
0
I really appreciate this column and agree with its points--engaging in dialogue about inclusion is important, and necessary, and must be done frequently because it is so easy for these issues to be brushed aside.
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
Crimson_Dragoon said:
A lot of examples cited here aren't trying to be racist. While its not necessarily bad to talk about them, they shouldn't be reprimanded for it.

And with Bioshock, the lack of black characters makes sense to the setting. Rapture is a city built in the 1940s or so by rich white men, and filled with people they thought were the best and brightest. It makes sense in that context that these rich white men would not include black people.
Also, it helps follow the roaring 20s theme, which we all see as racist nowadays.
 

mr_rubino

New member
Sep 19, 2010
721
0
0
1015531r said:
Should't artistic freedom be more important than the skin tones of main characters? And why is RE5 racist and GTA:SA isn't? Why do people need to make such a big deal about these things? Are the Forgotten Realms novels racist because the Drow are black skinned. I realy don't understand, isn't racism about hate not just if your main character is black or not?
*facepalm* It's not, but you know why people say it is. Hint: It REALLY starts rubbing your nose in it around the midpoint.
Why. Do. You. "Colorblind". People. Play. Dumb. And. Expect. Us. As. A. Society. To. Ever. Get. Passed. This?

CitySquirrel said:
As I have said before, it is easy to want to get past identity politics when your participation is not mandatory.
And it's even easier when said people can just be the straight white (American) male ostrich and keep claiming we've hit the diversity quota for the millennium since every inequality has been dealt with.
 

Ariseishirou

New member
Aug 24, 2010
443
0
0
I think what the article had to say about picking one's battles was wise. As a feminist I've learned to do this too: if you're crying misogyny about everything people just tune you out. Instead, one has to learn to separate when someone is just being a bit daft and when one is truly being misogynist. RE5 was, in my opinion, just some one being a bit daft: these are Japanese game developers. They very well might not have considered the imperialism angle. Consciousness raising and all that is wonderful, but it looks silly when the complain can be boiled down to: "how dare they put black people in Africa!". There's nothing about complicity in power imbalance - these are Asian game developers. A "hey, you might want to know..." might have worked better than "that's racist!!!".

Though, seriously bro, blacks comprise 11% of the population. If 11% of major game characters (and it actually probably is about that, given that there seems to be one or more in every modern military shooter - seriously, treating Cole Train like some shining exception to the rule is utterly ridiculous; Griggs, Foley, and Truck from the MW series are all black and major characters, aside from Sev a black guy, Rico, is the major character from KZ and the only one to survive all three games, ditto major black characters in Resistance) then that's not actually all that unrealistic. Heavy Rain might well deserve your ire, but how do you think women, being 51% of the population yet nowhere near that in games, feel?
 

JMeganSnow

New member
Aug 27, 2008
1,591
0
0
"That comes down to a simple question for developers - why does this character look like he or she does? They should have an answer."

Best. Quote. Ever.

It doesn't have to be a hugely complex reason salted with pseudo-psychology. It can simply be a reason like "we're doing a different style game, and we wanted to reflect that with our protagonist's exotic looks". But it should be an explicit reason.

Most of the games I play allow character customization, but I almost always play a "white" character because the darker skin tones usually look WRONG to me--they look like a white person with a deep and artificial tan, not a naturally black, bronze, whatever person. And I hate tanning. So I find it repulsive.

Major exception? Fallout 3.