Lemme bring up another point. When I "completed" Painkiller - that is to say, found every secret, obtained every tarot card, and killed every single enemy - I felt "empty". (As I described it on this forum.) I think part of the reason for it was that, because I had to use the Internet to do it, it didn't feel like a "proper" victory.
And yet some of those secrets are literally impossible to find without the Internet - "City on the Water", for example, requires you to jump out over a deadly drop, AROUND a wall that meets the edge of that drop, and double back into an alcove on the other side of the wall. Unless you actually try it, there is absolutely no clue to tell you that the alcove's there; and you can't look for it without, yes, jumping out over the deadly drop. If the alcove wasn't there, you'd die, instantly and unavoidably. And there is no way to know that the alcove is there without making a leap of faith.
It strikes me that that kind of game design is something of a flaw in Painkiller itself - why put in a "secret" that is impossible to find without using the Internet? But then this kind of thing has been happening since Doom and before that. (Anybody else remember how to get the rocket launcher on level 1 of "Doom 2"?) Why do you put something like that in your game? Just to make the people who actually know about it feel more "elite"?
And yet some of those secrets are literally impossible to find without the Internet - "City on the Water", for example, requires you to jump out over a deadly drop, AROUND a wall that meets the edge of that drop, and double back into an alcove on the other side of the wall. Unless you actually try it, there is absolutely no clue to tell you that the alcove's there; and you can't look for it without, yes, jumping out over the deadly drop. If the alcove wasn't there, you'd die, instantly and unavoidably. And there is no way to know that the alcove is there without making a leap of faith.
It strikes me that that kind of game design is something of a flaw in Painkiller itself - why put in a "secret" that is impossible to find without using the Internet? But then this kind of thing has been happening since Doom and before that. (Anybody else remember how to get the rocket launcher on level 1 of "Doom 2"?) Why do you put something like that in your game? Just to make the people who actually know about it feel more "elite"?