I personally liked how the story was told as I've said before. I hate stories that expect me to remember everything throuout the whole series like Kingdom Hearts (Sora was a hearless? What are you talking about? *goes to wikipedia* oh yeah, now I remember) and since MGS reveals plots in separate sections along with some backtracking, it helps me remember the whole entire plot much easier.tiredinnuendo said:3) Protip: Fate and destiny are both defined as "the things that will happen to and through a person". Embracing one's destiny is the exact same thing as letting fate happen. Remember: "Letting" fate happen doesn't mean sitting around doing nothing. That's often going against it. Furthermore, that is one line I noted. There are tons of others. The fact is that this story has an okay plot, but is delivered badly. The writing is bad and the dialogue is "plot dump". Plot dump is bad writing, and that's not an opinion, that's a fact of writing technique. When I say, "The delivery is bad," I don't mean that telling it as Snake is bad, I mean that giving us a Powerpoint presentation about SOP or the Patriots every time you introduce another character is a bad means to communicate the plot to the player.
- J
I could probably give a short summary right now, but I'm sure I would forget a small thing here and there anyway.
And video games are not books or movies, they can't tell stories the same way as they can. Because video games are a very interactive media other rules apply to the stories of those. If the MGS series was a book series then it would probably be considered bad writing, but Kojima found the way he wants to express his talents and that way is through the interactive media called video games. You can't compare Books to Video Games, or atleast I don't think you can.