Jumplion said:
I just had a thought, why do people complain about MGSs storyline in the first place?
Yeah, it's bat shit bonkers. Yeah, it's confusing. Yeah, it can be described as idiotic and retarted. But I thought people were begging for originality?
People are complaining that there are to many generic FPSs on the market and they want new interesting games to fill there need, well, out comes MGS and everyone complains that it's stupid and moronic even though it's something ORIGINAL like No More Heroes.
Did anyone complain about No More Heros being bat shit crazy or completely idiotic? No, they said it was a work of art and all that junk. But since MGS is so crazy and so ORIGINAL I may add, it is apparantly too original for some people.
But I guess I'm talking about storyline, but that falls under the same people complaining about how every game is "save the world from aliens" or "arabs with nukes" and stuff.
Thing is, there's a balance you have to strike in storytelling. A typical game story may be pretty bland and forgettable, but that's one side of the spectrum. Overloading a story with craziness, melodrama and general bonkersness does not make it any better, it simply shoves it right to the other end of the spectrum. It's like a see-saw- make your story too generic, and people get bored. Make it too crazy, and people can't get into it. You have to strike a line down the middle.
The reason, I think, that MGS gets the praise it does is because we, as gamers, are starved for decent stories. As we all know, nine out of ten games have a story that could have been written by an eight year old. Characters are simplistic, plots predictable, immersion nil. Then MGS comes along, and simply because of the lack of many other games with good stories, it gets praised to heaven and back.
If I may, I'll draw an analogy between videogames and comics, which I think may explain what I mean better. Most game developers now are writing stories comparable to the comic writers of the 30s and 40s. Interesting enough premises to draw you in, but next to no depth and overall little more than throwaway trash. Hideo Kojima I would compare to Stan Lee. He's added some depth, and used far more interesting premises than we've been previously used to. But as another comics writer said about Lee, he's not perfect: "He took essentially one-dimensional characters, and made them two-dimensional". This, I think, is comparable to Kojima. He's certainly better than most other developers, but he's still got a number of flaws in his style. We as gamers are waiting for the heavyweights to come along- the Frank Millers, the Grant Morrisons, Alan Moores, Art Spiegelmans... writers and developers who truly bring depth and believability to their narratives.