Das Boot said:
I did actually like the original ending to fallout 3 and am of the belief that broken steel completely ruined that game. The only thing they fucked up was by allowing you to have companions during that last bit of the final mission. The ending actually had meaning behind it and then they went and caved to the whiney bastards and removed everything that was good about it. Now instead of having two choices both of which said a lot about your character you have two choices that have no meaning and do the exact same thing. The new ending went against everything else the game was trying to do.
The only problem was that the game was forcing you into making a choice that made little to no sense. Here are your choices for Fallout 3's ending:
1)Sacrafice yourself to activate the purifier, despite the fact you are very likely to have a companion who is immune to radiation, there are radiation-proof suits thrown all over the room, and you have plenty of radaway and rad-x NOPE. NONE OF THAT MATTERS. BECAUSE BETHESDA SAYS YOU DIE, YOU DIE, FOR NO GOOD REASON.
2)Be monumentally stupid and send Sarah in to die.
3)Be an evil git, and sacrafice yourself so that the world may die.
4)Be grossly incompetent and let the purifier explode.
Wow, great choices there. Your choices are, essentially:
1) Be an idiot.
2) Be an idiot.
3) Be an idiot.
4) Be an idiot.
How is that a good ending? The only thing it shows about your character is that they're an idiot.