godofwarishere said:
5 Facts http://www.pagesportal.net/contents/wp/?p=105#comment-77
Highlights for those who dont want to read whole article.
The Side-Quests Are Better
Dual-Wielding
The Graphics Are Amazing
A World Living Around You
A Story Not Etched in Stone
F?king Dragons
Skyrim looks 10 times better than Oblivion can't wait
Uh, sure. Let's go over your post a bit:
1. Sidequests? Todd Howard did say a good number of them were going to be procedurally generated. This means a limited amount of dungeons will be used for a limited amount of quests, all of them constrained by limited parameters the game's going to try to mix and match as needed. All things considered, this means more fetch quests, more kill quests, more escort missions. More of the same. I wouldn't call these side-quests an improvement.
2. Dual-Wielding? Been there, done that. It's been sorely needed in Oblivion and was modded in by fans, but I'd hardly call that a reason to call an unpublished game awesome. It's like saying Generic FPS No. 326 is going to rock because we've got pistols akimbo. It's pretty routine by now.
3. The Graphics? Yeah, they do look somewhat improved from Oblivion and the small streams are pretty cool; but I really don't care all that much. As long as the game runs on my four year-old rig, that's all I want. I'll start lusting after the purdy pixels only if I ever have to play it on a machine that can barely manage the minimal settings.
4. A Living World? Heh, you remember how that turned out in Oblivion? Here's a re-enactment of your average conversation in the Imperial City:
"Hello.
- Good day.
- I have nothing to say to you.
- I see.
- Goodbye.
- Goodbye."
Comedy gold, right there. XD
RPGs have been promising living and breathing worlds for years, with varying levels of success. The best Oblivion managed was to have the NPCs follow a strict routine and occasionally land one or two comments about you. The Fable series settles with populating Albion with morons who won't care to save their skins if you turn into Satan With a Machine Gun. Nevermind how you can't have machine guns in any of the Fable games.
I really wouldn't base my expectations and overall judgment on that kind of criteria.
5. A Story Not Etched in Stone? Um... Isn't that the main hook of every RPG ever? Quests with different outcomes depending on whether you're Jesus with a Bow and Arrow or the Devil with a Bunch of Swords? That entry could really stand to be clarified. Do you mean there's going to be different endings? Reactions to the player being male or female or an Orc instead of a Nord or a Dark Elf?
That's pretty vanilla, seriously. Hardly anything to get too excited about.
6. Fucking Dragons? Yeah, the Elder Scrolls spent four entries only making passing mentions to one of the most overplayed fantasy tropes in the book, which was a relief. Now they toss dragons in, and that makes the game awesome? Not only that, but variably intelligent dragons with a uber-powerful spoken language? Where have I heard *that* before, I wonder? Can I assume they'll polymorph into humanoids from time to time, as well? Seeing as we'll play as the Dragonborn, can I assume we'll discover that we have some kind of dark secret history with Alduin?
None of that breaks out of the mold of your standard Fantasy tropes. I'm just not one of those who think that you haven't written a decent setting if you don't throw in the flapping of leathery wings and something that goes "RAWR!" at you and spits fire on occasion. I'm not saying I'm disappointed that the Elder Scrolls have come to that, seeing as Alduin *was* mentioned a few other times; but that's really not something that makes the game unique or awesome.
What *will* make the game awesome is how it'll handle all these things to create something that's greater than the sun of its parts. At least, hopefully. Bethesda games tend to be fairly buggy on release and take a fair bit to be properly patched.
Despite all that, they're still decent world-builders. I'll take that little slice of inventiveness over Call of Duty 47 any day.