Point #2 is essentially: "Don't complain that everything is FPS nowadays, when you were a kid everything was platformers."
Problem is, I *like* 2D platformers. I remember when I saw Astal on the Sega Saturn, I thought: This is beautiful, why aren't there more games like this? Why don't we see some high definition, hand-drawn, watercolor-painted 2D graphics? Why are platformers now pretty much always done with polygons instead, or simply released on handhelds only?
Yes, there's Braid, but that's not enough. Come on, you lazy game industry, I want more modern-looking 2D platformers, and I seriously doubt I'm the only one!
Problem is, I *like* 2D platformers. I remember when I saw Astal on the Sega Saturn, I thought: This is beautiful, why aren't there more games like this? Why don't we see some high definition, hand-drawn, watercolor-painted 2D graphics? Why are platformers now pretty much always done with polygons instead, or simply released on handhelds only?
Yes, there's Braid, but that's not enough. Come on, you lazy game industry, I want more modern-looking 2D platformers, and I seriously doubt I'm the only one!